Overview
- Broadens your understanding of the characteristics and debates surrounding emergence
- Illustrates the complete process of analysing participant experiences of emergence
- Equips readers in identifying emergence in interactive systems
- Includes case studies that illustrate emergent interactions with digital art systems
- Shares insights into designing for creative, surprising, novel (emergent!) experience
- Illustrates an integrated practice and research approach that combines creative work with theory and evaluation research
- Includes supplementary material: sn.pub/extras
Part of the book series: Springer Series on Cultural Computing (SSCC)
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Table of contents (8 chapters)
Keywords
About this book
This book is concerned with emergence, interaction, art and computing. It introduces a new focus for emergence in interactive art: the emergent experience. Emergence literature is discussed and an organising framework, the Taxonomy of Emergence in Interactive Art (TEIA) is provided together with case studies of digital, interactive art systems that facilitate emergence. Evidence from evaluations of people interacting with the works is analysed using the TEIA. Artworks from across the world are also reviewed to further illustrate the potential for emergence.
Interactive art is, itself, still a young domain where audience influence, or interaction with the work is a defining aspect. Emergence in Interactive Art explores the rich opportunities for interactive experiences of digital art systems that are provided by looking through a ‘lens’ of emergence. And what better way to explore these potentials than through the open-ended domain of emergence, with its inherentaffinity to the natural world? Through an integrated approach of practice, research and theory this book reveals design and analytical insights relating to emergence, interaction and interactive art to benefit artists, researchers and designers alike.Authors and Affiliations
Bibliographic Information
Book Title: Emergence in Interactive Art
Authors: Jennifer Seevinck
Series Title: Springer Series on Cultural Computing
DOI: https://doi.org/10.1007/978-3-319-45201-2
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing Switzerland 2017
Hardcover ISBN: 978-3-319-45199-2Published: 06 April 2017
Softcover ISBN: 978-3-319-83236-4Published: 18 July 2018
eBook ISBN: 978-3-319-45201-2Published: 28 March 2017
Series ISSN: 2195-9056
Series E-ISSN: 2195-9064
Edition Number: 1
Number of Pages: XIV, 182
Number of Illustrations: 10 b/w illustrations, 40 illustrations in colour
Topics: Computer Appl. in Arts and Humanities, User Interfaces and Human Computer Interaction, Fine Arts, Higher Education, Interaction Design