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Prototyping User Interfaces for Mobile Augmented Reality Applications

  • Nicholas Harvel
  • Daniel W. CarruthEmail author
  • Julie Baca
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 1033)

Abstract

This paper presents a case study of the development and evaluation of user interfaces for mobile augmented reality applications. Two augmented reality applications were developed for Apple iPad using Unity and Apple’s ARKit software. The applications were developed to demonstrate augmented reality capabilities on mobile devices to students, industry, and potential sponsors. During development and evaluation of the demonstration applications, world-anchored floating 3D text for presentation of information was often off-screen and difficult to read. Pairing 2D screen-anchored text with 3D augmented reality objects improved readability but at the cost of reduced immersion.

Keywords

Augmented reality Usability Mobile applications 

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Center for Advanced Vehicular SystemsMississippi State UniversityStarkvilleUSA
  2. 2.U.S. Army Corps of Engineers Engineering Research and Development CenterVicksburgUSA

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