Abstract
The sudden rise in the frequency and sophistication of cyber threats has become a hindrance to the steady development of internet of things (IoT)-based multimedia service environments. The framework currently in use for understanding and analyzing cyber threats in the information security (IS) field is the cyber kill chain model. Of these threats, a particular threat that involves advanced and persistent attacks on a designated target (company that provides multimedia services) and causes large-scale damage is referred to as an advanced persistent threat (APT). As there can be numerous threat points in an IoT-based multimedia service environment with networks of various heterogeneous devices connected through multiple routes, an understanding of the potential routes of the threats is crucial. APTs are generally divided into the infiltration stage from the outside into the inside of an organization, and a threat stage that occurs within an organization. The existing kill chain model in the IS field is problematic in that it cannot fully express the actions that occur inside an organization. However, many attacks that occur in today’s IoT-based multimedia service environments are performed after infiltration of an insider or the organization. Thus, it is important for actions that occur on the inside to be clearly schematized to secure visibility in the multimedia service environment. This study analyzes the limitations of the existing model, and proposes a revised cyber kill chain model for multimedia security that can explain threats within an organization in addition to external threats.
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1 Introduction
With the recent advances in information and communication technology (ICT), various services are now being offered by connecting the internet with objects. The internet of things (IoT) is currently being used in various fields, particularly in the field of multimedia service environments. The IoT has many merits in multimedia service environments, such as the ability to provide convenient data transmission and receipt, and expanding new service markets. However, these merits are accompanied by security threats that may occur based on various heterogeneous cable and wireless communication pathways [28]. Therefore, the current generation is in need of research on multimedia security to account for threats that may occur at the endpoints (smart devices, cloud services, networks, etc.) of various platform environments [13].
Cyber attacks in the past were typically indiscriminate without a designated target. However, attacks on today’s multimedia service environments are transforming into goal-oriented attacks on specific targets. Although personnel and material resources are being invested to defend against cyber attacks across the world, these attacks continue to increase, and the amount of damage they cause has also risen as a result [20]. Hence, information security (IS) for multimedia service environments is regarded as one of the key topics of interest among executives and decision makers in leading corporations around the world [12, 21]. Nevertheless, the resources that can be dedicated to addressing increasing cyber threats are limited.
Recent cyber threats have become more advanced and complex [20]. To easily understand and quickly react to cyber threats in multimedia service environments, we need a framework to analyze the concept of threats in a structured manner [27, 28]. The cyber kill chain model is used in various ways as a framework that explains today’s advanced persistent threats (APTs). Using this model, the processes of complex, advanced persistent threats in a multimedia service environment can be easily understood, and a quick counterstrategy can be established against threats at each stage.
As the name “kill chain” implies, attacks can be successfully blocked by cutting off a link in each stage of a threat that is connected by a chain of links. However, IoT-based endpoints, including people, objects, and services, are easily infiltrated by phishing, SMishing, and social engineering attacks, and an attacker is able to infiltrate an organization through these attacks [16, 23].
Many years have passed since the introduction of the cyber kill chain model as a framework for understanding advanced persistent threats in the information security field. While our understanding of threats has improved through this model, there are still endless security accidents resulting from advanced persistent threats. There has been very little research on the protection of endpoints that are located inside an organization in a multimedia service environment. Moreover, researchers continue to argue that the kill chain model in the existing information security field is insufficient to explain threats that occur within an organization. If the model that explains threats is inaccurate or imperfect, the counterstrategies formed against these threats will inevitably be inadequate.
In this paper, we revise and supplement the courses of action matrix that is currently used in the information security field, by focusing on endpoint protection at each cyber kill chain stage in multimedia service environments. This can provide prevention, detection, and counteraction functions from the installation stage to the C2 (command and control) stage that are relevant to endpoint areas based on the cyber kill chain. This will lead to a multi-level security effect in the multimedia service environment, where counteractions are automated to increase the efficiency of endpoint security management in enterprise security. Moreover, this will enable real-time blocking and counteraction through an analysis of actions that occur at the C2 stage, analysis of future accidents, and the recording of inspection traces.
Finally, we analyze the characteristics and limitations of the cyber kill chain models (linear and circular models) that have been proposed in the information security field. Based on this analysis, we propose a revised cyber kill chain model that can explain threats inside an organization that have not been accurately expressed in the existing kill chain models in multimedia service environments.
2 Related work
2.1 Multimedia services, internet of things, and multimedia security
Multimedia services in the IoT environment can be defined as services that are provided through various terminals and media, such as smartphones, laptops, and IPTVs, which combine audio and video broadcasts or multicasts based on the IoT with data, and connect voices via wired and wireless communication networks and broadcasting networks [11]. Moreover, these services provide multimedia content through interactions with various types of content, networks, and devices based on the IoT.
Specifically, user and IoT device authentication involves security measures, ranging from the use of access control and capability certificates to mutual authentication between server and user for multimedia in the IoT environment. Among these, several aspects of the user side involve critical securities issues [17]. First, regarding access control, the multimedia server controls a list of hosts who are either authorized to join the service group or excluded from it. When a user or an IoT device sends a request, the server checks its access rights in the access control list to determine whether the IoT devices are permitted. It is necessary to note that updating this list regularly is important because the list may change dynamically with new authorizations or exclusions. Second, ability certificates are usually issued by a designated certificate authority. An ability certificate contains information about the identity of the host and a set of rights. It is used to authenticate the user and give each device right to access multimedia data. A third aspect is mutual authentication in which the server, user, and IoT devices authenticate each other via cryptographic means.
The IoT refers to technology that can connect the internet and various devices, including smart devices, radio frequency identification (RFID) tags and sensors with limited resources, which can interact and cooperate to implement communications, enhancements, or service tasks [2, 28]. Such networks enable the provision of high-capacity multimedia services based on increased demand for applications, such as VoD, IPTV, and VoIP. Gartner predicts that over 26 billion companies will be interconnected and will create various innovation and business opportunities, such as multimedia services, by the year 2020 [9]. Figure 1 below shows an example of an IoT-based multimedia service structure.
Example of multimedia service architecture in the context of IoT [28]
Security in the IoT has become extremely important for various multimedia application programs. This is because the IoT is designed so that multiple application programs can be operated across a wide range without verifying their users, which means that both the application programs and users are vulnerable to security threats [18]. For example, hackers can misuse the weaknesses of application programs and sensors, and malicious users can access the IoT to perform malicious service attacks. Further, attackers can steal IDs belonging to legitimate users and manipulate shared multimedia data or overconsume network resources so that the service is restricted or suspended for other users. Table 1 lists the countermeasures and technology that can be applied in response to security threats to existing multimedia services.
Denial of service attacks can occur when the sender of a data packet cannot be authenticated. As the sender is not authenticated, the system is prone to malicious codes, and this may lead to a distributed denial of service (DDoS) attack. In the multimedia service environment, it is important to prevent infection by malicious codes by authenticating the packet sender and only sending appropriate data while converting it for services, such as mobile IPTV or open IPTV. Moreover, the business owner must install a firewall and computer vaccine program in user devices so that swift measures can be applied when a new malicious code is detected through an immediate security update.
Content disclosure is a vulnerability that occurs during the transmission and management of multimedia content. To prevent content disclosure, a multimedia content copy prevention method must be applied. Some applied technology includes watermarking, fingerprinting, and other Digital Right Managements (DRMs).
Watching disturbance occurs owing to a vulnerability in which messages from the IGMP protocol, which is used for user group management in the multimedia system, and the RTSP protocol, which is used to control multimedia streaming, are not authenticated. Message verification through mutual authentication between the user device and server is needed to resolve such issues. This requires the sending and processing of only legitimate messages through a mutual authentication protocol, and the prevention of message forgery by encryption of transmitted data, thus ensuring integrity.
Charging information manipulation is a vulnerability that may occur when authentication or encryption is not properly designed for use in payment systems in multimedia services. To solve this issue, there must be a mutual authentication process between the purchaser and vendor before the payment system can be used. This requires the verification of legitimate vendors and purchasers through an authentication protocol, and ensuring of integrity through the encryption of transmitted data. Non-repudiation functions must be provided in the future through signatures on payment information, and time stamps or random sampling numbers must be added to prevent retransmission attacks.
However, there have only been a few studies thus far on security mechanisms that can respond to the above threats. Therefore, it is essential to establish security strategies to protect multimedia application programs that are streamed through the IoT.
Multimedia security is required in order to provide continuous IoT-based multimedia services. To achieve this, the various risk factors that may occur during the production and delivery of multimedia data must be considered, and a framework that can address these risk factors at each stage is needed.
2.2 Advanced persistent threat
Advanced persistent threats are known to have originated from the United States Air Force (USAF). In 2009, Cloppert wrote in a blog that he first heard the term “advanced persistent threat” in a meeting of the USAF in 2006, describing it as an “extremely high-level enemy that participates in the information war with long-term goals and strategies” [5]. As another frequently used definition, Mandiant (currently M&A with FireEye), which is an information security company in the United States, defined advanced persistent threats in a report titled “M-Trends: The Advanced Persistent Threat” as “a group of attackers who perform systematic attacks on the computer networks belonging to the United States government or private enterprises, and interact and work together with a high-level objective”, and this definition is still widely cited [15].
In this paper, we focus on advanced persistent threats because traditional threats and threats in multimedia service environments have drastically different characteristics. Further, this paper will clearly indicate the direction in which threats are evolving, and discuss many implications. Advanced persistent threats are “advanced” and “persistent” threats, and this viewpoint is shared in many different papers. Two papers were selected by referencing preceding studies for common keywords that appear in the definition and description of risks, and the relevant content has been compiled into Table 2.
“Advanced” refers to the attacker’s abilities, and is indicative of the ability to invade all domains in a system. Various attack methods and tools are combined as needed for an attack. Well-known vulnerabilities can be used, but they can also research new vulnerabilities or develop exploits that match their target. Finally, they also have the ability to avoid detection for discreet attacks.
“Persistent” refers to discreet attacks that occur endlessly over a long period of time until the attacker succeeds in achieving their goal. They maintain continuous interaction with the target system until the last attack.
Unlike traditional threats, there is a clear purpose regarding the motive of the attack, and a clearly identified target for the attack. The threatening attacker can be one individual or an organized group of individuals. They also have sufficient funds to perform their attacks. Unlike in the past, the attack targets have been expanded to include the government, defense industry, and civilians (multimedia services, etc.), and attacks are performed for the extraction of core information or intellectual property rights, in addition to political, economic, and military purposes.
2.3 Endpoint detection and response
Endpoint detection has once again become a subject of interest because existing anti-virus solutions are unable to cut off the chains of advanced persistent threats. Although it has been years since the concepts of advanced persistent threats and the kill chain model were introduced, endpoints are still vulnerable to advanced persistent threats, and refer to people, which are the weakest link in the information security field. It is important to note here that the existing kill chain model is unable to fully schematize the threat activities that occur in an organization, including endpoints.
Advanced persistent threats can generally be divided into two categories. There is the stage of infiltrating an organization from the outside, and the threat stage that occurs within the organization. In general, once an attacker infiltrates an organization, the first base they arrive at is an endpoint, meaning a PC (terminal) that is used by members of the organization. Therefore, endpoint protection is extremely important to defend against internal threats.
We first became interested in the cyber kill chain model when endpoint security began to be emphasized in the corporate security market. As endpoint detection and response (EDR) solutions were released after 2015, a new market was formed. These solutions were proposed to quickly respond to advanced persistent threats to corporate security. As implied by the name, they refer to solutions that respond automatically after detection of an infiltration or threat based on actions that occur at endpoints within an organization [8].
Because existing defense systems are insufficient to protect against current vulnerabilities, there must be an understanding of threats. The intention of each threat, the attacker’s ability, doctrine, task patterns, and invasion patterns must be analyzed. Thus, policies that identify and defend against attack symptoms can be prioritized, and attackers’ rates of success can be minimized.
As shown in Table 3, a defender will match the stage of the cyber kill chain with the detection, denial, disruption, degradation, deception, and destruction processes that need to be performed, and respond accordingly. We have revised and supplemented the courses of action matrix that is used in the existing information security field by focusing these processes on endpoint protection.
There are many different solutions for counteracting threats at each stage of the cyber kill chain. Traditional security solutions perform single security control functions for each of the three security controls that are represented by prevention, detection, and response. For example, NIDS performs detection functions, while a firewall is an example of a prevention control security solution.
Security can be improved by establishing diverse, multi-level security solutions. However, the solutions that are implemented involve an increased complexity of management as the number of attack surfaces increases. Further, as shown in the above table, the majority of traditional security solutions focus on prevention and detection. This shows the insufficiency of standardized services and solutions regarding how a security accident is countered when it occurs and if recovery is even possible.
The EDR solution overcomes the above limitation and focuses on automatic counteractions. Prevention, detection, and counteraction functions are provided simultaneously starting from the installation stage, which is part of the endpoint domain in the cyber kill chain, and up to the C2 stage. Therefore, it has the effect of multi-level security, and the efficiency of endpoint security management in multimedia security is improved by the automation of counteraction. Moreover, this enables real-time blocking and counteraction through an analysis of actions that occur at the C2 stage, analysis of future accidents, and recording of inspection traces.
The EDR solution first collects information on various actions that occur at endpoints in a multimedia service environment from the server, such as hashes of files that are currently in use, network connection data, processes and system events, and then detects threats through the indicator of compromise (IOC), and performs instant countermeasures. Further, it can analyze diverse actions through a time series analysis or machine learning by including security information and event management (SIEM) roles [1]. Therefore, the goal of endpoint security may be the same, but there are distinctions from the existing signature-based anti-virus programs.
Gartner defined the endpoint protection solution market in the corporate environment by dividing it into endpoint protection platforms (EPPs) and EDR approaches. An EPP solution combines anti-malware, personal firewalls, ports, and device control functions [26]. Many EPP solutions are composed of a combination of almost all security functions that are available at endpoints, such as keyboard security functions, data leakage prevention functions, and vulnerability scans including the above functions. Differences from EDR solutions are shown in Table 4.
The boundaries between the two enterprise markets of today that are shown in the Table are gradually disappearing, and Gartner predicts that EPP and EDR will merge into a single market by 2019 [19].
2.4 Characteristics of cyber kill chain model
The term “kill chain” was initially used as a military concept. It referred to the preemptive detection of a target, selection of an attack method based on this, and a series of steps to be carried out until the target was destroyed. Since then, Lockheed Martin integrated this concept to fit the cyber attack scenario, which led to the birth of the cyber kill chain [10]. Table 5 shows the different operations of the attackers at each stage.
Lockheed Martin [10] established defense standards regarding advanced persistent threats and created resistance methods; they called their process the intrusion kill chain. They also wrote that if the attacker’s threat, intention, capacity, principles, and patterns are understood, the organization’s resilience can be secured even through the processes and systems at the core of vulnerability. The intrusion kill chain is becoming a method that can quickly prevent system damage because it facilitates preemptive and systematic countermeasures at each stage of a cyber attack, increases intrusion costs when the attacker attempts another attack as a preemptive defense measure, and provides useful analyses of all damage incurred by taking a survey after that attack.
The attacker of an advanced persistent threat performs endless attempts at invasion, and attacks by making changes based on their success or failure. The Lockheed Martin model [10] shows the entire defense procedure from the combined start to finish. In this model, if every repetitive attempt from the attacker is predicted from a defense perspective and countermeasures are taken for the next stage before the attack advances to the next stage, or if even one of the attack attempts is blocked during the current stage, the entire attack will be disrupted, and the attacker will be unable to succeed in their attack [25].
The cyber kill chain refers to a model of advanced persistent threats, which represents cyber attacks that are becoming more complex. This model not only helps us easily understand and analyze cyber threats, but can be utilized to establish strategies for defending against or mitigating threats. The kill chain models that have been proposed in the information security field thus far can be divided into linear and circular models.
2.4.1 Linear model
Lockheed Martin, the organization that introduced the cyber kill chain model with the concept of advanced persistent threats, explained “threat” using a 6-stage flow, beginning from reconnaissance and leading up to actions on objectives [4]. In a study that was presented subsequently, this flow was expanded into 7 stages as shown in Fig. 2, and this has become the kill chain model that is most frequently cited today [10].
Lockheed Martin’s cyber kill chain model [10]
In this linear model, the flow of a threat is described in a linear direction, and when the attacker completes their goal, the threat is considered to be terminated. Unlike Lockheed Martin, FireEye (previously Mandient) proposed a model, shown in Fig. 3, that emphasizes the persistency of threats. Although this is also a linear model, the last stage is the stage of maintaining persistence, which stresses that a threat does not end after one cycle.
FireEye’s cyber kill chain model [15]
2.4.2 Circular model
Command Five introduced a circular kill chain model in which each threat is repeated as shown in Fig. 4. Each stage and order of a threat is similar to that of the linear model, but the circular diagram emphasizes that the threat is repetitive. Advanced persistent threats certainly have the characteristic that all stages are repeated from when an attack begins until it is finished. A threat is a state in which a connection is made with the C2 (Command and Control) server. Moreover, as the word “persistent” in the term “advanced persistent threat” implies, all stages are maintained for a long time. Expressing persistence as a single stage, as in Fig. 3, is not logical. This is because vulnerability attacks from the reconnaissance and the installation stages are continuously repeated while a connection is maintained with the C2 server. Therefore, the circular model is more logical than the linear model.
Command Five’s cyber kill chain model [6]
The dwell time of a malicious code is used as an index that shows the persistence of an advanced persistent threat. According to a report by FireEye, it takes a global average of 99 days until an organization discovers that there is an invasion through an APT attack, and this average is even longer in the Asia region at 172 days [7]. Fortunately, this time period is gradually decreasing every year. However, the fact that it takes an extremely long time to detect an invasion implies that it is very difficult for an endpoint user to become aware that their PC is being controlled by the C2 server.
2.5 Limitations of cyber kill chain models
The aforementioned two kill chain models have the limitations listed in Table 6.
The argument that existing kill chain models are limited when it comes to explaining internal threats has continued to this day. At Black Hat USA 2016, Malone argued that the existing kill chain models are unable to properly explain internal risks and that the entire process from reconnaissance to actions on objectives focuses on the actions for external risks. He pointed out that the final actions at the objective stage particularly fail to adequately explain internal risks. There is also insufficient explanation of the stage of accessing the target system after infiltration of the organization as well as the stage of manipulating the target system to achieve the objective; Malone referred to these stages as the internal kill chain and target manipulation kill chain, respectively [14].
Rutherford proposed the model shown in Fig. 5 by modifying Lockheed Martin’s model. This model assumes that the existing installation stage occurs in the exploitation stage. Further, the stage that comes after C2 was expanded to intelligence gathering, objective execution, and exfiltration of information [24].
Rutherford’s cyber kill chain model [24]
The newly expanded stages include an explanation of internal risks, unlike Lockheed Martin’s existing model that only explains internal risks through C2. The three stages also emphasize that a threat does not only occur in a single direction. However, it is still not without the limitations of the existing linear models because its explanation of internal risks is abstract, and the attack objective is limited to exfiltration of information.
3 Proposed modified cyber kill chain model for multimedia environments
The focus of today’s information security is changing from defending against attacks that come from outside to defending against threats that occur from within [22]. Today, cyber invasions are more often caused by the actions of an insider rather than an outsider. Further, while advanced persistent threats may be considered external threats, actions that occur upon infiltration of an organization actually appear in the form of using an insider’s rights, such as attempting to raise rights through an insider’s endpoint. Therefore, there must be an explanation of the actions of threats that occur in a multimedia environment, and this explanation may be regarded as important information for endpoint protection.
While existing cyber kill chain models may be appropriate for explaining external attacks, those models that also explain internal risks come with the aforementioned limitations. Therefore, this paper proposes a revised cyber kill chain model to schematize internal threats for a multimedia environment as shown in Fig. 6.
The model proposed in this study divides threats into two levels (external threats and internal threats). Internal threats are further categorized, and the model emphasizes the fact that the reconnaissance, weaponization, delivery, exploitation, and installation processes that occur in external threats are also present in internal threats. The processes from the reconnaissance stage to the installation stage are repeated and cycled in the same way for both external and internal threats, but their characteristics differ.
For example, in the reconnaissance stage, the attacker collects information on members of the organization through internet searches or social media in order to invade the organization’s internal network. However, after invading the organization, technical reconnaissance is performed, such as by assessing the structure of the internal network and scanning the system. During the weaponization stage, the attacker may use a dropper that is disguised as a normal task document to infiltrate the organization, but after invading the organization, they use various hacking tools, compression files, encryption tools, etc. For delivery methods, the attacker uses sociotechnological methods, such as spear phishing to infiltrate the organization, but after invading, they use technical attacks.
As such, reconnaissance, weaponization, exploitation, and many other stages may be repeated in the same way in the organization, but external and internal threats have different attributes in terms of methodology. Therefore, countermeasures must differ for external threats and internal threats.
The existing models are unable to adequately express each stage of internal threats in detail, and attempt to explain them using one stage (C2). C2 may certainly imply connectivity and persistence, but if the model is abstract, the countermeasures cannot be detailed. The proposed model emphasizes the fact that internal risks must also be properly countered by securing visibility regarding threats that are made to endpoints, which are the weakest links in an organization. Table 7 below compares the countermeasures and limitations of the characteristics and threats of the previous models and the proposed revised model.
4 Conclusions
Most traditional information security solutions focus on prevention and detection. This reveals the insufficiency of standardized services and solutions regarding how a security accident is countered when it occurs and if recovery is even possible. EDR solutions attempt to overcome the above limitations and focus on automating counteractions in IoT-based multimedia service environments. This study revised and supplemented Lockheed Martin’s courses of action matrix in the information security field, and used EDR solutions based on the cyber kill chain to construct a framework in which prevention, detection, and countermeasure functions are provided simultaneously from the installation stage to the C2 stage, which are relevant to the domain of endpoints in IoT-based multimedia service environments.
The EDR solution for multimedia service environments that was introduced in this study first collects information on various actions that occur at endpoints in the multimedia service environment from the server, such as hashes of files that are currently in use in the system, network connection data, processes, and system events, and then detects threats through the IOC, and takes instant countermeasures. Further, it can analyze diverse actions through a time series analysis or machine learning by including SIEM roles.
The existing kill chain models in the information security field merely explain internal threats through the C2 server that is connected to external threats. Access to the C2 server implies that threats have connectivity and persistence, and the agent of the threat is postulated as an outsider. Therefore, countermeasures made regarding threats thus far have involved blocking IP addresses to restrict access to C2 servers. However, securing visibility regarding actions that occur at endpoints in the actual multimedia service environment and quickly countering actions at each stage is even more critical. Thus, in addition to external threats, internal threats can be detected and countered in the multimedia service environment.
We have determined that threats posed by an outsider to the organization and threats posed by an insider are both extremely important factors for enterprise security with respect to advanced persistent threats that may occur in a multimedia service environment. Hence, a model that also emphasizes internal threats was formulated so that countermeasures can be taken against internal threats. Further, the proposed cyber kill chain model for multimedia service environments also addresses the limitations of existing models in the information security field and defines internal threats in a multimedia service organization in more detail.
This model can help security managers establish strategies against threats, secure the visibility of threats that occur within an organization in a multimedia service environment, and build countermeasures for each stage of infiltration. In future work, we intend to present detailed threat characteristics and countermeasures based on the model proposed in this study.
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This research was supported by the Soonchunhyang University Research Fund.
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Kim, H., Kwon, H. & Kim, K.K. Modified cyber kill chain model for multimedia service environments. Multimed Tools Appl 78, 3153–3170 (2019). https://doi.org/10.1007/s11042-018-5897-5
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DOI: https://doi.org/10.1007/s11042-018-5897-5