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Decomposing coordination failure in stag hunt games

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Abstract

Many situations involve trading-off what is safe for the individual and what is beneficial for the group. This tension is extensively studied as the “Stag Hunt” coordination game. By combining a new theoretical approach with two experiments, this paper shows a disconnection between behavior in Stag Hunt games and the predictions of many models. Any Stag Hunt game can be uniquely decomposed into three payoff components: strategic, behavioral, and kernel. The behavioral component exists in every Stag Hunt game despite being largely ignored by previous models. Arbitrarily many Stag Hunt games exist where these models predict the same behavior. Despite the constant predictions, behavior in repeated and one-shot games systematically vary. The mechanism underlying these results is that all models of Stag Hunt behavior fail to properly account for the influence of the behavioral component.

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Notes

  1. From Rousseau (1754/1984): “If a deer was to be taken, every one saw that, in order to succeed, he must abide faithfully by his post: but if a hare happened to come within the reach of any one of them, it is not to be doubted that he pursued it without scruple, and, having seized his prey, cared very little, if by so doing he caused his companions to miss theirs.”

  2. “The tension between opportunistic behavior and cooperation is a central feature of human interactions. Understanding whether and how people can overcome the incentives for opportunistic behavior and cooperate is important to economics and other sciences.” (Dal Bó & Fréchette, 2018).

  3. As discussed in Sect. 6, the same goal is pursued by a working paper by Dal Bó et al. (2021).

  4. Appendix A shows the decomposition for a generic \(2 \times 2\) game.

  5. In Game 1, choosing X yields an average payoff earned by the other agent of 56.5 (\(\frac{62+51}{2}\)) whereas choosing Y yields an average payoff earned by the other agent of 54.5 (\(\frac{48+61}{2}\)).

  6. The kernel component can be used to test whether loss aversion is a suitable selection principle in SH games as in Rydval and Ortmann (2005).

  7. This is also true in the non-symmetric SH games. See Appendix A.

  8. As noted by the authors, these games also differ in their mixed Nash prediction (\(q_{S1}^{Nash} = \frac{1}{4}\); \(q_{S2}^{Nash} = \frac{1}{2}\)).

  9. Appendix C plots the same statistic separated by cohort in Fig. 15.

  10. The null of this test and the tests that follow is that behavior in both games are the same. Significant p-values reject this null.

  11. The same analysis with similar results using Wilcoxon-Mann-Whitney tests can be seen in Appendix C.

  12. Every test compares proportions aggregated within a single period for each Game. This means that the two proportions tested are always independent from each other. For example, the observed proportion of X in Game 1 in, say, period 7 is independent from the observed proportion of X in Game 2 in period 7.

  13. The effect sizes in Experiment 1 are very large. The median effect size in all 75 periods is 1.45 (Cohen’s d assuming 80% power). The effect size in the first period is 1.21.

  14. Satisfying this is not a sufficient condition because, as will be shown, the behavioral component must satisfy certain conditions.

  15. The strategic component can be boundlessly increased in this direction and still remain within the space of strategic components suitable for SH games.

  16. While the behavioral value can be arbitrarily large, the behavioral values used in Experiment 2 are such that no game uses payoff in terms of triple digit numbers.

  17. The RR model predicts a non-monotonic relationship between an increase in b and the likelihood that the payoff dominant choice is chosen. An example of this is shown in Fig. 8. RR predicts that the payoff dominant choice, X, is more likely in Game 1 than in Game 11, which only differ in terms of the larger b in Game 11. However, RR predicts that X is less likely in Game 11 than in Game 31, which only differ in terms of the larger b in Game 31. Nine out of ten 4-game sets in Experiment 2 have this feature. The one 4-game set that is constructed so that RR has a monotonic prediction (Games 10, 20, 30, and 40) is set up so that RR will predict that subjects will choose the payoff dominant choice less often as b gets larger.

  18. All games are shown in Appendix E. Games 1-10 have b1 behavioral values, Games 11-20 have b2 behavioral values, Games 21-30 have b3 behavioral values, and Games 31-40 have b4 behavioral values.

  19. Games 1, 2, 3, 4, 15, 16, 17, 18, and 19 have behavioral values that are either b1 or b2. Games 21, 22, 23, 24, 35, 36, 37, 38, and 39 have behavioral values are either b3 or b4.

  20. The size of the effect comparing games with b4 against games with b3 is 0.352.

  21. The effect size is 0.282.

  22. Additional analysis within each set is located in Appendix F.

  23. Indeed, one may not be surprised that the impact of \(q^{Nash}\) on the observed rate of X is negative. A large \(q^{Nash}\) means that one only chooses X if one is highly confident that the other participant is also going to choose X.

  24. Any trend in data will support either r (if the trend is negative) or \(q^{Nash}\) (if the trend is positive).

  25. Standard errors are adjusted for the 60 clusters created when clustering at the individual level. The table uses Stata’s ‘logit’ function with the “vce” option.

  26. When using game payoffs, one can say that subjects are more likely to choose X when the payoffs of choosing X are larger (larger \(\pi _1\) and \(\pi _2\)). However, the model does not produce an analogous statement for choosing Y, as the coefficients of \(\pi _3\) and \(\pi _4\) are not significant (although they go in the correct direction).

  27. For any implementation of inequity averse subjects (\(\alpha , \beta >0\)) OP will predict the opposite of what is observed in the data. The same is true for either r or \(q^{Nash}\). The effect on RR is ambiguous.

  28. The exact b values for each game are shown in Appendix E.

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Acknowledgements

I am deeply indebted to Daniel Jessie and Donald Saari for their encouragement and inspiration. In addition, this paper benefited from comments from my friends and colleagues Antonio Cabrales, Steffen Huck, and Terri Kneeland. This paper was greatly improved based on the comments provided by the editor and two anonymous referees. This research was funded by a grant from the British Academy (SRG\171072). This study is registered in the AEA RCT Registry and the unique identifying number is: AEARCTR-0003435. The replication material for the study is available at https://doi.org/10.7910/DVN/FPA10A.

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Appendices

Appendices

Appendix A: Decomposition of general \(2 \times 2\) game

Figure 12 shows the decomposition for a general \(2 \times 2\) game \({\mathcal {G}}_0\).

Fig. 12
figure 12

Decomposition of general \(2\times 2\) game. The superscripts denote the agent and subscripts (when present) are an index

Without loss, assume (X, X) is payoff dominant and (Y, Y) is the risk dominant. Following Harsanyi and Selten (1988), the notions of payoff and risk dominance are traditionally characterized for game \({\mathcal {G}}_0\) in the following manner:

  • (Y, Y) risk dominates (X, X) if \((\pi _{2}^{R}-\pi _{4}^{R})(\pi _{3}^{C}-\pi _{4}^{C}) \ge (\pi _{3}^{R}-\pi _{1}^{R})(\pi _{2}^{C}-\pi _{1}^{C})\).

  • (X, X) payoff dominates (Y, Y) if \(\pi _{1}^{R} \ge \pi _{4}^{R}\) and \(\pi _{1}^{C} \ge \pi _{4}^{C}\) with at least one being a strict inequality.

These concepts can be characterized using the decomposed payoff components from Fig. 12.

  • (Y, Y) risk dominates (X, X) if \(2s_{2}^{R}\cdot 2s_{2}^{C} \ge 2(-s_{1}^{R})\cdot 2(-s_{1}^{C})\).

  • (X, X) payoff dominates (Y, Y) if \(b^{R} \ge \frac{(s_{1}^{R} + s_{2}^{R})}{-2}\) and \(b^{C} \ge \frac{(s_{1}^{C} + s_{2}^{C})}{-2}\) with at least one being a strict inequality.

Appendix B: Experimental Screenshots

Figure 13 shows the decision screen (top) and feedback screen (bottom) for Experiment 1.

Fig. 13
figure 13

Screens for Experiment 1

Figure 14 shows the decision screen for Experiment 2. Experiment 2 has the exact same decision screen without the history table at the bottom of the screen and with slight changes to the wording at the top of the screen. There is not feedback between games for Experiment 2.

Fig. 14
figure 14

Screen for Experiment 2

Appendix C: Additional analysis for Experiment 1

Figure 15 plots the average proportion of subjects who chose the payoff dominant action, X across all 75 periods separated by cohort.

Fig. 15
figure 15

The average proportion of payoff dominant choices - separated by cohort

Figure 16 reports an analogous figure to Figure 6 except it uses p-values from two-sided Wilcoxon-Mann-Whitney tests testing for differences between the choice of X across Games 1 and 2 in each of the 75 periods. 34 out of 75 periods show significantly different behavior at the 0.10 level. The median p-value across all 75 t-tests (shown in grey) is 0.140.

Fig. 16
figure 16

P-values from two-sided Wilcoxon-Mann-Whitney tests testing for differences between Games 1 and 2 in each period

Appendix D: Additional intuition for algorithmically creating games

The games for Experiment 2 systematically vary to the values of \(s_1\), \(|s_2|\), and b. This section provides intuition about how such changes in a game will affect behavior.

Figure 17 shows strategic components \(S_1\) and \(S_2\) which differ in their \(|s_2|\) value.

Fig. 17
figure 17

\(S_1\) and \(S_2\) differ in their \(|s_2|\) value

\(S_2\) has a larger \(|s_2|\) value than \(S_1\) which means that two facts are true about \(S_2\) compared with \(S_1\). In \(S_2\), both agents earn more in the (Y, Y) outcome (\(\bar{S_2} + \alpha > \bar{S_2}\)) and both agents earn less when selecting X when the other agent chooses Y (\(-\bar{S_2} - \alpha < -\bar{S_2}\)). This suggests that Y will be chosen more often when \(|s_2|\) is larger.

Figure 18 shows strategic components \(S_2\) and \(S_5\) which differ in their \(s_1\) value.

Fig. 18
figure 18

\(S_2\) and \(S_5\) differ in their \(s_1\) value

\(S_5\) has a larger \(s_1\) value than \(S_2\) which means that two facts are true about \(S_5\) compared with \(S_2\). In \(S_5\), both agents earn more in the (X, X) outcome (\(\bar{S_1} + \alpha > \bar{S_1}\)) and both agents earn less when selecting Y when the other agent chooses X (\(-\bar{S_1} - \alpha < -\bar{S_1}\)). This suggests that X will be chosen more often when \(s_1\) is larger.

Figure 19 shows two games which differ in their b value.

Fig. 19
figure 19

The game on the left and right only differ in their b value

Both games have the same strategic component (\(S_1\)). The game on the left has the minimum possible behavioral value b1 while the game on the right has a behavioral value that is larger by v. Since the game on the right has a larger b value than the game on the left, two facts are true about the game on the right compared with the game on the left. In the game on the right, both agents earn more in the (X, X) outcome (\(\bar{S_1} + b1 + v > \bar{S_1}+ b1\)) and both agents earn less in the (Y, Y) outcome (\(\bar{S_1} - b1 - v < \bar{S_1}-b1\)). This suggests that X will be chosen more often when b is larger.

Appendix E: 40 SH games used in Experiment 2

figure d
figure e

Appendix F: Additional analysis for Experiment 2

Figure 20 plots the average proportion of payoff dominant choices, X, along with the standard errors in each game. The figure is divided into 10 panels each showing the behavior of a 4-game set; thus each panel shows the behavior in games that only vary in their behavioral value, b. For comparability across sets, b (located on the x-axis) takes on 4 values \(b1< b2< b3 < b4\).Footnote 28

Fig. 20
figure 20

Average proportion in X for all 40 SH games separated by 4-game set. Standard errors reported

For exposition, allow the set with Game 1 to be called Set 1, the set with Game 2 to be called Set 2, and so on for all 10 sets. Of the 4 games within each set, half of the sets reject the null hypothesis that the groups have the same central tendency (Kruskal-Wallis test p-value \(< 0.001\) for Sets 2, 3, 4, 6, and 8). Interestingly, the sets which display different behavior within the set all have high \(q^{Nash}\) (\(\ge 0.63\)) whereas the sets without statistically different behavior have lower \(q^{Nash}\) (\(\le 0.59\)). This relationship is shown in the Table 4.

Table 4 Difference within set

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Kendall, R. Decomposing coordination failure in stag hunt games. Exp Econ 25, 1109–1145 (2022). https://doi.org/10.1007/s10683-022-09745-y

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