Skip to main content
Log in

Push Outcomes Bias Perceptions of Scratch Card Games

  • Original Paper
  • Published:
Journal of Gambling Studies Aims and scope Submit manuscript

Abstract

In the domain of scratch card gambling, “pushes” refer to outcomes in which a prize is won that is equal to the cost of a scratch card game. Despite resulting in no net monetary gain, these outcomes are categorized as wins by lottery operators, effectively inflating published scratch card information (e.g., posted odds of winning). Additionally, the experience of obtaining a push shares similarities (e.g., the revealing of matching symbols) with the experience of obtaining a win and thus may be experienced similarly to wins by gamblers. Across four studies (N = 1502), we examined the impact of push outcomes on participants’ perceptions of scratch card games. In Studies 1 and 2, participants reported feeling more likely to win, more excitement to play, and a stronger urge to gamble when presented with a scratch card that categorized push outcomes as wins compared to when presented a scratch card that did not categorize these outcomes as wins. In Study 3, participants experiencing a push outcome prior to a loss reported feeling more likely to win compared to those not experiencing a push outcome yet experiencing the same net monetary loss. In Study 4, push outcomes were found to elicit more excitement and a stronger urge to gamble compared to losses but less excitement and a weaker urge to gamble compared to wins. Overall, the present investigation suggests that push outcomes, a prevalent feature of scratch card games, can bias gambling-related judgments and increase the appeal of scratch card games.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6

Similar content being viewed by others

Data Availability

All data reported in this manuscript can be accessed via the following link: https://osf.io/q59yr/.

Notes

  1. For example, in a scratch card game available at the time of writing (“$5,000 In A Flash”; OLG, 2021b) the overall odds of winning a prize on this $10 card were 1 in 4.76 (total tickets/total number of prizes = 1,428,000/299,768 = 4.76), where the total number of “prizes” includes push outcomes which do not result in net monetary gain.

  2. The inclusion of push outcomes also impacts the payback percentages of scratch card games. For example, the inclusion of push outcomes in the scratch card mentioned above results in a payback percentage of 67.72% compared to 59.15% without pushes.

  3. However, it is worth noting that unclaimed prize information may help gamblers avoid playing scratch cards that no longer offer the possibility of a specific desired prize.

  4. Specifically, these participants responded “yes” to the question “Is there any reason that we should not use your data (e.g., did you randomly select responses at any point during the survey)?”

  5. All materials and measures used in Studies 1–4 can be viewed in the supplementary materials (parts A and B).

  6. The word “Colour” in this and all other question examples was replaced with either the word “Blue” or “Red” during Studies 1 and 2 to indicate the specific scratch card version that participants were being asked to evaluate.

  7. Further exploratory analyses detailing the zero-order correlations between certain variables of interest (i.e., CRT scores, PGSI scores, scratch card gambling frequency, win/loss category judgment) for Studies 1–4 can be viewed in the supplementary materials (part C).

  8. Note that the statistics reported here represent the results of four mixed factorial ANOVAs (one for each gambling-related judgment) with the values reported reflecting the smallest effect observed.

  9. A reviewer suggested that this finding might indicate a demand effect: After participants have seen both a Push and No Push scratch card, they infer that the experimenter expects them to respond differently to the two card types and then comply with that implied demand. We cannot fully rule out a demand-effect interpretation but note that participants’ judgments can be more responsive to variables that are manipulated within- rather than between-subjects for reasons that have nothing to do with demand effects. Hsee and colleagues (Hsee, 1996; Hsee & Zhang, 2010) have shown, for example, in an extensive line of research, that judgments are more likely to respond to variation in attributes that are low in “evaluability” when they are made in joint evaluation (when comparing two targets of judgment that differ on the attribute) than in separate evaluation (when judging a single target on its own). In Hsee’s terminology, the difference between a Push and No Push scratch card might be considered low in evaluability and, as such, most likely to have an impact in a comparative context.

  10. Participants in the Push condition were also presented with four additional mental accounting items that did not appear in the Loss condition (e.g., “I feel like I won $5 and lost $5”). These items were collected for reasons peripheral to the main focus of the manuscript and as such are not discussed further.

  11. It is worth noting that, regardless of condition, all scratch card judgments in Study 3 were made directly following a losing outcome.

References

  • Armstrong, T., Rockloff, M., Browne, M., & Blaszczynski, A. (2020). Beliefs about gambling mediate the effect of cognitive style on gambling problems. Journal of Gambling Studies, 36(3), 871–886. https://doi.org/10.1007/s10899-020-09942-5

    Article  PubMed  Google Scholar 

  • Berridge, K. C. (2007). The debate over dopamine’s role in reward: The case for incentive salience. Psychopharmacology, 191, 391–431

    Article  CAS  PubMed  Google Scholar 

  • Clark, L., Lawrence, A. J., Astley-Jones, F., & Gray, N. (2009). Gambling near-misses enhance motivation to gamble and recruit win-related brain circuitry. Neuron, 61, 481–490

    Article  CAS  PubMed  PubMed Central  Google Scholar 

  • Cote, D., Caron, A., Aubert, J., & Ladouceur, R. (2003). Near-misses prolong gambling on a video lottery terminal. Journal of Gambling Studies, 19, 380–407

    Article  Google Scholar 

  • Currie, S. R., Hodgins, D. C., & Casey, D. M. (2013). Validity of the problem gambling severity index interpretive categories. Journal of Gambling Studies, 29(2), 311–327

    Article  PubMed  Google Scholar 

  • Dixon, M. J., Harrigan, K. A., Sandhu, R., Collins, K., & Fugelsang, J. A. (2010). Losses disguised as wins in modern multi-line video slot machines. Addiction, 105(10), 1819–1824. https://doi.org/10.1111/j.1360-0443.2010.03050.x

    Article  PubMed  Google Scholar 

  • Dixon, M. J., Graydon, C., Harrigan, K. A., Wojtowicz, L., Siu, V., & Fugelsang, J. A. (2014). The allure of multi-line games in modern slot machines. Addiction, 109(11), 1920–1928

    Article  PubMed  Google Scholar 

  • Emond, M. S., & Marmurek, H. H. C. (2010). Gambling related cognitions mediate the association between thinking style and problem gambling severity. Journal of Gambling Studies, 26(2), 257–267. https://doi.org/10.1007/s10899-009-9164-6

    Article  PubMed  Google Scholar 

  • Evans, J. S. B., & Stanovich, K. E. (2013). Dual-process theories of higher cognition: Advancing the debate. Perspectives on Psychological Science, 8, 223–241

    Article  PubMed  Google Scholar 

  • Ferris, J. A., & Wynne, H. J. (2001). The Canadian Problem Gambling Index. Ottawa, ON: Canadian Centre on Substance Abuse

    Google Scholar 

  • Frederick, S. (2005). Cognitive reflection and decision making. The Journal of Economic Perspectives, 19(4), 25–42. doi: https://doi.org/10.1257/089533005775196732

    Article  Google Scholar 

  • Graydon, C., Dixon, M. J., Stange, M., & Fugelsang, J. A. (2019). Gambling despite financial loss—the role of losses disguised as wins in multi-line slots. Addiction, 114(1), 119–124

    Article  PubMed  Google Scholar 

  • Horn, T. L., Whelan, J. P., Li, Q., McPhail, A., Meyers, A. W., Majeed, R., & Huette, S. (2021). ‘Play responsibly’: Consumers’ attention to and understanding of warning messages on scratch-off lottery tickets. International Gambling Studies, 1–20

  • Hsee, C. K. (1996). The evaluability hypothesis: An explanation for preference reversals between joint and separate evaluations of alternatives. Organizational Behavior and Human Decision Processes, 67(3), 247–257

    Article  Google Scholar 

  • Hsee, C. K., & Zhang, J. (2010). General evaluability theory. Perspectives on Psychological Science, 5(4), 343–355

    Article  PubMed  Google Scholar 

  • Koehler, D. J., & James, G. (2010). Probability matching and strategy availability. Memory & Cognition, 38, 667–676

    Article  Google Scholar 

  • Muda, R., Walker, A. C., Pieńkosz, D., Fugelsang, J. A., & Białek, M. (2020). Foreign language does not affect gambling-related judgments. Journal of Gambling Studies, 36(2), 633–652. https://doi.org/10.1007/s10899-020-09933-6

    Article  PubMed  Google Scholar 

  • Newstead, S. E., Pollard, P., Evans, J. S. B., & Allen, J. L. (1992). The source of belief bias effects in syllogistic reasoning. Cognition, 45, 257–284

    Article  CAS  PubMed  Google Scholar 

  • Oechssler, J., Roider, A., & Schmitz, P. W. (2009). Cognitive abilities and behavioral biases. Journal of Economic Behavior & Organization, 72, 147–152

    Article  Google Scholar 

  • Ontario Lottery and Gaming Corporation (2021a). Instant games. Retrieved from: https://lottery.olg.ca/en-ca/instant-games

  • Ontario Lottery and Gaming Corporation (2021b). Player’s Guide Fact Sheet, $5,000 In A Flash, INSTANT Lottery Game No. 2262. Retrieved from: https://www.olg.ca/content/dam/olg/web/product/instants/product/5000-in-a-flash/5000-in-a-flash-2262-actuals-en.pdf

  • Ontario Lottery and Gaming Corporation (2021c). Player’s Guide Fact Sheet, CASH FOR LIFE, INSTANT Lottery Game No. 1176. Retrieved from: https://www.olg.ca/content/dam/olg/web/product/instants/product/lt-95009-instant-game-page-updates/cash-for-life-1176/cash-for-life-1176-actuals-en.pdf

  • Pennycook, G., Cheyne, J. A., Seli, P., Koehler, D. J., & Fugelsang, J. A. (2012). Analytic cognitive style predicts religious and paranormal belief. Cognition, 123(3), 335–346

    Article  PubMed  Google Scholar 

  • Pennycook, G., Fugelsang, J., & Koehler, D. (2015). What makes us think? A three-stage dual-process model of analytic engagement. Cognitive Psychology, 80, 34–72

    Article  PubMed  Google Scholar 

  • Pennycook, G., & Rand, D. G. (2019). Lazy, not biased: Susceptibility to partisan fake news is better explained by lack of reasoning than by motivated reasoning. Cognition, 188, 39–50

    Article  PubMed  Google Scholar 

  • Primi, C., Morsanyi, K., Chiesi, F., Donati, M. A., & Hamilton, J. (2016). The development and testing of a new version of the cognitive reflection test applying item response theory (IRT). Journal of Behavioral Decision Making, 29(5), 453–469

    Article  Google Scholar 

  • Reid, R. L. (1986). The psychology of the near miss. Journal of Gambling Behavior, 2(1), 32–39

    Article  Google Scholar 

  • Stange, M., Brown, D. G., Harrigan, K., & Dixon, M. (2017). Built-in bad luck: Evidence of near-miss outcomes by design in scratch cards. Journal of Gambling Issues, 36, 51–64

    Google Scholar 

  • Stange, M., & Dixon, M. J. (2020). Scratch card near-miss outcomes increase the urge to gamble, but do not impact further gambling behaviour: A pre-registered replication and extension. Journal of Gambling Studies, 36(3), 887–902

    Article  PubMed  PubMed Central  Google Scholar 

  • Stange, M., Grau, M., Osazuwa, S., Graydon, C., & Dixon, M. J. (2017). Reinforcing small wins and frustrating near-misses: Further investigation into scratch card gambling. Journal of Gambling Studies, 33(1), 47–63

    Article  PubMed  Google Scholar 

  • Stange, M., Graydon, C., & Dixon, M. J. (2016). “I was that close”: Investigating players’ reactions to losses, wins, and near-misses on scratch cards. Journal of Gambling Studies, 32(1), 187–203

    Article  PubMed  Google Scholar 

  • Stange, M., Graydon, C., & Dixon, M. J. (2017). Increased urge to gamble following near-miss outcomes may drive purchasing behaviour in scratch card gambling. Journal of Gambling Studies, 33(3), 867–879

    Article  PubMed  Google Scholar 

  • Stange, M., Walker, A. C., Koehler, D. J., Fugelsang, J. A., & Dixon, M. J. (2018). Exploring relationships between problem gambling, scratch card gambling, and individual differences in thinking style. Journal of Behavioral Addictions, 7(4), 1022–1029. https://doi.org/10.1556/2006.7.2018.131

    Article  PubMed  PubMed Central  Google Scholar 

  • Stange, M., Walker, A. C., Fugelsang, J. A., Koehler, D. J., & Dixon, M. J. (2021). Unclaimed prize information increases the appeal of scratch card games. International Gambling Studies, 21(1), 119–132. https://doi.org/10.1080/14459795.2020.1826558

    Article  Google Scholar 

  • Toplak, M. E., West, R. F., & Stanovich, K. E. (2011). The Cognitive Reflection Test as a predictor of performance on heuristics-and biases tasks. Memory & Cognition, 39(7), 1275–1289. https://doi.org/10.3758/s13421-011-0104-1

    Article  Google Scholar 

  • Toplak, M. E., West, R. F., & Stanovich, K. E. (2014). Assessing miserly information processing: An expansion of the Cognitive Reflection Test. Thinking & Reasoning, 20(2), 147–168. https://doi.org/10.1080/13546783.2013.844729

    Article  Google Scholar 

  • Walker, A. C., Stange, M., Dixon, M. J., Koehler, D. J., & Fugelsang, J. A. (2019). Graphical depiction of statistical information improves gambling-related judgments. Journal of Gambling Studies, 35(3), 945–968. https://doi.org/10.1007/s10899-019-09860-1

    Article  PubMed  PubMed Central  Google Scholar 

  • Walker, A. C., Stange, M., Dixon, M. J., Fugelsang, J. A., & Koehler, D. (2022). Using icon arrays to communicate gambling information reduces the appeal of scratch card games. Journal of Gambling Studies, 1–20. https://doi.org/10.1007/s10899-021-10103-5

  • Walker, A. C., Stange, M., Fugelsang, J. A., Koehler, D. J., & Dixon, M. J. (2018). Unclaimed prize information biases perceptions of winning in scratch card gambling. Journal of Gambling Studies, 34(4), 1355–1375. https://doi.org/10.1007/s10899-018-9770-2

    Article  PubMed  PubMed Central  Google Scholar 

Download references

Acknowledgements

This research was supported by grants from the Natural Sciences and Engineering Research Council of Canada.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Alexander C. Walker.

Ethics declarations

Ethical approval

All procedures performed in studies involving human participants were in accordance with the ethical standards of the University of Waterloo Office of Research Ethics and with the 1964 Helsinki declaration and its later amendments or comparable ethical standards.

Conflict of interest

MS has received travel and/or accommodation for speaking engagements from the Responsible Gambling Council (Canada) and the British Columbia Lottery Corporation (Canada). She has received consulting fees from Gambling Research Exchange Ontario (Canada) and was the 2020 recipient of the Responsible Gambling Council’s Tibor I. Barsony Student Bursary (Canada). These declarations are unrelated to the research presented in this manuscript. The authors declare that they have no additional conflicts of interest.

Additional information

Publisher’s note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Electronic supplementary material

Below is the link to the electronic supplementary material.

Supplementary Material 1

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Walker, A.C., Stange, M., Dixon, M.J. et al. Push Outcomes Bias Perceptions of Scratch Card Games. J Gambl Stud 39, 49–73 (2023). https://doi.org/10.1007/s10899-022-10125-7

Download citation

  • Received:

  • Revised:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10899-022-10125-7

Keywords

Navigation