Abstract
An immersive virtual reality application was developed as a serious game to support children on their decisions about food, the system was composed by the Gear VR (Viewer and controller), and a phone which contains the mobile application developed in Unity, providing the immersive environment, the platform was based on a path where the player has to go through it choosing between different sort of meals and also between different physical activities, the effect of balanced diet plus adequate physical activity seems reflected on the avatar previously chosen by the user, the app was tested on 12 children between 8 and 10 years old during one week, children participated on the study after receiving an informed consent, analyzing the tendencies of food choice on children before and after, a notorious positive effect could be seen on the users according to the avatar analyzed at the end of the round, besides a System usability ore was also applied to evaluate the degree of usability of the app, reaching a ore of 88.33% which rates the app as very usable, this results were even better than what was planned at the beginning of the experience.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Velardo, S., Drummond, M.: Australian children’s discourses of health, nutrition and fatness. Appetite 138, 17–22 (2019). https://doi.org/10.1016/j.appet.2019.03.014
Ambroszkiewicz, J., Che, M., Szamotulska, K.: Bone status and adipokine levels in children on vegetarian and omnivorous diets. 1–8 (2018). https://doi.org/10.1016/j.clnu.2018.03.010
Castro, M.A.De, Verly-jr, E., Fisberg, M., Fisberg, R.M.: ienceDirect Children’s nutrient intake variability is affected by age and body weight status according to results from a Brazilian multicenter study. Nutr. Res. 34, 74–84 (2014). https://doi.org/10.1016/j.nutres.2013.09.006
Jílková, M., Kaupová, S., Alena, Č., Polá, L., Br, J., Velemínský, P.: Archives of oral biology early medieval diet in childhood and adulthood and its reflection in the dental health of a Central European population (Mikulčice, 9th – 10th centuries, Czech Republic) p. 107 (2019). https://doi.org/10.1016/j.archoralbio.2019.104526
Koutoukidis, D.A., Jebb, S.A.: Public health nutrition in the UK Key points. Medicine (Baltimore), pp. 1–5 (2018). https://doi.org/10.1016/j.mpmed.2018.12.006
Luiza, J., et al.: Complement. Ther. Clin. Pract. (2019). https://doi.org/10.1016/j.ctcp.2019.02.014
Rathinam, C., Mohan, V., Peirson, J., Skinner, J., Nethaji, K.S., Kuhn, I.: Effectiveness of virtual reality in the treatment of hand function in children with cerebral palsy: a systematic review. J. Hand Ther. 32, 426–434.e1 (2019). https://doi.org/10.1016/j.jht.2018.01.006
Watt, R.G., et al.: An exploratory randomised controlled trial of a public health nutrition intervention delivered in children’s centres in Islington and Cornwall. Lancet 382, S100 (2010). https://doi.org/10.1016/S0140-6736(13)62525-8
Giap, H.B.: Can virtual reality, interactive game, and body motion sensors be a replacement for general anesthesia in children receiving radiation therapy? Radiat. Oncol. Biol. 102, S149 (2018). https://doi.org/10.1016/j.ijrobp.2018.06.361
Tychsen, L., Foeller, P.: Effects of immersive virtual reality headset viewing on young children: visuomotor function, postural stability and motion sickness. Am. J. Ophthalmol. (2019). https://doi.org/10.1016/j.ajo.2019.07.020
Sigitov, A., Hinkenjann, A., Roth, T.: Towards VR-based systems for hool experiments. Procedia - Procedia Comput. i. 25, 201–210 (2013). https://doi.org/10.1016/j.procs.2013.11.025
Bakr, A.F., Tarek, Z., Sayad, E., Makram, S., Thomas, S.: Virtual reality as a tool for children’s participation in kindergarten design process. Alexandria Eng. J. 57, 3851–3861 (2018). https://doi.org/10.1016/j.aej.2018.10.003
Willis, R.E., Gomez, P.P., Ivatury, S.J., Mitra, H.S., Sickle, K.R.Van: Virtual reality simulators: valuable surgical skills trainers or video games? J. Surg. Educ. 71, 426–433 (2014). https://doi.org/10.1016/j.jsurg.2013.11.003
Bailey, J.O., Bailenson, J.N., Obradovi, J., Aguiar, N.R.: Virtual reality’s effect on children’s inhibitory control, social compliance, and sharing. J. Appl. Dev. Psychol. 64 (2019). https://doi.org/10.1016/j.appdev.2019.101052
Brooke, J.: SUS-A quick and dirty usability scale. Usability Eval. Ind. 189, 4–7 (1996)
Sauro, J.: Measuring usability with the system usability scale (SUS). Meas. Usability. (2011)
Finstad, K.: The usability metric for user experience. Interact. Comput. (2010). https://doi.org/10.1016/j.intcom.2010.04.004
Author information
Authors and Affiliations
Corresponding authors
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Fuentes, E.M., Varela-Aldás, J., Palacios-Navarro, G., García-Magariño, I. (2020). Immersive Virtual Reality App to Promote Healthy Eating in Children. In: Stephanidis, C., Antona, M. (eds) HCI International 2020 - Posters. HCII 2020. Communications in Computer and Information Science, vol 1225. Springer, Cham. https://doi.org/10.1007/978-3-030-50729-9_2
Download citation
DOI: https://doi.org/10.1007/978-3-030-50729-9_2
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-50728-2
Online ISBN: 978-3-030-50729-9
eBook Packages: Computer ScienceComputer Science (R0)