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Augmented Reality 2.0

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Virtual Realities

Abstract

Augmented Reality (AR) was first demonstrated in the 1960s, but only recently have technologies emerged that can be used to easily deploy AR applications to many users. Camera-equipped cell phones with significant processing power and graphics abilities provide an inexpensive and versatile platform for AR applications, while the social networking technology of Web 2.0 provides a large-scale infrastructure for collaboratively producing and distributing geo-referenced AR content. This combination of widely used mobile hardware and Web 2.0 software allows the development of a new type of AR platform that can be used on a global scale. In this paper we describe the Augmented Reality 2.0 concept and present existing work on mobile AR and web technologies that could be used to create AR 2.0 applications.

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Notes

  1. 1.

    http://www.t-immersion.com.

  2. 2.

    http://www.metaio.com.

  3. 3.

    http://layar.com/.

  4. 4.

    http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html.

  5. 5.

    http://www.flickr.com/.

  6. 6.

    http://www.youtube.com/.

  7. 7.

    http://www.facebook.com/.

  8. 8.

    http://research.nokia.com/research/projects/mara/.

  9. 9.

    http://www.wikipedia.org/.

  10. 10.

    http://earth.google.de/.

  11. 11.

    http://maps.google.de/.

  12. 12.

    http://www.microsoft.com/virtualearth/.

  13. 13.

    http://iphone.facebook.com/.

  14. 14.

    http://datamatrix.kaywa.com.

  15. 15.

    http://www.denso-wave.com/qrcode/index-e.html.

  16. 16.

    http://code.google.com/apis/maps/.

  17. 17.

    http://www.forum.nokia.com/Resources_and_Information/Tools/Runtimes/Python_for_S60/.

  18. 18.

    http://www.adobe.com/products/flashlite/.

  19. 19.

    https://m3ge.dev.java.net/.

  20. 20.

    http://www.forum.nokia.com/python.

  21. 21.

    http://www.adobe.com/products/flashlite/.

  22. 22.

    http://www.saatchi.com/worldwide/index.asp.

  23. 23.

    http://www.thehyperfactory.co.nz/.

  24. 24.

    http://www.interactiondesign.com.au/.

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Acknowledgements

This work was sponsored partially by the Austrian Science Fund FWF under grant no. Y193 and grant no. W1209, the Christian Doppler Laboratory for Handheld Augmented Reality as well as the EU funded project MARCUS (FP7-PEOPLE-IRSES-2008–230831). The authors would like to thank Istvan Barakonyi for contributing many important ideas.

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Correspondence to Dieter Schmalstieg .

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Schmalstieg, D., Langlotz, T., Billinghurst, M. (2011). Augmented Reality 2.0. In: Brunnett, G., Coquillart, S., Welch, G. (eds) Virtual Realities. Springer, Vienna. https://doi.org/10.1007/978-3-211-99178-7_2

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