Game Graphics and Events with MIDP and RIM Classes

  • Carol Hamer
  • Andrew Davison

Abstract

The graphics and user interface (UI) classes are the place where you’ll have to choose between using the MIDP libraries and the RIM libraries. For most other types of functionality, RIM has made the choice for you by implementing either a standard JSR or a proprietary RIM library. In this chapter, you’ll learn how the philosophies of the two types of applications differ, and you’ll see how, when, and why to use either the RIM graphics/UI classes, the MIDP graphics/UI classes, or both.

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Copyright information

© Carol Hamer and Andrew Davison 2010

Authors and Affiliations

  • Carol Hamer
  • Andrew Davison

There are no affiliations available

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