Having set out three enduring problems for socioconstructivism, we now consider the theoretical framework of inferentialism that we put forward as an alternative.
Inferentialism is a philosophical theory that explains the nature of language in terms of its role in reasoning (see Derry this issue). The meaning of words is explained in terms of their use in social practices. It was developed by the philosopher Robert Brandom (1994, 2000), and this article draws upon his work. However, Brandom’s ideas were developed in a context that includes predecessors such as Sellars (Sellars 1997) and contemporaries such as McDowell (McDowell 1994), to whom we will occasionally appeal as a way of clarifying Brandom’s ideas. Naturally, we can give only a brief introduction to inferentialism here. We refer interested readers to Brandom’s own introduction to his work (Brandom 2000) and to Bransen (2002).
The key idea of inferentialism is that concepts should be understood in terms of their inferential connections (Bakker and Derry 2011). For example, the meaning of “triangle,” for Brandom, depends on the fact that one can, inter alia, derive “p’s three angles are equal to two right angles” or “p is not a circle” from “p is a triangle,” but not “p has four sides.” The inferences one can and cannot make on the basis of a given claim articulate what that claim means. So, in learning new inferences that can be made on the basis of “p is a triangle,” one is learning more about the meaning of triangle.
Some important features of inferentialism can already be derived from this simple example. For one, it follows that inferentialism endorses semantic holism. That is, it must claim that one cannot learn a concept in one fell swoop; rather, as one becomes gradually familiar with more of the inferences the concept is engaged in, one becomes more familiar with the concept as well. Every concept is related by inferences to other concepts (triangle, for example, is related to “angle” and “side”), and one only knows the concept if one is able to make at least some of these inferences correctly. Brandom writes that “one cannot have any concepts unless one has many concepts” (Brandom 2000, p. 15).
Second, because inferences are the rational connections between concepts, it follows that inferentialism emphasizes the role of reasoning (that is, inference-making) in language use. Knowing a concept is being able to reason with it. Perhaps this sounds like a strong and counterintuitive claim at first, as though a thinking process should underlie the use of every word. However, as we explain below, Brandom sees reasoning as primarily a social process of exteriorized linguistic moves, which allows him to develop a much more fine-grained account of reasoning.
The key to this more detailed understanding of reasoning is that Brandom describes the activity of reasoning in terms of a process of social assessment. To see this, it is important to understand the role that (social) norms play in his theory. Brandom couples an inferentialist semantics to a normative pragmatics—that is, he combines an inferentialist conception of the content of concepts with a normative conception of concept use. Inferentialism begins from a conception of social life as pervaded by norms of correctness. In daily life, we humans navigate these norms in all that we do. Reasoning, too, is subject to norms of correctness. Inferences can be correctly or incorrectly made. The inference from “p is an equilateral triangle” to “p contains a right angle,” for example, is an incorrect one.
Brandom explains reasoning in terms of social activity broadly in the following way. He conceives of this social activity in terms of a language game in Wittgenstein’s sense, though more fundamental. Wittgenstein (1953, §18) famously denied language to have a “downtown”—a central language game which is fundamental to all others. For Brandom, however, there is such a downtown: namely, the practice of reason-giving through making assertions. Brandom (2000, p. 189) calls this fundamental linguistic activity the game of giving and asking for reasons. This game consists of the exchange of claims between interlocutors. Normativity is important in this game in that the correctness of what one says in it depends on the reactions of one’s interlocutors and one’s reaction to those reactions. Others may play a significant role in determining whether what one says is correct. For example, if I first say “p is an equilateral triangle” and then “p contains a 90 degree angle,” it is up to others to ask for reasons supporting the claim, which in this case will in effect lead them to sanction me for saying two incompatible things.
Brandom (1994, Chapter 3) develops a wide-ranging and detailed theory that describes the different normative relations that exist in the game of giving and asking for reasons. In outline, the theory is that interlocutors in the game of giving and asking for reasons keep track of each other’s utterances in a process that Brandom metaphorically calls deontic scorekeeping. That is, they keep track of the commitments that each makes by “keeping score” of what utterances each of them is allowed or not allowed to make (in line with the general meaning of “deontic” as “relating to duty and obligation”). When someone says something, this is taken as the expression of a commitment. Saying “p is a triangle” commits me to the thought that p is a triangle. In order to converse in the first place, my interlocutor has to keep track of whether I am also entitled to make the claims I make, that is, what other claims I am allowed or not allowed to make based on the claims I have made until now. I may not be entitled to “p is a triangle” for several reasons: for example, because I have just said that p has four sides, or because I have not constructed or seen p yet, or because p is not, in fact (as you but not I know), a triangle, etc. Scorekeeping is following whether my several claims are warranted and assessing my behavior in light of whether it connects rationally to my sayings. Of course, the detailed account here is not consciously recognized when we converse with each other, but it is intended to describe the ways in which we make sense of our interlocutor’s utterances in dialog. In dialog, rather than automatically responding to an utterance, we are in effect keeping track of what we each are committing ourselves to and what entitlements follow from our commitments.
The upshot of this theory is that it allows us to give a detailed account of how reason operates in the essentially social game of giving and asking for reasons. In interactions, people test their inferences and their commitments and in this way are able to expand or alter their understanding of the words they use. Because the status of their utterances develops in the context of how they are assessed by others, it is not necessary that an explicit thought process underlies every piece of activity; rather, acts are rational if they make sense to others in connection with the other commitments of the agent. In this way, reasoning is made to be essentially social. At the same time, reason is essential to engaging in the game of giving and asking for reasons, and the social practices that humans engage in should be assessed, according to inferentialism, from the perspective of their rationality. Also, the presence of an interlocutor in basic activity in the game of giving and asking for reason ensures that the individual speaker encounters friction: Her utterances cannot be explained as purely free constructive activity but are actualized in light of how they are received by the interlocutor. The individual’s activity cannot be explained outside of the context of participation with others.
A final concept that needs to be introduced is the space of reasons. Sellars, who is one of Brandom’s inspirations, had written that
[I]n characterizing an episode or a state as that of knowing, we are not giving an empirical description of that episode or state; we are placing it in the logical space of reasons, of justifying and being able to justify what one says. (Sellars 1997, §36; his italics)
The space of reasons is the space that one is initiated into when one learns how to think, that is, to engage in the game of giving and asking for reasons. It is worth emphasizing that the fact that knowing can be explained in terms of the space of reasons means that what is involved in knowing is not the subject’s ability to construct internal representations which mirror the external world. It is rather the acquisition of a practical mastery over the use of a concept in the game of giving and asking for reasons. Knowing a certain concept is being able to place it in the inferentially structured space of reasons:
To grasp or understand […] a concept is to have practical mastery over the inferences it is involved in – to know, in the practical sense of being able to distinguish (a kind of know-how), what follows from the applicability of a concept, and what it follows from. (Brandom 2000, p. 48, original emphasis)
In this way, inferentialism explains the rational use of words in terms of activity in a social practice, namely the game of giving and asking for reasons. Reasoning, which is responding to norms and inferences within the space of reasons, is explained in terms of this mastery.