Abstract
In this third chapter, we will take a close look at how digital images are utilized to create frame-based animation in the Android operating system. We will build upon the key concepts that you learned about in the previous two chapters, as all of the digital imaging characteristics you learned about in Chapter 1 apply equally well to frame-based animation.
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© 2013 Wallace Jackson
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Jackson, W. (2013). Android Frame Animation: XML, Concepts, and Optimization. In: Pro Android Graphics. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5786-8_3
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DOI: https://doi.org/10.1007/978-1-4302-5786-8_3
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-5785-1
Online ISBN: 978-1-4302-5786-8
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