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Game Objects in a Structure

  • Arjan Egges
Chapter

Abstract

In the previous chapter, you saw how you can use arrays to represent lists of things. For example, you used an array to keep track of the locations where the player is touching the touch screen, or how many keys the player is currently pressing on the keyboard.

Keywords

Playing Field Local Position Previous Chapter Column Index Scene Graph 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Arjan Egges 2014

Authors and Affiliations

  • Arjan Egges
    • 1
  1. 1.UtrechtThe Netherlands

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