Abstract
Augmented Reality (AR) was first demonstrated in the 1960s, but only recently have technologies emerged that can be used to easily deploy AR applications to many users. Camera-equipped cell phones with significant processing power and graphics abilities provide an inexpensive and versatile platform for AR applications, while the social networking technology of Web 2.0 provides a large-scale infrastructure for collaboratively producing and distributing geo-referenced AR content. This combination of widely used mobile hardware and Web 2.0 software allows the development of a new type of AR platform that can be used on a global scale. In this paper we describe the Augmented Reality 2.0 concept and present existing work on mobile AR and web technologies that could be used to create AR 2.0 applications.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- 8.
- 9.
- 10.
- 11.
- 12.
- 13.
- 14.
- 15.
- 16.
- 17.
http://www.forum.nokia.com/Resources_and_Information/Tools/Runtimes/Python_for_S60/.
- 18.
- 19.
- 20.
- 21.
- 22.
- 23.
- 24.
References
Aarts E., Harwig R., and Schuurmans M., Ambient intelligence, The invisible future: the seamless integration of technology into everyday life, McGraw-Hill, New York, 2001
Acquisti, A. and Gross, R., Imagined Communities: Awareness, Information Sharing, and Privacy on the Facebook. PET 2006, LNCS 4258:36–58, 2006
Azuma, R.T., A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments 6, 4 (Aug 1997), 355–385, 1997
Baillot, Y., Brown D., and Julier S., Authoring of physical models using mobile computers. In Proc. of ISWC 2001, pages 39–46, 2001
Barsky E. and Purdon M., Introducing Web 2.0: social networking and social bookmarking for health librarians. Journal of the Medical Library Association 2006
Bay, H., Tuytelaars, T., and Van Gool, L., SURF: Speeded up robust features. In Proc. of the European Conference on Computer Vision, 2006
BuildAR website: http://www.buildar.co.nz/
Burak, A. and Sharon, T., Usage patterns of FriendZone: mobile location-based community services. In Proc. MUM ’04, vol. 83. ACM, New York, 93–100. 2004
Cheverest, K., et al., Exploring Bluetooth based mobile phone interaction with the Hermes photo display, MobileHCI05, 47–54, ACM, New York, 2005
Deusto Sentient Graffiti Project website: http://www.smartlab.deusto.es/dsg/
Donath, J.S., Visualizing Conversation. Journal of Computer-Mediated Communication, 4(4). 1999
Dongpyo, H., Looser, J., Seichter, H., Billinghurst, M., and Woontack, W. 2008. A Sensor-Based Interaction for Ubiquitous Virtual Reality Systems. In Ubiquitous Virtual Reality, 2008. ISUVR 2008. International Symposium on, 75–78
Drummond, T.W. and Cipolla, R., Visual tracking and control using Line algebra. In Proc. of CVPR 1999, Ft. Collins, CO, USA, June 23–25, 1999
Dünser, A., Grasset, R., Seichter, H., and Billinghurst M., Applying HCI principles to AR systems design, presented at MRUI’07: Workshop at IEEE VR 2007, 2007
Dünser, A., Grasset, R. and Billinghurst M., A Survey of Evaluation Techniques Used in Augmented Reality Studies. HIT Lab NZ Technical Report TR-2008–02, 2007
Eagle N., Pentland A., “Social Serendipity: Mobilizing Social Software,” IEEE Pervasive Computing, vol. 4, no. 2, pp. 28–34, 2005
Feiner S., MacIntyre B., Höllerer T., and Webster A.: A touring machine: Prototyping 3d mobile augmented reality systems for exploring the urban environment. Proceedings of the First International Symposium on Wearable Computers (ISWC), pp. 74–81, 1997
Fiala, M., ARTag, A Fiducial Marker System Using Digital Techniques. In Proc. of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR’05) – vol. 2, pp. 590–596, 2005
Goggin G., Cell phone culture: Mobile technology in everyday life, Routledge, New York, 2006
Grasset R., Looser J., and Billinghurst M., 2005. OSGARToolKit: tangible + transitional 3D collaborative mixed reality framework. In Proc. of the 2005 international Conference on Augmented Tele-Existence (Christchurch, New Zealand, December 05 – 08, 2005). ICAT ’05, vol. 157. ACM, New York, 257–258
Greene K., Hyperlinking reality via phones. MIT Technology Review, 2006
Grimm P., Haller M., Paelke V., Reinhold S., Reimann C., and Zauner J., AMIRE – Authoring Mixed Reality, The First IEEE International Augmented Reality Toolkit Workshop, Germany, 2002
Henrysson A., Billinghurst M., and Ollila M., Face to Face Collaborative AR on Mobile Phones. Proceedings International Symposium on Augmented and Mixed Reality (ISMAR’05), pp. 80–89, Austria, 2005
Henrysson A., Billinghurst M., and Ollila M., AR Tennis. ACM Siggraph, ACM, Boston, USA, 2006
Henry N. and Fekete J., MatLink: Enhanced Matrix Visualization for Analyzing Social Networks. In Interact 2007, LNCS 4663, Part II, pp. 288–302, 2007
Höllerer T., Feiner S., Terauchi T., Rashid G., and Hallaway D., Exploring MARS: developing indoor and outdoor user interfaces to a mobile augmented reality system. Computer & Graphics, 23(6):779–785, 1999
Hohl F., Kubach U., Leonhardi A., Rothermel K., and Schwehm M., Next century challenges: Nexus–an open global infrastructure for spatial-aware applications. In Proc. of International Conference on Mobile Computing and Networking, pp. 249–255, 1999
Kato H. and Billinghurst M., Marker Tracking and HMD Calibration for a video-based Augmented Reality Conferencing System. In Proc. of the 2nd International Workshop on Augmented Reality (IWAR 99), pp. 85–94, USA, 1999
Klein G. and Drummond T.W., Robust visual tracking for non-instrumented augmented reality. In Proc. of ISMAR 2003, pages 113–122, Tokyo, Japan, 2003
Klein G. and Drummond T.W., Sensor fusion and occlusion refinement for tablet-based AR. In Proc. of ISMAR 2004, pages 38–47, Arlington, VA, USA, Nov 25 2004
Lee G., et al., Immersive Authoring of Tangible Augmented Reality Applications. Proceedings of the IEEE and ACM International Symposium on Mixed and Augmented Reality 2004. 2004
Lowe D.G., Distinctive image features from scale-invariant keypoints. International Journal of Computer Vision, 60(2):91–110, 2004
MacIntyre B., Gandy M., Dow S., and Bolter J.D., DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences, User Interface Software and Technology (UIST’04), Sante Fe, New Mexico, 2004
McDonald D.W., Recommending collaboration with social networks: a comparative evaluation. In Proc. CHI ’03. ACM, 593–600, 2003
Mizell D., Augmented Reality Applications in Aerospace, IEEE and ACM International Symposium on Augmented Reality (ISAR’00), 2000
Mobilizy, Wikitude – AR Travel Guide, Website: http://www.mobilizy.com/wikitude.php,visitedMar25,2009
IST Mobvis, FP6–511051, Website: http://www.mobvis.org/, visited March 26, 2009
Möhring, M., Lessig, C. and Bimber, C. Video See-Through AR on Consumer Cell Phones. Proceedings of International Symposium on Augmented and Mixed Reality (ISMAR’04), pp. 252–253, 2004
Nister, D. and Stewenius, H., Scalable recognition with a vocabulary tree. In Proc. of CVPR, 2006
Newman J., Schall G., Barakonyi I., Schürzinger A., and Schmalstieg D., Wide-Area Tracking Tools for Augmented Reality. In Proc. of the 4th International Conference on Pervasive Computing, 2006
O’Reilly T. What is Web 2.0? Design patterns and business models for the next generation of software http://oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html (accessed Jul 2008)
Ozuysal M., Fua P., and Lepetit V., Fast Keypoint Recognition in Ten Lines of Code. In Proc. of IEEE Conf. on Computer Vision and Pattern Recognition, 2007
Piekarski W. and Thomas B.H., Tinmith-evo5 – An Architecture for Supporting Mobile Augmented Reality Environments. In 2nd Int’l Symposium on Augmented Reality, pp 177–178, New York, Oct 2001
Piekarski W. and Thomas B.H., Augmented Reality Working Planes: A Foundation for Action and Construction at a Distance. In 3rd Int’l Symposium on Mixed and Augmented Reality, Arlington, Va, Oct 2004
Philbin J., Chum O., Isard M., Sivic J., and Zisserman A., Object retrieval with large vocabularies and fast spatial matching. In Proc. of CVPR, 2007
Philbin J., Chum O., Isard M., Sivic J., and Zisserman A., Lost in quantization: Improving particular object retrieval in large scale image databases. In Proc. of CVPR, 2008
Reitmayr G. and Drummond T., Going Out: Robust Model-based Tracking for Outdoor Augmented Reality Proc. IEEE ISMAR’06, Santa Barbara, California, USA, 2006
Reitmayr G. and Drummond T., Initialisation for Visual Tracking in Urban EnvironmentsProc. IEEE ISMAR’07, Nara, Japan, 2007
Rivera K., Cooke N. and Bauhs J., The effects of emotional icons on remote communication, Conference companion on Human factors in computing systems: common ground, pp. 99–100, Apr 13–18, 1996
Scheibe M., Meissner F.W., Tunbridge I., Investigating clientless mobile phone interaction with a Bluetooth public display, CS06–14–00, University of Cape Town, 2006
Schall G., Wagner D., Reitmayr G., Wieser M., Teichmann E., Schmalstieg D., and Hofmann-Wellenhof B., Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 153–162, 2009
Schmalstieg D. and Wagner D., Mobile Phones as a Platform for Augmented Reality. In Proc. of the IEEE VR 2008 Workshop on Software Engineering and Architectures for Realtime Interactive Systems, IEEE, Reno, NV, USA, Shaker Publishing, 43–44, 2008
Sielhorst T., Obst T., Burgkart R., Riener R., and Navab N., An augmented reality delivery simulator for medical training. In International Workshop on Augmented Environments for Medical Imaging – MICCAI Satellite Workshop, 2004
Sivic J. and Zisserman A., Video google: A text retrieval approach to object matching in videos. In Proc. of ICCV, 2003
Seichter H., Araya C., Ekasidh C., Kamol K. and Walaiporn N., sketchand + , In CAADRIA 2003, 209–219, 2003
Eye of Judgement: http://www.us.playstation.com/PS3/Games/THE_EYE_OF_JUDGMENT
Spohrer J., Information in Places, IBM System Journal 38(4):602–628, 1999
Sutherland I., A head-mounted three-dimensional display. In Proc. of the Fall Joint Computer Conference. AFIPS Conference Proceedings, vol. 33. AFIPS, Arlington, VA., 757–764, 1968
Swan J.E. and Gabbard J.L., Survey of User-Based Experimentation in Augmented Reality, presented at 1st International Conference on Virtual Reality, Las Vegas, Nevada, 2005
Szalavari S., Schmalstieg D., Fuhrmann D., and Gervautz M., “Studierstube” – An Environment for Collaboration in Augmented Reality, Virtual Reality – Systems, Development and Applications, vol. 3, No. 1, pp. 37–49, Springer, New York 1998
Takacs G., Chandrasekhar V., Gelfand N., Xiong Y., Chen W.-C., Bismpigiannis T., Grzeszczuk R., Pulli K., and Girod B., Outdoors Augmented Reality on Mobile Phone using Loxel-Based Visual Feature Organization. In Proc. of the 1st ACM International Conference on Multimedia Information Retrieval, pp. 427–434, 2008
Thomas B.H., Demczuk V., Piekarski W., Hepworth D., and Gunther B., A wearable computer system with augmented reality to support terrestrial navigation. In Proc. of ISWC’98, pages 168–171, Pittsburgh, PA, USA, Oct 19–20, 1998
Turner T., Smith M., Fisher D., and Welser H., Picturing Usenet: Mapping Computer-Mediated Collective Action. Journal of Computer Mediated Communication. 10(4), 2005
Vacchetti L., Lepetit V., and Fua P., Stable real-time 3d tracking using online and offline information. IEEE Trans. PAMI 26(10):1385–1391, 2000
Viegas F.B. and Smith M.A., Newsgroup Crowds and Author Lines: Visualizing the Activity of Individuals in Conversational Cyberspaces, 2004
Wagner D. and Schmalstieg D., First Steps Towards Handheld Augmented Reality. In Proc. of the 7th IEEE international Symposium on Wearable Computers (Oct 21–23, 2003). ISWC. IEEE Computer Society, Washington, DC, 2003
Wagner D., Billinghurst M., and Schmalstieg D., How Real Should Virtual Characters Be? Conference on Advances in Computer Entertainment Technology 2006 (ACE 2006), 2006
Wagner D. and Schmalstieg D., ARToolKitPlus for Pose Tracking on Mobile Devices. In Proc. of 12th Computer Vision Winter Workshop (CVWW’07), pp. 139–146, 2007
Wagner D., Langlotz T. and Schmalstieg D., Robust und Unobtrusive Marker Tracking on Mobile Phones. In Proc. of ISMAR’08, pp. 121–124, 2008
Wagner D., Reitmayr G., Mulloni A., Drummond T.W., and Schmalstieg D., Pose tracking from natural features on mobile phones. In Proc. of ISMAR’08, 125–134, 2008
Wagner D., Mulloni A., Langlotz T., and Schmalstieg D., Real-time Panoramic Mapping and Tracking on Mobile Phones. In Proc. of Virtual Reality’10, pp. 211–218, 2010
Wither J., Coffin C., Ventura J., and Höllerer T., Fast Annotation and Modeling with a Single-Point Laser Range Finder In Proc. ACM/IEEE Symposium on Mixed and Augmented Reality, Sept. 15–18, 2008
Acknowledgements
This work was sponsored partially by the Austrian Science Fund FWF under grant no. Y193 and grant no. W1209, the Christian Doppler Laboratory for Handheld Augmented Reality as well as the EU funded project MARCUS (FP7-PEOPLE-IRSES-2008–230831). The authors would like to thank Istvan Barakonyi for contributing many important ideas.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag/Wien
About this chapter
Cite this chapter
Schmalstieg, D., Langlotz, T., Billinghurst, M. (2011). Augmented Reality 2.0. In: Brunnett, G., Coquillart, S., Welch, G. (eds) Virtual Realities. Springer, Vienna. https://doi.org/10.1007/978-3-211-99178-7_2
Download citation
DOI: https://doi.org/10.1007/978-3-211-99178-7_2
Published:
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-99177-0
Online ISBN: 978-3-211-99178-7
eBook Packages: Computer ScienceComputer Science (R0)