Intelligent Technologies for Interactive Entertainment

8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

  • Ronald Poppe
  • John-Jules Meyer
  • Remco Veltkamp
  • Mehdi Dastani
Conference proceedings INTETAIN 2016 2016

Table of contents

  1. Front Matter
    Pages I-XI
  2. Serious Games

    1. Front Matter
      Pages 1-1
    2. Alysson Diniz Dos Santos, Francesco Strada, Andrea Martina, Andrea Bottino
      Pages 3-12
    3. Annalisa Terracina, Massimo Mecella, Riccardo Berta, Francesco Fabiani, Dario Litardi
      Pages 34-44
  3. Interaction Technologies

    1. Front Matter
      Pages 45-45
    2. Ekaterina Peshkova, Martin Hitz, David Ahlström
      Pages 47-62
    3. Felix Meißner, Remco C. Veltkamp
      Pages 63-73
    4. Carina Gansohr, Katharina Emmerich, Maic Masuch
      Pages 74-85
    5. Jeroen de Man, Nicolette Stassen
      Pages 86-96
  4. Persuasion and Motivation

    1. Front Matter
      Pages 97-97
    2. Vassilis Javed Khan, Dion Bonné, Suleman Shahid
      Pages 106-111
  5. Exertion Games

    1. Front Matter
      Pages 113-113
    2. Robby van Delden, Steven Gerritsen, Dennis Reidsma, Dirk Heylen
      Pages 124-135
    3. Kaoru Sumi, Yuki Tsukamoto
      Pages 136-145
    4. Alejandro Moreno, Ronald Poppe, Dirk Heylen
      Pages 146-157
  6. Game Studies

    1. Front Matter
      Pages 159-159

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 8th International Conference on Intelligent technologies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016.
The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: serious games, novel applications and tools, exertion games, persuasion and motivation, interaction technologies and game studies.

Keywords

3D arts and humanities artificial intelligence education game design gesture interfaces human-centered computing Human-Computer Interaction (HCI) interaction design interactive computer graphics Internet leaving environments media design mixed reality serious games user interfaces video games

Editors and affiliations

  • Ronald Poppe
    • 1
  • John-Jules Meyer
    • 2
  • Remco Veltkamp
    • 3
  • Mehdi Dastani
    • 4
  1. 1.Department of Information and Computing SciencesUtrecht UniversityUtrechtThe Netherlands
  2. 2.Department of Information and Computing SciencesUtrecht UniversityUtrechtThe Netherlands
  3. 3.Department of Information and Computing SciencesUtrecht UniversityUtrechtThe Netherlands
  4. 4.Department of Information and Computing SciencesUtrecht UniversityUtrechtThe Netherlands

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-49616-0
  • Copyright Information ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-49615-3
  • Online ISBN 978-3-319-49616-0
  • Series Print ISSN 1867-8211
  • Series Online ISSN 1867-822X
  • About this book