Immersive Learning Research Network

Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings

  • Dennis Beck
  • Colin Allison
  • Leonel Morgado
  • Johanna Pirker
  • Foaad Khosmood
  • Jonathon Richter
  • Christian Gütl
Conference proceedings iLRN 2017

Part of the Communications in Computer and Information Science book series (CCIS, volume 725)

Table of contents

  1. Front Matter
    Pages I-XXV
  2. Virtual Worlds and Virtual Reality

    1. Front Matter
      Pages 1-1
    2. Oluwatimilehin Salako, Michael Gardner, Vic Callaghan
      Pages 3-13
    3. Louis Nisiotis, Styliani Kleanthous Loizou, Martin Beer, Elizabeth Uruchurtu
      Pages 35-46
    4. Samah Felemban, Michael Gardner, Victor Callaghan, Anasol Pena-Rios
      Pages 47-59
    5. Daisy Abbott, Stuart Jeffrey, Anastasia Gouseti, Kevin Burden, Mhairi Maxwell
      Pages 60-74
    6. Scott W. Greenwald, Zhangyuan Wang, Markus Funk, Pattie Maes
      Pages 75-90
  3. Augmented Reality, Wearable Technologies

    1. Front Matter
      Pages 91-91
    2. Kristin Barry, Carol Street
      Pages 116-128
    3. Fridolin Wild, Roland Klemke, Paul Lefrere, Mikhail Fominykh, Timo Kuula
      Pages 129-141
  4. Customized Games, Off the Shelf Modifications

    1. Front Matter
      Pages 153-153
    2. Armin Hutzler, Rudolf Wagner, Johanna Pirker, Christian Gütl
      Pages 155-169
    3. Matthias Maurer, Alexander Nussbaumer, Christina Steiner, Wim van der Vegt, Rob Nadolski, Enkhbold Nyamsuren et al.
      Pages 170-182
  5. Immersive Experiences for Children with Special Needs and Older Adults

About these proceedings

Introduction

This book constitutes the refereed proceedings of the Third International Conference of the  Immersive Learning Network, iLRN 2017, held in Coimbra, Portugal in June 2017.

The proceedings contain 17 full papers  together with 4 short papers, carefully reviewed and selected from 80 submissions. This year’s special focus is “Honoring Tradition, Immersed in the Future".

Keywords

3D augmented reality collaborative learning computer aided instruction computer vision e-learning education game-based learning Human-Computer Interaction (HCI) interactive computer graphics immersive learning Internet learning environments learning experiences three dimensional computer graphics user interfaces virtual environments virtual reality virtual worlds wearable technology

Editors and affiliations

  • Dennis Beck
    • 1
  • Colin Allison
    • 2
  • Leonel Morgado
    • 3
  • Johanna Pirker
    • 4
  • Foaad Khosmood
    • 5
  • Jonathon Richter
    • 6
  • Christian Gütl
    • 7
  1. 1.University of ArkansasFayettevilleUSA
  2. 2.University of St AndrewsSt AndrewsUnited Kingdom
  3. 3.Universidade AbertaCoimbraPortugal
  4. 4.Institute of Information Systems and Computer MediaGraz University of TechnologyGrazAustria
  5. 5.Department of Computer ScienceCalifornia Polytechnic State UniversitySan Luis ObispoUSA
  6. 6.Salish Kootenai CollegePabloUSA
  7. 7.Graz University of TechnologyGrazAustria

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-60633-0
  • Copyright Information Springer International Publishing AG 2017
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-60632-3
  • Online ISBN 978-3-319-60633-0
  • Series Print ISSN 1865-0929
  • Series Online ISSN 1865-0937
  • About this book