Emerging Technologies for STEAM Education

Full STEAM Ahead

  • Xun Ge
  • Dirk Ifenthaler
  • J. Michael Spector

Table of contents

  1. Front Matter
    Pages i-xvi
  2. Prologue

    1. Front Matter
      Pages 1-1
  3. Science

  4. Technology and Technology Integration

  5. Engineering

    1. Front Matter
      Pages 199-199
    2. Enrique Palou, Silvia Husted, Gladis Chávez-Torrejón, Zaira Ramírez Apud, Lourdes Gazca, Judith Virginia Gutiérrez Cuba et al.
      Pages 217-243
  6. Arts

About this book


This theory-to-practice guide offers leading-edge ideas for wide-scale curriculum reform in sciences, technology, engineering, the arts, and mathematics--the STEAM subjects. Chapters emphasize the critical importance of current and emerging digital technologies in bringing STEM education up to speed and implementing changes to curricula at the classroom level. Of particular interest are the diverse ways of integrating the liberal arts into STEM course content in mutually reshaping humanities education and scientific education. This framework and its many instructive examples are geared to ensure that both educators and students can become innovative thinkers and effective problem-solvers in a knowledge-based society.

Included in the coverage:

  • Reconceptualizing a college science learning experience in the new digital era.
  • Using mobile devices to support formal, informal, and semi-formal learning.
  • Change of attitudes, self-concept, and team dynamics in engineering education.
  • The language arts as foundational for science, technology, engineering, art, and mathematics.
  • Can K-12 math teachers train students to make valid logical reasoning?
  • Moving forward with STEAM education research.


Emerging Technologies for STEAM Education equips educators, education researchers, administrators, and education policymakers with curricular and pedagogical strategies for making STEAM education the bedrock of accessible, relevant learning in keeping with today's digital advances.





STEAM education STEM education curricula and technology digital literacy and STEAM Education emerging technologies in education portable devices in STEAM education

Editors and affiliations

  • Xun Ge
    • 1
  • Dirk Ifenthaler
    • 2
  • J. Michael Spector
    • 3
  1. 1.University of OklahomaNormanUSA
  2. 2.University of MannheimMannheimGermany
  3. 3.College of InformationUniversity of North TexasDentonUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-02573-5
  • Copyright Information Springer International Publishing Switzerland 2015
  • Publisher Name Springer, Cham
  • eBook Packages Behavioral Science
  • Print ISBN 978-3-319-02572-8
  • Online ISBN 978-3-319-02573-5
  • About this book