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Android Frame Animation: XML, Concepts, and Optimization

  • Wallace Jackson
Chapter

Abstract

In this third chapter, we will take a close look at how digital images are utilized to create frame-based animation in the Android operating system. We will build upon the key concepts that you learned about in the previous two chapters, as all of the digital imaging characteristics you learned about in Chapter 1 apply equally well to frame-based animation.

Keywords

Java Code Android Application Android Device Digital Image Data Data Footprint 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Wallace Jackson 2013

Authors and Affiliations

  • Wallace Jackson
    • 1
  1. 1.CAUS

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