Overview
- Describes the latest innovations in 3D technologies and Future Internet media
- Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration
- Discusses QoE for 3D
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Table of contents (14 chapters)
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3D Media Coding and Presentation
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Networking Aspects for 3D Media
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QoE and QoS Advances for 3D Media
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3D Applications
Keywords
- 3D Media
- 3D Media Capturing
- 3D Media Quality of Experience
- 3D Media Transmission
- 3D Multi-view Video
- 3D Technologies
- 3D Video Compression
- 3D Video Quality
- 3D Video Quality Consistency
- DVB-NGH
- DVB-T2
- FP7 European Project ROMEO
- High Quality Real-time Collaboration 3D
- Multi-view Video Delivery
- Peer-to-Peer Distribution
- Social TV
- Spatial Audio
About this book
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The main contributions are based on the results of the FP7 European Projects ROMEO, which focus on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the Future Internet (www.ict-romeo.eu).
The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of constant video quality to both fixed and mobile users.
ROMEO will design and develop hybrid-networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location.
The volume provides state-of-the-art information on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media deliveryacross heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.
Reviews
From the book reviews:
“This book collects recent progress in various areas of the future 3D media internet. … Throughout the book, the authors provide easily understandable descriptions and explanations of the technical concepts and methods. … The potential beneficiaries are researchers or professionals and students who work in image coding, networking, and media.” (Huiyu Zhou, Computing Reviews, June, 2014)Editors and Affiliations
Bibliographic Information
Book Title: 3D Future Internet Media
Editors: Ahmet Kondoz, Tasos Dagiuklas
DOI: https://doi.org/10.1007/978-1-4614-8373-1
Publisher: Springer New York, NY
eBook Packages: Engineering, Engineering (R0)
Copyright Information: Springer Science+Business Media New York 2014
Hardcover ISBN: 978-1-4614-8372-4
Softcover ISBN: 978-1-4939-4674-7
eBook ISBN: 978-1-4614-8373-1
Edition Number: 1
Number of Pages: VIII, 302
Number of Illustrations: 40 b/w illustrations, 114 illustrations in colour
Topics: Signal, Image and Speech Processing, Computer Imaging, Vision, Pattern Recognition and Graphics, Optics, Lasers, Photonics, Optical Devices, Computer Communication Networks, Computer Graphics, System Performance and Evaluation