Abstract
Ambience is about the meaning of silence that cannot be expressed in words, and ambient interaction is about the perception of it. The present paper discusses three critical and fundamental aspects in the way ambient environments can be meaningfully designed in modern information society; 1) how design can merge that which is difficult to externalize together with that which is easy to externalize, and does so in a fulfilling way; 2) what is the most effective method for arriving at a mythological conclusion that could resolve the conflict between the many opposing forces at play?; and 3) what is “emptiness” based on eastern philosophy perspective, and how it can be applied to designing ambient environment? We shed light on how our thinking of design and information-based society should adapt moving forward by using universal thinking and human consciousness in a new, “primitive” coexistence with modern information technology.
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Hoshi, K., Waterworth, J.A. (2020). Ambient Interaction Design in a Primitive Society. In: Streitz, N., Konomi, S. (eds) Distributed, Ambient and Pervasive Interactions. HCII 2020. Lecture Notes in Computer Science(), vol 12203. Springer, Cham. https://doi.org/10.1007/978-3-030-50344-4_5
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DOI: https://doi.org/10.1007/978-3-030-50344-4_5
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