Abstract
This study explores whether learning approaches combining augmented reality and multidimensional concept maps (ARMCMs) would improve learning effectiveness, learning motivation, learning satisfaction, and cognitive load more than multidimensional concept maps (MCMs) and augmented reality (AR) learning do. The study employed a quasi-experimental design, and the subjects were 93 students from an elementary school in Taiwan. By dividing the students into ARMCMs group, MCMs group, and AR group, the results show that the learning with ARMCMs can provide better promotion on learning motivation and positive influences on learning effectiveness, learning satisfaction, and cognitive load.
Similar content being viewed by others
References
Ausubel, D. P. (1963). The psychology of meaningful verbal learning. Grune and Stratton.
Azuma, R. T. (1997). A survey of augmented reality. Presence, 6(4), 355-385.
Chen, C. H., Huang, C. Y., & Chou, Y. Y. (2019). Effects of augmented reality-based multidimensional concept maps on students’ learning achievement, motivation and acceptance. Universal Access in the Information Society, 18(2), 257–268
Chen, Y. C., Chi, H. L., Hung, W. H., & Kang, S. C. (2011). Use of tangible and augmented reality models in engineering graphics courses. Journal of Professional Issues in Engineering Education & Practice, 137(4), 267–276
Chiou, C. C., Tien, L. C., & Lee, L. T. (2015). Effects on learning of multimedia animation combined with multidimensional concept maps. Computers & Education, 80, 211–223
Cohen, J. (1988). Statistical Power Analysis for the Behavioral Sciences. (2nd ed.). Lawrence Erlbaum Associates.
Farrington, J. (2011). Seven plus or minus two. Performance Improvement Quarterly, 23(4), 113–116
Huang, H. S., Chiou, C. C., Chiang, H. K., Lai, S. H., Huang, C. Y., & Chou, Y. Y. (2012). Effects of multidimensional concept maps on fourth graders’ learning in web-based computer course. Computers & Education, 58(3), 863–873
Huang, Y. M., Lin, Y. T., & Cheng, S. C. (2010). Effectiveness of a mobile plant learning system in a science curriculum in Taiwanese elementary education. Computers & Education, 54(1), 47–58
Hwang, G. J., & Chang, H. F. (2011). A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students. Computers & Education, 56(4), 1023–1031
Hwang, G. J., Kuo, F. R., Chen, N. S., & Ho, H. J. (2014). Effects of an integrated concept mapping and web-based problem-solving approach on students’ learning achievements, perceptions and cognitive loads. Computers & Education, 71, 77–86
Hwang, G. J., Yang, L. H., & Wang, S. Y. (2013). A concept map-embedded educational computer game for improving students’ learning performance in natural science courses. Computers & Education, 69, 121–130
Klopfer, E., & Sheldon, J. (2010). Augmenting your own reality: Student authoring of science-based augmented reality games. New directions for youth development, 2010(128), 85–94
Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems, 77(12), 1321–1329
Miller, G. A. (1956). The magical number seven, plus or minus two: some limits on our capacity for processing information. Psychological review, 63(2), 81
Novak, J. D., & Gowin, D. B. (1984). Learning how to learn. Cambridge University Press.
Pintrich, P. R., Smith, D. A., & Mckeachie, W. j.(1989). A Manual for the use of the Motivated Strategies for Learning Questionnaire(MSLQ). Mich:National Center for Research to Improve Postsecondary Teaching and Learning(NCPIPTAL), School of Education, The University Michigan.
Shelton, B. E. (2003). How augmented reality helps students learn dynamic spatial relationships. University of Washington.
Tarng, W., Yu, C. S., Liou, F. L., & Liou, H. H. (2013, July). Development of a virtual butterfly ecological system based on augmented reality and mobile learning technologies. In Wireless Communications and Mobile Computing Conference (IWCMC), 2013 9th International (pp. 674–679). IEEE.
Wu, H. K., Lee, S. W. Y., Chang, H. Y., & Liang, J. C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41–49
Yuen, S., Yaoyuneyong, G., & Johnson, E. (2011). Augmented reality: An overview and five directions for AR in education. Journal of Educational Technology Development and Exchange, 4(1), 119–140
Author information
Authors and Affiliations
Corresponding author
Additional information
Publisher's Note
Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Appendices
Appendix
Questionnaire of learning motivation, learning satisfaction and cognitive load.
(All questions were originally written in Chinese).
Learning motivation
-
1.
I think learning the knowledge about the course is interesting and valuable.
-
2.
I would like to learn and obtain more knowledge about the courses.
-
3.
The knowledge about the course is worthy of learning.
-
4.
To acquire knowledge about the course is important to me.
-
5.
To obtain the knowledge about the course relevant to our daily lives is important.
-
6.
I would proactively search for and learn more information that is relevant to the knowledge about the course.
-
7.
The knowledge about the course is useless in daily life.
Learning satisfaction
-
1.
The operation of the learning material is user-friendly.
-
2.
The descriptions of the learning material are straightforward.
-
3.
The learning material helps me to learn the knowledge effectively.
-
4.
The learning material allows me to memorize the knowledge about the course.
-
5.
The presentation of the learning material enables me to have a better understanding of the structures of the course.
-
6.
I want to utilize the learning material for learning knowledge about the course further.
Cognitive load
-
1.
I think it requires massive efforts for me to utilize this learning material.
-
2.
I think I need to put much effort into learning this material.
-
3.
The presentation of this learning material makes me not able to concentrate on learning.
-
4.
The presentation of this learning material gives me tremendous stress in learning.
Rights and permissions
About this article
Cite this article
Chou, YY., Wu, PF., Huang, CY. et al. Effect of Digital Learning Using Augmented Reality with Multidimensional Concept Map in Elementary Science Course. Asia-Pacific Edu Res 31, 383–393 (2022). https://doi.org/10.1007/s40299-021-00580-y
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s40299-021-00580-y