Abstract
A board game was developed with the aim of providing veterinary students a new means of associating radiographic findings with relevant differential diagnoses. This board game required students to correctly match disease processes to radiographic patterns that they may produce. When surveyed, 100 % (101/101) of students responded that they enjoyed the game, 98.0 % (99/101) indicated that their knowledge of thoracic differential diagnoses improved, and 99.0 % (100/101) answered that playing the game was a worthwhile activity. Thus, educational board games can be used as an adjunct to traditional methods of clinical teaching and may improve students’ engagement in their learning.
References
de Bie MH, Lipman LJA. The use of digital games and simulators in veterinary education: an overview with examples. J Vet Med Educ. 2012;39:13–20.
Graafland M, Schraagen JM, Schijven MP. Systematic review of serious games for medical education and surgical skills training. Br J Surg. 2012;99:1322–30.
Bochennek K, Wittekindt B, Zimmermann S-Y, Klingebiel T. More than mere games: a review of card and board games for medical education. Med Teach. 2007;29:941–8.
Akl EA, Pretorius RW, Sackett K, Erdley WS, Bhoopathi PS, Alfarah Z, et al. The effect of educational games on medical students’ learning outcomes: a systematic review: BEME Guide No 14. Med Teach. 2010;32:16–27.
Moy JR, Rodenbaugh DW, Collins HL, DiCarlo SE. Who wants to be a physician? An educational tool for reviewing pulmonary physiology. Adv Physiol Educ. 2000;24:30–7.
O’Leary S, Diepenhorst L, Churly-Strom R, Magrane D. Educational games in an obstetrics and gynecology core curriculum. Am J Obstet Gynecol. 2005;193:1848–51.
Lujan HL, DiCarlo SE. First-year medical students prefer multiple learning styles. Adv Physiol Educ. 2006;30:13–6.
Neel JA, Grindem CB. Learning-style profiles of 150 veterinary medical students. J Vet Med Educ. 2010;37:347–52.
Krathwohl DR. A revision of Bloom’s Taxonomy: an overview. Theory Pract. 2002;41:212–8.
Charsky D. From edutainment to serious games: a change in the use of game characteristics. Games and Culture. 2010;5:177–98.
Conflict of Interest
The author declares that he has no competing interests.
No grant support was received for this study.
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
Ober, C.P. Assessment of Student Engagement When Using a Novel Board Game for Teaching Thoracic Radiography to Fourth-Year Veterinary Students. Med.Sci.Educ. 26, 39–42 (2016). https://doi.org/10.1007/s40670-015-0222-7
Published:
Issue Date:
DOI: https://doi.org/10.1007/s40670-015-0222-7