Beginning XNA 3.0 Game Programming

From Novice to Professional

  • Authors
  • Alexandre Santos Lobão
  • Bruno Evangelista
  • José Antonio Leal de Farias
  • Riemer Grootjans

Table of contents

  1. Front Matter
    Pages i-xxiv
  2. Pages 151-182
  3. Pages 183-198
  4. Pages 261-297
  5. Pages 299-336
  6. Pages 395-398
  7. Back Matter
    Pages 399-422

About this book

Introduction

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now!

This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.

Keywords

Animation Audio C# Shader XNA Xbox game programming multimedia programming rendering time

Bibliographic information