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2D Graphics, Audio, and Input Basics

Abstract

In this chapter, you’ll create a simple program that manipulates simple 2D graphics. By doing so, you’ll explore some relevant 2D game-creation concepts, such as the use of sprites and collision-detection algorithms. You’ll also see how to deal with user input in XNA. Finally, you’ll learn some basics of using audio in your games. By the end of this chapter, you’ll be ready to start creating 2D games.

Keywords

Wave File Audio Content Update Method Audio Object Game Project 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Alexandre Santos Lobão, Bruno Evangelista, José Antonio Leal de Farias, Riemer Grootjans 2009

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