This chapter introduces basic concepts that are required for the understanding of two-dimensional graphics. Almost all output devices for graphics like computer monitors or printers are pixel-oriented. Therefore, it is crucial to distinguish between the representation of images on these devices and the model of the image itself which is usually not pixel-oriented, but defined as scalable vector graphics, i.e., floating point values are used for coordinates.
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© 2008 Springer-Verlag London Limited
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(2008). Basic principles of two-dimensional graphics. In: Introduction to Computer Graphics. Undergraduate Topics in Computer Science. Springer, London. https://doi.org/10.1007/978-1-84628-848-7_2
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DOI: https://doi.org/10.1007/978-1-84628-848-7_2
Publisher Name: Springer, London
Print ISBN: 978-1-84628-847-0
Online ISBN: 978-1-84628-848-7
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