Abstract
It would be useful to have a category of extensive-form games whose isomorphisms specify equivalences between games. Since working with entire games is too large a project for a single paper, I begin here with preforms, where a “preform” is a rooted tree together with choices and information sets. In particular, this paper first defines the category \(\mathbf {Tree}\), whose objects are “functioned trees”, which are specially designed to be incorporated into preforms. I show that \(\mathbf {Tree}\) is isomorphic to the full subcategory of \(\mathbf {Grph}\) whose objects are converging arborescences. Then the paper defines the category \(\mathbf {NCP}\), whose objects are “node-and-choice preforms”, each of which consists of a node set, a choice set, and an operator mapping node-choice pairs to nodes. I characterize the \(\mathbf {NCP}\) isomorphisms, define a forgetful functor from \(\mathbf {NCP}\) to \(\mathbf {Tree}\), and show that \(\mathbf {Tree}\) is equivalent to the full subcategory of \(\mathbf {NCP}\) whose objects are perfect-information preforms. The paper also shows that many game-theoretic entities can be derived from preforms, and that these entities are well-behaved with respect to \(\mathbf {NCP}\) morphisms and isomorphisms.
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I am indebted to two anonymous reviewers.
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Streufert, P.A. The Category of Node-and-Choice Preforms for Extensive-Form Games. Stud Logica 106, 1001–1064 (2018). https://doi.org/10.1007/s11225-017-9767-3
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DOI: https://doi.org/10.1007/s11225-017-9767-3