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Transactions on Edutainment XIV

  • Book
  • © 2018

Overview

  • Gives a forum for stimulating and innovative research ideas in edutainment
  • Contains detailed papers on up-to-date topics in edutainment
  • Includes an editorial that gives concise but informative introduction to each paper

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10790)

Part of the book sub series: Transactions on Edutainment (TEDUTAIN)

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About this book

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. 

The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.

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Keywords

Table of contents (19 chapters)

  1. 3D Modeling and Visualization

  2. Image

  3. E-learning and Games

  4. Miscellaneous

Editors and Affiliations

  • Hangzhou Normal University, Hangzhou, China

    Zhigeng Pan

  • Graduate School of Media Design, Keio University, Yokohama-shi, Japan

    Adrian David Cheok

  • University of Education, Weingarten, Germany

    Wolfgang Müller

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