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Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising

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  • First Online: 26 February 2019
  • pp 289–319
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Ray Tracing Gems
Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising
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  • Edward Liu3,
  • Ignacio Llamas3,
  • Juan CaƱada4 &
  • …
  • Patrick Kelly4Ā 
  • 85k Accesses

  • 11 Citations

Abstract

We present cinematic quality real-time rendering by integrating ray tracing in Unreal Engine 4. We improve the state-of-the-art performance in GPU ray tracing by an order of magnitude through a combination of engineering work, new ray tracing hardware, hybrid rendering techniques, and novel denoising algorithms.

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Author information

Authors and Affiliations

  1. NVIDIA, Santa Clara, CA, USA

    Edward LiuĀ &Ā Ignacio Llamas

  2. Epic Games, Cary, NC, USA

    Juan Cañada & Patrick Kelly

Authors
  1. Edward Liu
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  2. Ignacio Llamas
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  3. Juan CaƱada
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  4. Patrick Kelly
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Editor information

Editors and Affiliations

  1. Somerville, MA, USA

    Eric Haines

  2. Lund University, Lund, Sweden

    Tomas Akenine-Mƶller

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Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits any noncommercial use, sharing, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if you modified the licensed material. You do not have permission under this license to share adapted material derived from this chapter or parts of it.

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Ā© 2019 NVIDIA

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Cite this chapter

Liu, E., Llamas, I., CaƱada, J., Kelly, P. (2019). Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising. In: Haines, E., Akenine-Mƶller, T. (eds) Ray Tracing Gems. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4427-2_19

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  • DOI: https://doi.org/10.1007/978-1-4842-4427-2_19

  • Published: 26 February 2019

  • Publisher Name: Apress, Berkeley, CA

  • Print ISBN: 978-1-4842-4426-5

  • Online ISBN: 978-1-4842-4427-2

  • eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)

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