Abstract
This paper proposed a novel geometry compression method using spherical wavelet. Given a manifold triangle mesh with zero genus and arbitrary topology, it is globally parameterized over the unit sphere S2 in E3 firstly. At the same time, by subdividing an icosahedron and projecting all its vertices onto the unit sphere from the center, we can get a spherical triangle mesh with subdivision topology. Then we re-sampling all signals defined on the surface of the original triangle mesh at the vertices of the spherical subdivision mesh and get a set of discrete geometry signals with subdivision topology which can be compressed by using spherical wavelet.
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Peng, G., Tan, J., Pan, Z., Jin, Y. (2006). Geometry Compression Using Spherical Wavelet. In: Pan, Z., Cheok, A., Haller, M., Lau, R.W.H., Saito, H., Liang, R. (eds) Advances in Artificial Reality and Tele-Existence. ICAT 2006. Lecture Notes in Computer Science, vol 4282. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11941354_77
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DOI: https://doi.org/10.1007/11941354_77
Publisher Name: Springer, Berlin, Heidelberg
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