Overview
- This would be first Android graphics book to book market.
- It would be a fit with Apress' first to market and strong selling Android games books, Pro Android Games and Beginning Android Games.
- Game dev may be the primary type of app building in Android.
- Android is key tech and book market.
Access this book
Tax calculation will be finalised at checkout
Other ways to access
Table of contents (19 chapters)
About this book
You’ll learn about:
- The foundational graphics concepts behind the three core new media areas (digital imaging, digital video, and 2D animation) which relate to graphics design, and how to optimize these new media assets for your Android applications across iTVs, tablets, eReaders, game consoles, and smartphones.
- Digital imaging techniques for Android apps design, including graphics design layouts and graphical user interface elements, and how to use image compositing techniques to take your digital imaging to far higher levels.
- Advanced image compositing and blending techniques, using Android’s PorterDuff, NinePatch, and LayerDrawable classes.
- Advanced 2D animation techniques, using Android’s Animation and AnimationDrawable classes.
- Digital video optimization, playback, and streaming, using open source 3D (Terragen 3) and video (VirtualDub) applications, as well as professional video editing applications such as Squeeze Pro 9. You’ll use these software packages with Android’s VideoView and MediaPlayer classes, and add compositing to enhance your end-users’ digital video experience.
About the author
Bibliographic Information
Book Title: Pro Android Graphics
Authors: Wallace Jackson
DOI: https://doi.org/10.1007/978-1-4302-5786-8
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Wallace Jackson 2013
Softcover ISBN: 978-1-4302-5785-1Published: 16 October 2013
eBook ISBN: 978-1-4302-5786-8Published: 19 November 2013
Edition Number: 1
Number of Pages: XVIII, 620
Number of Illustrations: 458 b/w illustrations
Topics: Mobile Computing, Computer Imaging, Vision, Pattern Recognition and Graphics