Abstract
The post-TV media of computers and communications enables teachers, students, and parents to creatively develop education by engagement and construction (Figure 3). Students should be given the chance to engage with each other in team projects, possibly situated in the world outside the classroom, with the goal of constructing a product that is useful or interesting to someone other than the teacher. Challenges remain such as scaling up from small class projects to lecture sections with hundreds of students, covering the curriculum that is currently required by many school districts, evaluating peformance, and assigning grades. However, there seems to be no turning back and, anyway, the children of the Nintendo and Video Age are eager to press fast forward.
Also Head of the Human-Computer Interaction Laboratory and a Member of the Systems Research Center. Parts of this paper were derived from [Shn92a].
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© 1992 Springer-Verlag Berlin Heidelberg
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Shneiderman, B. (1992). Engagement and construction: Educational strategies for the post-TV era. In: Tomek, I. (eds) Computer Assisted Learning. ICCAL 1992. Lecture Notes in Computer Science, vol 602. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-55578-1_56
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DOI: https://doi.org/10.1007/3-540-55578-1_56
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