Skip to main content

Advertisement

Log in

Comparison of the effects of project-based computer programming activities between mathematics-gifted students and average students

  • Published:
Journal of Computers in Education Aims and scope Submit manuscript

Abstract

Fostering students’ computer programming ability has been recognized as being an important and challenging educational issue which is highly related to the process of problem solving. However, most existing computer programming instruction mainly focuses on the training of programming language syntax and programming skills, while the problem-solving concepts are often ignored. Thus, in this study, an integrated Scratch and project-based learning (PBL) approach is proposed to embed problem-solving scenarios in programming learning tasks. To test the effectiveness of the proposed approach, a total of 91secondary school students, including 43 average students and 48 mathematics-gifted students, participated in a PBL activity. The experimental results showed that the mathematics-gifted students outperformed the average students in terms of problem-solving performance, learning attitude, and learning motivation. Furthermore, both average and mathematics-gifted students showed significant progress after the learning activity, implying that the proposed approach benefited all of the students, no matter whether they tended to be gifted in mathematics or not.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1

Similar content being viewed by others

References

  • Anderson-Cruz, H., & Vik, G. N. (2007). Using project-based learning to connect theory to practice in teaching accounting communication. Association for Business Communication.

  • Briggs, S. R., & Check, J. M. (1986). The role of factor analysis in the development and evaluation of personality scales. Journal of Personality, 54, 106–148.

    Article  Google Scholar 

  • Chu, H. C., & Hwang, G. J. (2010). Development of a project-based cooperative learning environment for computer programming courses. International Journal of Innovation and Learning, 8(3), 256–266.

    Article  Google Scholar 

  • Çiftçi, S., & Baykan, A. A. (2013). Project based learning in multi-grade class. Educational Research and Reviews, 8(3), 84–92.

    Google Scholar 

  • Feldhusen, J. F. (1991). Effects of programs for the gifted: A search for evidence. In W. Southern & E. Jones (Eds.), The academic acceleration of gifted children (pp. 33–147). New York: Teachers College Press.

    Google Scholar 

  • Fredricks, J., Blumenfeld, P., & Paris, A. (2004). School engagement: Potential of the concept, state of the evidence. Review of Educational Research, 74, 59–109.

    Article  Google Scholar 

  • Hung, C.-M., Hwang, G.-J., & Huang, I. (2012a). A project-based digital storytelling approach for improving students’ learning motivation, problem-solving competence and learning achievement. Educational Technology & Society, 15(4), 368–379.

    Google Scholar 

  • Hung, P. H., Hwang, G. J., Lin, I. H., & Su, I. H. (2012b). The characteristics of gifted students’ ecology inquiries in ubiquitous learning activities. International Journal of Mobile Learning and Organisation, 6(1), 52–63.

    Article  Google Scholar 

  • Hwang, G. J., & Chang, H. F. (2011). A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students. Computers & Education, 56(1), 1023–1031.

    Article  Google Scholar 

  • Hwang, W. Y., Wang, C. Y., Hwang, G. J., Huang, Y. M., & Huang, S. (2008). A web-based programming learning environment to support cognitive development. Interacting with Computers, 20(6), 524–534.

    Article  Google Scholar 

  • Hwang, G. J., Wu, C. H., Tseng, Judy C. R., & Huang, I. W. (2011). Development of a ubiquitous learning platform based on a real-time help-seeking mechanism. British Journal of Educational Technology, 42(6), 992–1002.

    Article  Google Scholar 

  • Kirk, S. A., Gallagher, J. J., & Anastasiow, N. J. (2000). Educating exceptional children. Boston: Houghton Mifflin.

    Google Scholar 

  • Kubilius, P. O., & Lee, S. Y. (2004). The role of participation in-school and outside-of-school activities in the talent development of gifted students. Journal of Secondary Gifted Education, 15(2), 107–124.

    Google Scholar 

  • Markham, T., Mergendoller, J., Larmer, J., & Ravitz, J. (2003). Project based learning handbook: A guide to standards-focused project based learning (2nd ed.). Novato: Buck Institute for Education.

    Google Scholar 

  • Mohamed, N. (2012). Enhancing the project-based learning experience through the use of live web data. International Journal of Modern Education and Computer Science, 11, 33–43.

    Article  Google Scholar 

  • Monroy-Hernández, A., & Resnick, M. (2008). Empowering kids to create and share programmable media. Interactions, 15(2), 50–53.

    Article  Google Scholar 

  • Moreno, J. (2012). Digital competition game to improve programming skills. Educational Technology & Society, 15(3), 288–297.

    Google Scholar 

  • Musa, F., Mufti, N., Latiff, R. A., & Amin, M. M. (2011). Project-based learning: Promoting meaningful language learning for workplace skills. Procedia Social and Behavioral Sciences, 18, 187–195.

    Article  Google Scholar 

  • Okamoto, M., Kita, H., Ono, I., Kiga, D., Terano, T., Yamada, T., & Koyama, Y. (2008). Project-based learning of computer programming using an artificial market system. In J. Luca & E. Weippl (Eds.), Proceedings of EdMedia: world conference on educational media and technology 2008 (pp. 4545–4553). Association for the Advancement of Computing in Education (AACE).

  • Özdamlı, F. (2011). The experiences of teacher candidates in developing instructional multimedia materials in project based learning. Procedia Social and Behavioral Sciences, 15, 3810–3820.

    Article  Google Scholar 

  • Peppler, K., & Kafai, Y. (2007). From SuperGoo to Scratch: Exploring media creative production in an informal learning environment. Journal on Learning, Media, and Technology, 32(2), 149–166.

    Article  Google Scholar 

  • Pintrich, R. R., & DeGroot, E. V. (1990). Motivational and self-regulated learning components of classroom academic performance. Journal of Educational Psychology, 82, 33–40.

    Article  Google Scholar 

  • Ravitz, J., Hixson, N., English, M., & Mergendoller, J. (2012). Using project based learning to teach 21st Century skills: Findings from a statewide initiative. Paper presented at Annual Meetings of the American Educational Research Association, Vancouver, Canada.

  • Reeve, J. (2006). Teachers as facilitators: What autonomy-supportive teachers do and why their students benefit. The Elementary School Journal, 106(3), 225–236.

    Article  Google Scholar 

  • Resnick, M., Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond, E., Brennan, K., et al. (2009). Scratch: Programming for all. Communications of the ACM, 52(11), 60–67.

    Article  Google Scholar 

  • Schaffer, S., Chen, X., Zhu, X., & Oakes, W. C. (2012). Self-efficacy for cross-disciplinary learning in project-based teams. Journal of Engineering Education, 101(1), 82–94.

    Article  Google Scholar 

  • Tanrikulua, E., & Schaefer, B. C. (2011). The users who touched the ceiling of scratch. Procedia-Social and Behavioral Sciences, 28, 764–769.

    Article  Google Scholar 

  • Taylor, M., Harlow, A., & Forret, M. (2010). Using a computer programming environment and an interactive whiteboard to investigate some mathematical thinking. Procedia Social and Behavioral Sciences, 8, 561–570.

    Article  Google Scholar 

  • VanTassel-Baska, J. (1994). Comprehensive curriculum for gifted learners (2nd ed.). Boston: Allyn and Bacon.

    Google Scholar 

  • VanTassel-Baska, J., & Stambugh, T. (2006). Comprehensive curriculum for gifted learners (3rd ed.). Boston: Allyn & Bacon.

    Google Scholar 

  • Yang, T.-C., Hwang, G.-J., Yang, S. J. H., & Hwang, G.-H. (2015). A two-tier test-based approach to improving students’ computer-programming skills in a web-based learning environment. Educational Technology & Society, 18(1), 198–210.

    Google Scholar 

Download references

Acknowledgments

This study is supported in part by the National Science Council of the Republic of China under contract numbers NSC 101-2511-S-011 -005 -MY3 and NSC 102-2511-S-011 -007 -MY3.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Gwo-Jen Hwang.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Wang, HY., Huang, I. & Hwang, GJ. Comparison of the effects of project-based computer programming activities between mathematics-gifted students and average students. J. Comput. Educ. 3, 33–45 (2016). https://doi.org/10.1007/s40692-015-0047-9

Download citation

  • Received:

  • Revised:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s40692-015-0047-9

Keywords

Navigation