Abstract
This paper presents a case study of the development and evaluation of user interfaces for mobile augmented reality applications. Two augmented reality applications were developed for Apple iPad using Unity and Appleās ARKit software. The applications were developed to demonstrate augmented reality capabilities on mobile devices to students, industry, and potential sponsors. During development and evaluation of the demonstration applications, world-anchored floating 3D text for presentation of information was often off-screen and difficult to read. Pairing 2D screen-anchored text with 3D augmented reality objects improved readability but at the cost of reduced immersion.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Fraga-Lamas, P., FernĆ”ndez-CaramĆ©s, T.M., Blanco-Novoa, Ć., Vilar-Montesinos, M.A.: A review on industrial augmented reality systems for the industry 4.0 shipyard. IEEE Access 6, 13358ā13375 (2018)
Mourtzis, D., Zogopoulos, V., Katagis, I., Lagios, P.: Augmented reality based visualization of CAM instructions towards industry 4.0 paradigm: a CNC bending machine case study. Procedia CIRP 70, 368ā373 (2018)
Chao, W.-H., Chang, R.-C.: Using augmented reality to enhance and engage students in learning mathematics. Adv. Soc. Sci. Res. J. 5(12), 455ā464 (2019)
Rauschnabel, P.A., Rossmann, A., TomDieck, M.C.: An adoption framework for mobile augmented reality games: the case of PokĆ©mon Go. Comput. Hum. Behav. 76, 276ā286 (2017)
Sekhavat, Y.A., Parsons, J.: The effect of tracking technique on the quality of user experience for augmented reality mobile navigation. Multimed. Tools Appl. 77(10), 11635ā11668 (2018)
Aebersold, M., et al.: Interactive anatomy-augmented virtual simulation training. Clin. Simul. Nurs. 15, 34ā41 (2018)
Apple Inc: Apple Developer ā ARKit. https://developer.apple.com/arkit/. Accessed 28 Mar 2019
Google: Google Developer ā ARCore. https://developers.google.com/ar/. Accessed 28 Mar 2019
Unity Technologies: About AR Foundation. https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@1.0/manual/index.html. Accessed 28 Mar 2019
Kourouthanassis, P.E., Boletsis, C., Lekakos, G.: Demystifying the design of mobile augmented reality applications. Multimed. Tools Appl. 74(3), 1045ā1066 (2015)
Irshad, S., Rambli, D.R.A.: User experience of mobile augmented reality: a review of studies. In: Proceedings of 3rd International Conference on User Science and Engineering (i-USEr), pp. 125ā130. IEEE, Shah Alam (2014)
Apple Inc: Apple Developer - Human Interface Guidelines - iOS - System Capabilities - Augmented Reality. https://developer.apple.com/design/human-interface-guidelines/ios/system-capabilities/augmented-reality/. Accessed 28 Mar 2019
Google: Augmented Reality Design Guidelines. https://designguidelines.withgoogle.com/ar-design/augmented-reality-design-guidelines/. Accessed 28 Mar 2019
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
Ā© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Harvel, N., Carruth, D.W., Baca, J. (2019). Prototyping User Interfaces for Mobile Augmented Reality Applications. In: Stephanidis, C. (eds) HCI International 2019 - Posters. HCII 2019. Communications in Computer and Information Science, vol 1033. Springer, Cham. https://doi.org/10.1007/978-3-030-23528-4_52
Download citation
DOI: https://doi.org/10.1007/978-3-030-23528-4_52
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-23527-7
Online ISBN: 978-3-030-23528-4
eBook Packages: Computer ScienceComputer Science (R0)