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GPU acceleration of NL-means, BM3D and VBM3D

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Abstract

Denoising is an essential part of any image- or video-processing pipeline. Unfortunately, due to time-processing constraints, many pipelines do not consider the use of modern denoisers. These algorithms have only CPU implementations or suboptimal GPU implementations. We propose a new efficient GPU implementation of NL-means and BM3D, and, to our knowledge, the first GPU implementation of the video-denoising algorithm VBM3D. The performance of these implementations enable their use in real-time scenarios.

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Notes

  1. Available on http://mcolom.info/download/no_noise_images/no_noise_images.zip.

  2. https://media.xiph.org/video/derf.

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Acknowledgements

The authors gratefully thank Jean-Michel Morel for his valuable feedbacks. Work partly financed by IDEX Paris-Saclay IDI 2016, ANR-11-IDEX-0003-02, Office of Naval research grant N00014-17-1-2552, DGA Astrid project «filmer la Terre» no ANR-17-ASTR-0013-01, MENRT and Fondation Mathématique Jacques Hadamard.

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Correspondence to Axel Davy.

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Davy, A., Ehret, T. GPU acceleration of NL-means, BM3D and VBM3D. J Real-Time Image Proc 18, 57–74 (2021). https://doi.org/10.1007/s11554-020-00945-4

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