Abstract
Pardis, was one of the entries in RoboCup-99, simulation league. It had a optimistic timing in communication with the server. And lost most of the cycles in the real league, because of relying on the enough network bandwidth. So unfortunately it had chance to be only in the first round robin. It used an experimental model, consisting of finite set of categories for each player. Each softbot in Pardis team, was a player acting as designed in a specific category. The coach had the ability to map each player in the opponent team with one of the same categories. It dynamically changed the characteristics (category) of the facing teammate to be effective against the analyzed opponent player. Although in the real league, there was no chance to see the use of the coach and it was never activated. The players read their behavioral configuration once at the start of the game and kept playing that way.
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© 2000 Springer-Verlag Berlin Heidelberg
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Pourazin, S. (2000). Pardis. In: Veloso, M., Pagello, E., Kitano, H. (eds) RoboCup-99: Robot Soccer World Cup III. RoboCup 1999. Lecture Notes in Computer Science(), vol 1856. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45327-X_64
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DOI: https://doi.org/10.1007/3-540-45327-X_64
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