Game Objects in a Structure

  • Arjan Egges


In the previous chapter, you saw how you can use arrays to represent lists of things. For example, you used an array to keep track of the locations where the player is touching the touch screen, or how many keys the player is currently pressing on the keyboard.


Playing Field Local Position Previous Chapter Column Index Scene Graph 

Copyright information

© Arjan Egges 2014

Authors and Affiliations

  • Arjan Egges
    • 1
  1. 1.UtrechtThe Netherlands

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