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Causal Perception in Virtual Environments

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Smart Graphics (SG 2006)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 4073))

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Abstract

Causal perception is an important cognitive phenomenon, which plays a central role in our understanding of the world. As such, its study is also relevant to interactive graphics systems. In this paper, we introduce a virtual reality system which can elicit causal perception. The system operates by intercepting the consequences of subjects’ actions and modifying them to generate new event co-occurrence. This process is based on an explicit representation of action structure, which supports the generation of event co-occurrences on a principled basis. We present results from a user experiment, which confirm a high level of causal perception in subjects having used the system.

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© 2006 Springer-Verlag Berlin Heidelberg

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Lugrin, Jl., Cavazza, M., Buehner, M. (2006). Causal Perception in Virtual Environments. In: Butz, A., Fisher, B., KrĂĽger, A., Olivier, P. (eds) Smart Graphics. SG 2006. Lecture Notes in Computer Science, vol 4073. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11795018_5

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  • DOI: https://doi.org/10.1007/11795018_5

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-36293-7

  • Online ISBN: 978-3-540-36295-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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