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Technologies for E-Learning and Digital Entertainment

Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007. Proceedings

  • Editors
  • Kin-chuen Hui
  • Zhigeng Pan
  • Ronald Chi-kit Chung
  • Charlie C. L. Wang
  • Xiaogang Jin
  • Stefan Göbel
  • Eric C.-L. Li
Conference proceedings Edutainment 2007

Part of the Lecture Notes in Computer Science book series (LNCS, volume 4469)

Table of contents

  1. Front Matter
  2. Keynote Speeches (Abstracts)

    1. Ryohei Nakatsu, Yurika Nagai, Kozi Miyazaki, Yurika Nagai, Takenori Wama
      Pages 1-1
  3. Virtual and Augmented Reality in Game and Education

    1. Haogang Chen, Qicheng Li, Guoping Wang, Feng Zhou, Xiaohui Tang, Kun Yang
      Pages 3-11
    2. Liang Wang, Yue Qi, Xukun Shen
      Pages 34-43
    3. Qingqiong Deng, Xiaopeng Zhang, Marc Jaeger
      Pages 44-55
    4. Ya Zhou, Jin-Tao Ma, Qun Hao, Hong Wang, Xian-Peng Liu
      Pages 56-62
    5. Donggang Jung, Chulsang Jang, Junhyung Oh, Junggoo Kang, Ingul Oh, Keechul Jung
      Pages 63-68
    6. Wonwoo Lee, Chinta Ram Babu, Jongweon Lee, Woontack Woo
      Pages 81-91
    7. Fabian Di Fiore, Pieter Jorissen, Gert Vansichem, Frank Van Reeth
      Pages 92-103
    8. Michael Danks, Marc Goodchild, Karina Rodriguez-Echavarria, David B. Arnold, Richard Griffiths
      Pages 104-115
    9. Stéphanie Gerbaud, Nicolas Mollet, Bruno Arnaldi
      Pages 116-127
    10. Casper Harteveld, Rui Guimarães, Igor Mayer, Rafael Bidarra
      Pages 128-139
    11. Nicolas Mollet, Stéphanie Gerbaud, Bruno Arnaldi
      Pages 140-151
    12. Taejin Ha, Yoonje Chang, Woontack Woo
      Pages 152-161
    13. Yuk-Ming Tang, Mathew Ho-Cheong Tsoi, Daniel Tik-Pui Fong, Pauline Po-Yee Lui, Kin-Chuen Hui, Kai-Ming Chan
      Pages 162-170
  4. Virtual Characters in Games and Education

    1. Patrick Salamin, Daniel Thalmann, Frédéric Vexo
      Pages 171-181
    2. Haeyoung Lee, Sungyeol Lee
      Pages 182-190
    3. Junchul Chun, Ohryun Kwon, Kyongpil Min, Peom Park
      Pages 191-201
    4. Zuoyan Lin, Zhigeng Pan
      Pages 214-224
    5. David Oyarzun, Maider Lehr, Amalia Ortiz, Maria del Puy Carretero, Alejandro Ugarte, Karmelo Vivanco et al.
      Pages 225-236
    6. Fengxia Li, Tianyu Huang, Lijie Li
      Pages 248-259
    7. Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen
      Pages 260-273
  5. E-Learning Platforms and Tools

    1. SooJin Jun, SeonKwan Han, SooHwan Kim, HyeonCheol Kim, WonGyu Lee
      Pages 274-282
    2. Fong-Ling Fu, Ya-Ling Wu, Hsi-Chuan Ho
      Pages 293-304
    3. Hee-Seop Han, Seon-Kwan Han, Soo-Hwan Kim, Hyeoncheol Kim
      Pages 316-323
    4. Arturo Nakasone, Mitsuru Ishizuka
      Pages 324-335
    5. Man Wai Lee, Sherry Y. Chen, Xiaohui Liu
      Pages 336-346
    6. Zongjie Wang, Degan Zhang, Aili Li, Xiaobin Huang, Hongtao Peng
      Pages 347-356
    7. Dongsik Kim, Kwansun Choi, Sunheum Lee, Changwan Jeon, Jiyoon Yoo
      Pages 357-368
    8. Francesca Bertacchini, Eleonora Bilotta, Lorella Gabriele, Vincenzo Mazzeo, Pietro Pantano, Costantino Rizzuti et al.
      Pages 369-380
    9. Yuanyuan Liu, Qiang Lin, Guozhong Dai
      Pages 381-390
    10. Yongzhao Zhan, Liting Xu, Qirong Mao
      Pages 401-410
    11. Byoungchol Chang, Mokhwa Lim, Dall-ho Ham, Yoonsoo Lee, Sooyong Kang, Jaehyuk Cha
      Pages 457-467
    12. Fangyu Li, Yefei Li, Shouqian Sun, Zhanxun Dong, Xianghong Xu
      Pages 468-476
    13. Pedro P. Gómez-Martín, Marco A. Gómez-Martín, Pablo Palmier Campos, Pedro A. González-Calero
      Pages 477-488
    14. Jun Hu, Philip Ross, Loe Feijs, Yuechen Qian
      Pages 489-498

About these proceedings

Introduction

To learn while being entertained is always an effective means in education. With the advance in technologies, in particular graphics, multimedia, and virtual reality te- nologies, this has evolved into the specific area of “Edutainment”. The second int- national conference on edutainment, Edutainment 2007, aimed to provide a forum for practitioners and researchers in the field to share their experiences and findings in this fast growing area. Following the success of Edutainment 2006, which was held in Hangzhou, China, Edutainment 2007 was held during June 11–13, 2007 in Hong Kong. This year, we received 393 submissions from 29 different countries and areas, - cluding China (including Taiwan), USA, UK, Germany, Italy, France, Australia, C- ada, Switzerland, Korea, Japan, Singapore and Malaysia. A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ranging from fundamental issues in geometry and imaging to virtual reality systems and their applications in entertainment and education. These topics include Virtual Reality in Games and Education, Virtual Characters in Games and Education, E-learning Platforms and Tools, Geometry in Games and Virtual Reality, Vision, Imaging and Video Technology, and Collaborative and Distributed Environments. We are grateful to the International Program Committee and the reviewers for their effort to get all the papers reviewed in a short period of time. We would also like to thank everyone who contributed to organizing the conference.

Keywords

Collaborative Learning OLAT QoS algorithms animation augmented reality computer games computer-supported collaborative learning digital entertainment distributed systems edutainment emotional characters game rende game-based learning ontology

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-540-73011-8
  • Copyright Information Springer-Verlag Berlin Heidelberg 2007
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-540-73010-1
  • Online ISBN 978-3-540-73011-8
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site