Abstract
This paper presents “School Nocturnble,” a new type of eye-tracking game, and explains about the development process.
Recently, the game industry has been actively applying various new technologies into games. It’s because gamers, who want more realistic and new experience through game, have been reacting positively towards the industry’s new attempts. One of the field that the industry tries to innovate through new technology is a gaming controller. Eye-tracking technology is one of many technological innovations in development of gaming controllers.
“School Nocturnble” is a 2D side-scrolling puzzle adventure game that uses eye-tracker as an assisting gaming controller. A single player can control the protagonist with a keyboard while they can also control the assist character with the eye-tracker, solving puzzles and participating turn-based battles to save the magic school “School Nocturnble” from its curse. The game was developed with Unity 2019, Visual Studio 2019(C# code), and Tobii Unity SDK Version4. This game can be played in Windows PC and requires Tobii Eye Tracker5.
The development of “School Nocturnble” focuses on providing new game mechanics for gamers who prefers various experience and contents. At last, it’s a meaningful attempt in both the gaming and eye-tracking field to use the Eye-tracker as an assiting gaming controller, since it’s not as commonly used as its potential.
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Reference
Brown, M.A., Kehoe, A., Kirakowski, J., Ian Pitt, F.: Beyond the gamepad: HCI and game controller design and evaluation. In: Evaluating User Experience in Games, pp. 197–219, December 2010
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Yoo, S., Kim, D., Park, S., Na, J. (2021). Development of ‘School Nocturnble’: A Sensitive Game with Eye Trackers. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2021 - Late Breaking Posters. HCII 2021. Communications in Computer and Information Science, vol 1498. Springer, Cham. https://doi.org/10.1007/978-3-030-90176-9_63
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DOI: https://doi.org/10.1007/978-3-030-90176-9_63
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