Overview
Script Games teaches game programming through a series of arcade-style games that help expand your HTML and Java.
Script skills into the realm of game design and development for phones, tablets, and even desktop platforms.
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About this book
Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup.
The four games you’ll develop from reading this book are:
- Painter
- Jewel Jam
- Penguin Pairs
- Tick Tick
These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play.
The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games.
The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.
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Table of contents (31 chapters)
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Getting Started
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Creating Colorful Games
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Jewel Jam
About the author
Bibliographic Information
Book Title: Building JavaScript Games
Book Subtitle: for Phones, Tablets, and Desktop
Authors: Arjan Egges
DOI: https://doi.org/10.1007/978-1-4302-6539-9
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Arjan Egges 2014
Softcover ISBN: 978-1-4302-6538-2Published: 23 September 2014
eBook ISBN: 978-1-4302-6539-9Published: 30 September 2014
Edition Number: 1
Number of Pages: XXVII, 444
Number of Illustrations: 91 b/w illustrations
Topics: Game Development, Software Engineering/Programming and Operating Systems