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Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising

Abstract

We present cinematic quality real-time rendering by integrating ray tracing in Unreal Engine 4. We improve the state-of-the-art performance in GPU ray tracing by an order of magnitude through a combination of engineering work, new ray tracing hardware, hybrid rendering techniques, and novel denoising algorithms.

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Liu, E., Llamas, I., Cañada, J., Kelly, P. (2019). Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising. In: Haines, E., Akenine-Möller, T. (eds) Ray Tracing Gems. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4427-2_19

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