Skip to main content

Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition Project

  • Conference paper
Technologies for E-Learning and Digital Entertainment (Edutainment 2007)

Abstract

Interactive storytelling and gaming technologies have great edutainment potential for engaging visitors with museum exhibitions. This paper presents the development and testing of the Interactive Storytelling Exhibition Project devised originally within the Factual and Learning Interactive Television Department of the British Broadcasting Corporation (BBC) and continued development at the University of Brighton. The project combines both interactive television storytelling and gaming technologies to immerse museum visitors with artefacts on exhibition, engaging the user into physical space using virtual stories.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bernsen, N.O., Dybkjr, L.: Meet hans christian andersen. In: 6th SIGdial Workshop on Discourse and Dialogue (2005)

    Google Scholar 

  2. Booth, B.: Understanding the information needs of visitors to museums. Museum Management and Curatorship 2, 139–157 (1998)

    Article  Google Scholar 

  3. The Dark (2006), http://www.thedark.net/

  4. Falk, J.H., Dierking, L.D.: Learning from Museums: Visitor Experiences and the Making of Meaning. Alta Mira Press, Walnut Creek, CA (2000)

    Google Scholar 

  5. Gammon, B.: Effective questionnaires for all. Museum Learning Initiative (2000)

    Google Scholar 

  6. Gottlieb, H.: Visitors focus in 21st century museums (2005)

    Google Scholar 

  7. Museum Libraries and Archives Council (2006), http://www.inspiringlearningforall.gov.uk/introduction/default.aspx

  8. Desktop Display Limited (2006), http://www.display.co.uk/

  9. Mandler, J.: Stories, Scripts and Scenes: Aspects of Schema Theory. Erlbaum, Hillsdale, NJ (1984)

    Google Scholar 

  10. NEMO (last accessed, December 2006), http://www.e-nemo.nl/

  11. NHM (last accessed, December 2006), http://www.nhm.ac.uk/visit-us/whats-on/temporary-exhibitions/dino-jaws/

  12. Spierling, U., Iurgel, I.: Just talking about art - creating virtual story-telling experiences in mixed reality. In: Balet, O., Subsol, G., Torguet, P. (eds.) ICVS 2003. LNCS, vol. 2897, Springer, Heidelberg (2003)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Kin-chuen Hui Zhigeng Pan Ronald Chi-kit Chung Charlie C. L. Wang Xiaogang Jin Stefan Göbel Eric C.-L. Li

Rights and permissions

Reprints and permissions

Copyright information

© 2007 Springer Berlin Heidelberg

About this paper

Cite this paper

Danks, M., Goodchild, M., Rodriguez-Echavarria, K., Arnold, D.B., Griffiths, R. (2007). Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition Project. In: Hui, Kc., et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_13

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-73011-8_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73010-1

  • Online ISBN: 978-3-540-73011-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics