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Assessment of Student Engagement When Using a Novel Board Game for Teaching Thoracic Radiography to Fourth-Year Veterinary Students

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Abstract

A board game was developed with the aim of providing veterinary students a new means of associating radiographic findings with relevant differential diagnoses. This board game required students to correctly match disease processes to radiographic patterns that they may produce. When surveyed, 100 % (101/101) of students responded that they enjoyed the game, 98.0 % (99/101) indicated that their knowledge of thoracic differential diagnoses improved, and 99.0 % (100/101) answered that playing the game was a worthwhile activity. Thus, educational board games can be used as an adjunct to traditional methods of clinical teaching and may improve students’ engagement in their learning.

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The author declares that he has no competing interests.

No grant support was received for this study.

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Correspondence to Christopher P. Ober.

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Ober, C.P. Assessment of Student Engagement When Using a Novel Board Game for Teaching Thoracic Radiography to Fourth-Year Veterinary Students. Med.Sci.Educ. 26, 39–42 (2016). https://doi.org/10.1007/s40670-015-0222-7

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