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Causal Perception in Virtual Environments

  • Jean-luc Lugrin
  • Marc Cavazza
  • Marc Buehner
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4073)

Abstract

Causal perception is an important cognitive phenomenon, which plays a central role in our understanding of the world. As such, its study is also relevant to interactive graphics systems. In this paper, we introduce a virtual reality system which can elicit causal perception. The system operates by intercepting the consequences of subjects’ actions and modifying them to generate new event co-occurrence. This process is based on an explicit representation of action structure, which supports the generation of event co-occurrences on a principled basis. We present results from a user experiment, which confirm a high level of causal perception in subjects having used the system.

Keywords

Virtual Environment Virtual Reality System Cognitive Science Society Temporal Contiguity Principled Basis 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Jean-luc Lugrin
    • 1
  • Marc Cavazza
    • 1
  • Marc Buehner
    • 2
  1. 1.School of ComputingUniversity of TeessideMiddlesbroughUnited Kingdom
  2. 2.School of PsychologyCardiff UniversityCardiffUK

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