Abstract
This paper argues that the level of detail at which the effects or experiences of a game are supposed to be interpreted is a useful classificatory criterion, and is a valuable component of a classification scheme for games according to their purpose. Research, teaching and learning games intended to be interpreted at fine levels and coarse levels of detail are discussed and compared. It is noted that coarse-level educational games may have unintentional fine-level effects, and some methods of preventing such effects are suggested. It is also noted that fine-level games require greater accuracy of game models and more realistic player behaviour than coarse-level games. The implications of this for game design are discussed.
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Klein, J. The Level of Interpretation of Games. J Oper Res Soc 39, 527–535 (1988). https://doi.org/10.1057/jors.1988.92
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DOI: https://doi.org/10.1057/jors.1988.92