Overview
- The first anthology to offer in-depth engagement with the internal dynamics of masculinity and male privilege in gaming cultures
- Addresses the cultural, economic, and technological mechanisms through which games, and the cultures and contexts surrounding their use and production, continue to be associated with hegemonic masculinities and cis-male identities
- Part of a trilogy of books addressing questions of gender, sexuality, and gaming cultures from a comprehensive, contemporary perspective
Part of the book series: Palgrave Games in Context (PAGCON)
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About this book
This volume addresses the persistent and frequently toxic associations between masculinity and games. It explores many of the critical issues in contemporary studies of masculinity—including issues of fatherhood, homoeroticism, eSports, fan cultures, and militarism—and their intersections with digital games, the contexts of their play, and the social futures associated with sustained involvement in gaming cultures. Unlike much of the research and public discourse that put the onus of “fixing” games and gaming cultures on those at its margins—women, LGBTQ, and people of color—this volume turns attention to men and masculinities, offering vital and productive avenues for both practical and theoretical intervention.
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Keywords
Table of contents (15 chapters)
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Act Like a Man: Representations of Masculinity
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Now You’re Playing with Power Tools: Gendering Assemblages
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The Right Man for the Job: Gaming and Social Futures
Reviews
“A must-read for anyone interested in the role media play in social inequalities, Taylor and Voorhees’ unique collection of scholarship examines gendered representations in gaming cultures, the communities of people who participate, and the systems of inequality supported and celebrated. Masculinities in Play pushes work on masculinities and media in new directions. Including an eclectic body of scholarship, this is a vital contribution to gaming scholarship examining masculinities in and around digital landscapes that helps us better understand the relationships between representations, subjectivities, and the interactions between.” (Tristan Bridges, Assistant Professor, University of California, Santa Barbara, USA)
“This collection is a timely intervention into the field of game studies that tracks the mutually constitutive elements of digital gaming and contemporary masculinity through multiple contexts: digital games, gaming technologies and the cultures of players. Masculinities in Play offers scholars and students of videogames and gaming a high-quality interdisciplinary survey of key work examining this intersection through masculinity studies. This provides a theoretically rich, rigorous and coherent perspective on how contemporary hegemonic gaming shapes and is in turn shaped by gaming.” (Tom Apperley, Associate Professor of Digital Learning, Deakin University, Australia)
Editors and Affiliations
About the editors
Nicholas Taylor is Assistant Professor of Digital Media in the Department of Communication at North Carolina State University, USA. His work applies critical, feminist, and socio-technical perspectives to experimental and mixed-methods research with digital gaming communities.
Gerald Voorhees is Assistant Professor of Digital Culture and Communication in the Department Communication Arts at the University of Waterloo, Canada. His research is on games and new media as sites for the construction and contestation of identity and culture.
Bibliographic Information
Book Title: Masculinities in Play
Editors: Nicholas Taylor, Gerald Voorhees
Series Title: Palgrave Games in Context
DOI: https://doi.org/10.1007/978-3-319-90581-5
Publisher: Palgrave Macmillan Cham
eBook Packages: Literature, Cultural and Media Studies, Literature, Cultural and Media Studies (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s) 2018
Softcover ISBN: 978-3-319-90580-8Published: 12 October 2018
eBook ISBN: 978-3-319-90581-5Published: 06 October 2018
Series ISSN: 2731-5029
Series E-ISSN: 2731-5037
Edition Number: 1
Number of Pages: XIX, 291
Number of Illustrations: 4 b/w illustrations, 8 illustrations in colour
Topics: Popular Science in Cultural and Media Studies, Media and Communication, Gender Studies, American Culture, Cultural Theory, Social Media