Abstract
In this chapter, you’ll create a simple program that manipulates simple 2D graphics. By doing so, you’ll explore some relevant 2D game-creation concepts, such as the use of sprites and collision-detection algorithms. You’ll also see how to deal with user input in XNA. Finally, you’ll learn some basics of using audio in your games. By the end of this chapter, you’ll be ready to start creating 2D games.
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© 2009 Alexandre Santos Lobão, Bruno Evangelista, José Antonio Leal de Farias, Riemer Grootjans
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(2009). 2D Graphics, Audio, and Input Basics. In: Beginning XNA 3.0 Game Programming. Apress. https://doi.org/10.1007/978-1-4302-1818-0_2
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DOI: https://doi.org/10.1007/978-1-4302-1818-0_2
Publisher Name: Apress
Print ISBN: 978-1-4302-1817-3
Online ISBN: 978-1-4302-1818-0
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