Multimedia Tools and Applications

, Volume 68, Issue 2, pp 225–235 | Cite as

An augmented reality-based authoring tool for E-learning applications

  • Hyung-Keun Jee
  • Sukhyun Lim
  • Jinyoung Youn
  • Junsuk Lee
Article

Abstract

In recent years, augmented reality technologies have been a subject of great interest among the scientific community. However, most studies have focused on hardware and software development without particular emphasis on the authoring phase. As a consequence, the authoring process of augmented reality applications is accomplished today through hard-coding of a specific application. This approach, however, requires operators. In the education applications, the hard-coding methods tend to be retained, despite remarkable technological developments in the industrial area. Textbooks are mainly used in educational systems and many educators are very passive about applying new materials. In this paper, we present an immersive authoring tool for education using augmented reality, where applications authorized by our tool interact with the user in order to increase the learner’s interest and reflect various desires of dynamic environment. Our authoring tool consists of a composing tool that can be used to create educational contents, a viewer that plays the content, and an engine to power the tool and viewer.

Keywords

Augmented reality E-learning application Authoring tool Multimedia tool 

References

  1. 1.
    Bauer M, Brügge B, Klinker G, MacWilliams A, Reicher T, Riß S, Sandor C, Wagner M (2001) Design of a component-based augmented reality framework. In: Proc. of the ISAR 2001, pp 45–54Google Scholar
  2. 2.
    Butterworth J, Davidson A, Hench S, Olano T (1992) 3DM: A three dimensional modeler using a head-mounted display. In: Proc. of the Symposium on Interactive 3D Graphics 1992, pp 135–138Google Scholar
  3. 3.
    Csikszentmihalyi M (1990) Flow: the psychology of optimal experience. Harper Perennial, NYGoogle Scholar
  4. 4.
    Grimm P, Haller M, Paelke V, Reinhold S, Reimann C, Zauner R (2003) AMIRE—Authoring mixed reality. In: Proc. of the Augmented Reality Toolkit 2003, pp 2Google Scholar
  5. 5.
    Hampshire A, Seichter H, Grasset R, Billinghurst M (2006) Augmented reality authoring: generic context from programmer to designer. In: Proc. of the OZCHI 2006, pp 409–412Google Scholar
  6. 6.
    Jackson SA, Marsh HW (1996) Development and validation of a scale to measure optimal experience: the flow state scale. J Sport Exerc Psychol 18(1):17–36Google Scholar
  7. 7.
    Lee GA, Kim GJ, Billinghurst M (2005) Immersive authoring: What You eXperience Is What You Get (WYXIWYG). Commun ACM 48(7):76–81CrossRefGoogle Scholar
  8. 8.
    Lee G, Kim G, Park C (2002) Modeling virtual object behavior within a virtual environment. In: Proc. of the ACM Symposium on Virtual Reality Software and Technology 2002, pp 41–48Google Scholar
  9. 9.
    Lua script: http://www.lua.org/
  10. 10.
    Macintyre B, Gandy M, Dow S, Bolter JD (2004) DART: A toolkit for rapid design exploration of augmented reality experiences. In: Proc. of the ACM symposium on User Interface Software and Technology 6(2), pp 197–206Google Scholar
  11. 11.
  12. 12.
    Mine MR (1995) ISAAC: A virtual environment tool for the interactive construction of virtual worlds. UNC-Chapel Hill Computer Science Technical Report TR95-020Google Scholar
  13. 13.
    Schmalstieg D, Fuhrmann A, Hesina G, Szalavari Z, Encarnaçäo LM, Gervautz M, Purgathofer W (2002) The studierstube augmented reality project. Teleoperators & Virtual Environments 11(1):33–54CrossRefGoogle Scholar
  14. 14.
    Schmalstieg D, Fuhrmann AL, Hesina G, Szalavári Z, Encarnação LM, Gervautz M, Purgathofer W (2002) The augmented reality project. In: Proc. of the Presence 2002, pp 33–54Google Scholar
  15. 15.
    Steed A, Slater M (1996) Dataflow representation for defining behaviors within virtual environments. In: Proc. of the Virtual Reality Annual International Symposium 1996, pp 163–167Google Scholar
  16. 16.
  17. 17.
  18. 18.
    Wang Y, Langlotzs T, Billinghurst M, Bell T (2009) An authoring tool for mobile phone AR environments. In: Proc. of the NZCSRSC 2009Google Scholar

Copyright information

© Springer Science+Business Media, LLC 2011

Authors and Affiliations

  • Hyung-Keun Jee
    • 1
  • Sukhyun Lim
    • 1
  • Jinyoung Youn
    • 1
  • Junsuk Lee
    • 1
  1. 1.Knowledge e-learning team, ETRIDaejeonKorea

Personalised recommendations