Authors:
Learn about sensors and how to make a PCB
Learn how devices talk to each other
Shows how to control a LEGO train with a Pi.
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Table of contents (11 chapters)
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Front Matter
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Back Matter
About this book
Make a variety of cool projects using the Pi with programming languages like Scratch and Python, with no experience necessary. You'll learn how the Pi works, how to work with Raspbian Linux on the Pi, and how to design and create electronic circuits.
Raspberry Pi is everywhere, it’s inexpensive, and it's a wonderful tool for teaching about electronics and programming. This book shows you how to create projects like an arcade game, disco lights, and infrared transmitter, and an LCD display. You'll also learn how to control Minecraft's Steve with a joystick and how to build a Minecraft house with a Pi, and even how to control a LEGO train with a Pi. You'll even learn how to create your own robot, including how to solder and even design a printed circuit board!
Learning electronics can be tremendous fun — your first flashing LED circuit is a reason to celebrate! But where do you go from there, and how can you move into more challenging projects without spending a lot of money on proprietary kits? Learn Electronics with Raspberry Pi shows you how to and a lot more.
What You'll Learn
- Design and build electronic circuits
- Make fun projects like an arcade game, a robot, and a Minecraft controller
- Program the Pi with Scratch and Python
Authors and Affiliations
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Redditch, United Kingdom
Stewart Watkiss
About the author
Bibliographic Information
Book Title: Learn Electronics with Raspberry Pi
Book Subtitle: Physical Computing with Circuits, Sensors, Outputs, and Projects
Authors: Stewart Watkiss
DOI: https://doi.org/10.1007/978-1-4842-1898-3
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Stewart Watkiss 2016
eBook ISBN: 978-1-4842-1898-3Published: 15 June 2016
Edition Number: 1
Number of Pages: XXIV, 290
Number of Illustrations: 38 b/w illustrations, 153 illustrations in colour
Topics: Maker, Control Structures and Microprogramming, Computer System Implementation, Compilers and Interpreters