Abstract
The Lisbon voting system of the Council of the European Union, which became effective in November 2014, cannot be represented as the intersection of six or fewer weighted games, i.e., its dimension is at least 7. This sets a new record for real-world voting bodies. A heuristic combination of different discrete optimization methods yields a representation as the intersection of 13,368 weighted games. Determination of the exact dimension is posed as a challenge to the community. The system’s Boolean dimension is proven to be 3.
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Notes
We remark that rounding populations to, say, thousands is common in applied work because this simplifies computations, e.g., of the voting power distribution in the EU Council. Rounding, however, leads to a different set of winning coalitions, i.e., is analyzing ‘wrong’ rules.
For example, every 16-member winning coalition is minimal but few are also shift-minimal.
The example is the smallest possible: all complete simple games with \(n\le 5\) are weighted.
Just to give an example, \(\big \langle \{4,\ldots ,28\},\{1,3,4,5,7,8, 10,12,15,\ldots ,28\}; \{1,4,5,7,\ldots ,12, 14,\ldots , 28\}, \{3,\ldots ,8,10,12, 13,15,\ldots ,28\}\big \rangle \) is a 2-trade for the first two losing coalitions.
For the general ILP modeling of weighted games we refer to [11].
In order to check this intuition, we have computed the difference \(\left\| \mathcal {P}(v_{\text {EU28}})-\mathcal {P}(v_1\wedge v_2)\right\| _1\) for four different power measures \(\mathcal {P}\) (cf. [1]): it is only around \(7 \times 10^{-7}\) for the least square nucleolus and \(9 \times 10^{-7}\) for the normalized Banzhaf index, but 0.00537 for the Shapley-Shubik index and 0.167 for the nucleolus.
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The authors thank two anonymous referees for constructive suggestions. The usual caveat applies.
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Kurz, S., Napel, S. Dimension of the Lisbon voting rules in the EU Council: a challenge and new world record. Optim Lett 10, 1245–1256 (2016). https://doi.org/10.1007/s11590-015-0917-0
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DOI: https://doi.org/10.1007/s11590-015-0917-0
Keywords
- Simple games
- Weighted games
- Dimension
- Real-world voting systems
- Set covering problem
- Computational challenges