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Game@School. Teaching Through Gaming and Mobile-Based Tutoring Systems

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Intelligent Technologies for Interactive Entertainment (INTETAIN 2016 2016)

Abstract

In this work, we describe an approach and a conceptual architecture of a supporting teaching tool that takes into account two main objectives in new teaching trends: Virtual Learning Environments (VLEs) and Intelligent Pedagogical Agents (IPAs). We additionally present an Android application that uses the IPA as a standalone application as an initial step towards the realization of such an architecture.

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Notes

  1. 1.

    http://www.teachwithportals.com/.

  2. 2.

    https://minecraftedu.com/.

  3. 3.

    http://www.opedia.it/.

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Correspondence to Annalisa Terracina .

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© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Terracina, A., Mecella, M., Berta, R., Fabiani, F., Litardi, D. (2017). Game@School. Teaching Through Gaming and Mobile-Based Tutoring Systems. In: Poppe, R., Meyer, JJ., Veltkamp, R., Dastani, M. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2016 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 178. Springer, Cham. https://doi.org/10.1007/978-3-319-49616-0_4

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  • DOI: https://doi.org/10.1007/978-3-319-49616-0_4

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-49615-3

  • Online ISBN: 978-3-319-49616-0

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