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Design, User Experience, and Usability: Designing Pleasurable Experiences

6th International Conference, DUXU 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II

  • Aaron Marcus
  • Wentao Wang

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10289)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 10289)

Table of contents

  1. Front Matter
    Pages I-XXXI
  2. Persuasive and Emotional Design

    1. Front Matter
      Pages 1-1
    2. Vlad-Doru Epure‎, Beatrix Ivicsics, István Kovács, Louise Skjoldborg Lessel‎, Nikolaj Schlüter Nielsen, Jakob Ranum et al.
      Pages 3-17
    3. Fumiko Ishizawa, Tatsuo Nakajima
      Pages 35-47
    4. Shujiro Miyakawa, Fumiaki Saitoh, Syohei Ishizu
      Pages 48-59
    5. Hannah Park, Angela Sanguinetti, Gabriel Castillo Cortes
      Pages 60-76
    6. Axel Sande, Adriano Bernardo Renzi, Silvia Schnaider
      Pages 77-86
    7. Angela Sanguinetti, Andrew Kwon, Yitong Li, Vishal Chakraborty, Suhaila Sikand, Otavio Tarelho et al.
      Pages 87-103
    8. Angela Sanguinetti, Kiernan Salmon, Mike Nicholas, Gil Tal, Matt Favetti
      Pages 104-118
    9. Angela Villareal-Freire, Andrés F. Aguirre, César A. Collazos
      Pages 142-161
    10. Hoon Sik Yoo, Da Young Ju
      Pages 162-169
  3. Mobile DUXU

    1. Front Matter
      Pages 179-179
    2. Victor Ndako Adama, Ibrahim Shehi Shehu, Solomon Adelowo Adepoju, Rasheed Gbenga Jimoh
      Pages 181-197
    3. Hans-Peter Hutter, Andreas Ahlenstorf
      Pages 221-232
    4. Masayuki Ihara, Takayuki Adachi, Hiroshi Watanabe
      Pages 233-240
    5. Aylin Ilhan, Kaja J. Fietkiewicz, Wolfgang G. Stock
      Pages 241-254
    6. Hong Ji, Jingqin He, Hong Sun, Jie Yin
      Pages 255-261
    7. Arminda Guerra Lopes
      Pages 262-274
    8. Donald McMillan
      Pages 275-287
    9. Xin Xin, Wei Zhou, Mengfan Li, Haozhi Wang, Han Xu, Yuwei Fan et al.
      Pages 310-323
  4. Designing the Playing Experience

    1. Front Matter
      Pages 333-333
    2. Jeferson Arango-López, Cesar A. Collazos, Francisco Luis Gutiérrez Vela, Luis F. Castillo
      Pages 335-346
    3. Johan Baldeón, Anna Puig, Inmaculada Rodríguez, Cristian Muriel, Leandro Zardain
      Pages 347-361
    4. Michael Brandse
      Pages 362-376
    5. Ana Claudia da Costa, Francisco Rebelo, António Rodrigues
      Pages 377-386
    6. Corrado Daly, Claudia Zapata, Freddy Paz
      Pages 387-397
    7. Kristen Gillespie, Gabriel Goldstein, David Shane Smith, Ariana Riccio, Michael Kholodovsky, Cali Merendino et al.
      Pages 398-413
    8. Rafael Pereira de Araujo, Virginia Tiradentes Souto
      Pages 443-455
    9. Leonardo Torok, Mateus Pelegrino, Daniela Trevisan, Anselmo Montenegro, Esteban Clua
      Pages 456-468
  5. Designing the Virtual, Augmented and Tangible Experience

    1. Front Matter
      Pages 469-469
    2. Julia Ramos Campana, Manuela Quaresma
      Pages 471-483
    3. Ghislain Maurice Norbert Isabwe, Margrethe Synnøve Moxnes, Marie Ristesund
      Pages 484-498
    4. Adalberto Lopes, Antônio Harger, Felipe Breyer, Judith Kelner
      Pages 499-509
    5. Francimar Maciel, Alvaro Lourenço, Paulo Carvalho, Paulo Melo
      Pages 510-523
    6. Hiroshi Noborio, Kaoru Watanabe, Masahiro Yagi, Shunsuke Ohira, Katsunori Tachibana
      Pages 524-539
    7. Masahiro Nonaka, Kaoru Watanabe, Hiroshi Noborio, Masatoshi Kayaki, Kiminori Mizushino
      Pages 540-555
    8. Katsuhiko Onishi, Yohei Miki, Keishi Okuda, Masanao Koeda, Hiroshi Noborio
      Pages 556-564
    9. Ana Carol Pontes de França, Danilo Fernandes Vitorino, Aline de Oliveira Neves, Cristiane Nunes de Lima, Marcelo Márcio Soares
      Pages 565-574
    10. Atsushi Sengiku, Masanao Koeda, Atsuro Sawada, Jin Kono, Naoki Terada, Toshinari Yamasaki et al.
      Pages 575-584

Other volumes

  1. 6th International Conference, DUXU 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I
  2. Design, User Experience, and Usability: Designing Pleasurable Experiences
    6th International Conference, DUXU 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II
  3. 6th International Conference, DUXU 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part III

About these proceedings

Introduction

The three-volume set LNCS 10288, 10289, and 10290 constitutes the proceedings of the 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.  The total of 168 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set.

 LNCS 10288: The 56 papers included in this volume are organized in topical sections on design thinking and design philosophy; aesthetics and perception in design; user experience evaluation methods and tools; user centered design in the software development lifecycle; DUXU education and training.

 LNCS 10289: The 56 papers included in this volume are organized in topical sections on persuasive and emotional design; mobile DUXU; designing the playing experience; designing the virtual, augmented and tangible experience; wearables and fashion technology.

 LNCS 10290: The 56 papers included in this volume are organized in topical sections on information design; understanding the user; DUXU for children and young users; DUXU for art, culture, tourism and environment; DUXU practice and case studies.

Keywords

education HCI design heuristic evaluation human engineering mobile devices social networks usability user experience user interfaces

Editors and affiliations

  • Aaron Marcus
    • 1
  • Wentao Wang
    • 2
  1. 1.Aaron Marcus and Associates, Inc.BerkeleyUSA
  2. 2.Baidu, Inc.BeijingChina

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-58637-3
  • Copyright Information Springer International Publishing AG 2017
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-58636-6
  • Online ISBN 978-3-319-58637-3
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site