Virtual Realities

Dagstuhl Seminar 2008

  • Guido Brunnett
  • Sabine Coquillart
  • Greg Welch

Table of contents

  1. Front Matter
    Pages i-xiii
  2. Dieter Schmalstieg, Tobias Langlotz, Mark Billinghurst
    Pages 13-37
  3. Steffi Beckhaus, Robert W. Lindeman
    Pages 39-49
  4. Steffi Beckhaus
    Pages 77-96
  5. Bernhard Jung, Heni Ben Amor, Guido Heumer, Arnd Vitzthum
    Pages 97-122
  6. Nils Hasler, Bodo Rosenhahn, Hans-Peter Seidel
    Pages 123-138
  7. Greg Welch, Diane H. Sonnenwald, Henry Fuchs, Bruce Cairns, Ketan Mayer-Patel, Ruigang Yang et al.
    Pages 139-159
  8. Achim Ebert, Hans Hagen, Torsten Bierz, Matthias Deller, Peter-Scott Olech, Daniel Steffen et al.
    Pages 161-180
  9. Rene Weller, Gabriel Zachmann
    Pages 181-201
  10. Wolfgang Stuerzlinger, Chadwick A. Wingrave
    Pages 203-223
  11. Back Matter
    Pages 239-251

About this book


This book comprises articles by some of the well-known international experts presented at the 2008 Dagstuhl seminar on Virtual Reality (VR). The articles include position statements, subjects discussed during the seminar, and relevant research covering the following topics: constrained 3D user interfaces, social gaming and learning applications, future VR software platforms, the next generation of augmented reality systems the importance of experiential fidelity, and fundamental methods to compelling applications.



Information Systems

Editors and affiliations

  • Guido Brunnett
    • 1
  • Sabine Coquillart
    • 2
  • Greg Welch
    • 3
  1. 1.Fak. Informatik, Professur für GraphischeTU ChemnitzChemnitzGermany
  2. 2.ZIRSTINRIA Rhône-AlpesSt.IsmierFrance
  3. 3.Dept. Computer ScienceUniversity of North CarolinaChapel HillUSA

Bibliographic information

  • DOI
  • Copyright Information Springer-Verlag/Wien 2011
  • Publisher Name Springer, Vienna
  • eBook Packages Computer Science
  • Print ISBN 978-3-211-99177-0
  • Online ISBN 978-3-211-99178-7
  • Buy this book on publisher's site