Abstract
This paper focus on the interaction design of a slow play for the family members, including multi-player experiences, interaction methods, user interface and accomplishment and scarcity. The interface used by the family member’s side also affect the user’s willingness to continue using it. Through the user task interface tests and interviews to summarize the following design guidelines that can be used for slow play in game—(1) have the meaning and it can unlock the accomplishment, (2) collaboration with strategic and (3) the tempting collection of uncertainty can improve player stickiness and satisfaction. Finally, this research develops a board-type puzzle game into an alternative form of play, is called “blindside”.
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Wu, YS., Chang, TW., Datta, S. (2020). Developing the Interaction for Family Reacting with Care to Elderly. In: Rau, PL. (eds) Cross-Cultural Design. Applications in Health, Learning, Communication, and Creativity. HCII 2020. Lecture Notes in Computer Science(), vol 12193. Springer, Cham. https://doi.org/10.1007/978-3-030-49913-6_17
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