Following the theoretical notions presented earlier, we first present our treatments and our own hypotheses, some of which are already confirmed in the existing literature. Our main purpose is to test the concept of coarse correlated equilibrium in our game(s). However, as a baseline, we first have two treatments in which we analyse the game \(G_{0}\) with the notions of Nash and correlation. In the first of these treatments, namely, the Nash treatment, we just use the game \(G_{0}\) without any kind of correlation device. We expect to find evidence from our Nash treatment in favour of our Hypothesis 1 as it is fairly well-established in the existing literature for such games with unique equilibrium outcomes.
Hypothesis 1
In the Nash treatment (for the game \(G_{0}\)), subjects do not play the dominated strategies, \( C \) and \( Y \), and play the unique Nash equilibrium \( (A,X) \).
In our second treatment, the correlated treatment, we use the device in Table 3 to send non-binding recommendations to the subjects to test whether these recommendations are followed or not, with the following hypothesis in mind, as the Nash point (A, X) is the only correlated equilibrium for the game \(G_{0}\).
Hypothesis 2
In the correlated treatment (for the game \(G_{0}\)), subjects follow the recommendation \( (A,X) \) ; however, they do not follow the recommendations of \( (B,Y) \) and \( (C,Z) \) and instead play the unique Nash equilibrium of the game, \( (A,X) \), in those cases.
This behaviour is based on the results in the literature on correlated equilibrium (see Cason and Sharma 2007; Duffy and Feltovich 2010; Bone et al. 2013; Duffy et al. 2017; Anbarci et al. 2018).
Finally, in the third treatment with the game \(G_{0}\), the coarse correlated treatment, we use the same device (as in Table 3) as a commitment device, rather than for sending recommendations, to test the concept of coarse correlation. One could perhaps expect, as in the existing literature on correlated equilibrium, the theoretical prediction to be observed here, that is, the device will be accepted.
Hypothesis 3
In the coarse correlated treatment, subjects commit to the device for the game \(G_{0}\).
There could be a couple of justifications behind Hypothesis 3. One may expect individuals to accept the device with higher expected payoffs (than the Nash payoff). Also, as the structure of our device is similar to that of “sunspots” (Ray 2002; Polemarchakis and Ray 2006), following the well-known experimental literature on sunspots (initiated by Duffy and Fisher 2005), one may hypothesise that the theoretical notion of coarse correlation will be validated by our experiment as well. However, an alternative hypothesis can also be put forward here.
Hypothesis 3a
In the coarse correlated treatment, subjects reject the device and then play \( (A,X) \) in the game \(G_{0}\).
As we explained earlier, rejecting the device and playing (A, X) is the risk-dominant equilibrium in the induced game. Further, Hypothesis 3a can be justified as the coarse correlated equilibrium results in unequal payoffs while the outcome (A, X) in the game may appear to be fair to the subjects. Along with this issue of fairness (Fehr and Schmidt 1999), one may also note that although the expected payoff for an individual from accepting the device is higher than that from the Nash equilibrium of the game, however, the outcomes chosen by the device have consequences (Hammond 1988); two of these three outcomes involve some inequality, in each of which a player, randomly chosen, gets more payoff than the other. Another motivation for our Hypothesis 3a could be how subjects behave in case of strategic uncertainty (see the literature on two-player coordination games with multiple equilibria that are Pareto ranked, e.g., Van Huyck et al. 1990).
The main result in this paper therefore will tell us which of the above two is more sustained. Moreover, as a robustness check for the coarse correlated treatment, we run two additional treatments. As it will be described more clearly below, in all our treatments, subjects interacted for a few rounds. The first robustness check aims to test whether behaviour changes when the interaction is repeated instead of an approximated one-shot interaction. To this end we run our fixed-match coarse correlated treatment, which follows the exact same structure as in the coarse correlated treatment, with the only difference being that the pair-matching remains fixed through all rounds. The multi-game coarse correlated treatment aims to test the validity of coarse correlation when the subjects face different games; here, subjects face the games \(G_{1}\), \(G_{2}\) and\(\ G_{3}\) as well as the original game \(G_{0}\). In support of the robustness of our design, we expect both our fixed-match coarse correlated treatment and the multi-game coarse correlated treatment to have similar levels of accepting the device as in the coarse correlated treatment.
On top of these treatments involving games, we also run a couple of treatments in which we considered just the lottery part of the device. As a fair comparison, we study the differences, if any, between the choices made in the coarse correlated treatment with a lottery treatment that we call the paired lottery treatment. In this treatment, subjects have to choose between a safe option that yields payoffs \(\pounds 3\) for both individuals in the pair, or a lottery which yields either (\(\pounds 3\), \( \pounds 3\)) or (\(\pounds 5\), \(\pounds 2\)) or (\(\pounds 2\), \(\pounds 5\)), with equal chances, for the two paired individuals respectively.
In the second, namely, the individual lottery treatment, the subjects are asked to choose among a sure outcome and a lottery to contrast with the coarse correlated treatment. In this choice problem, a participant has to choose between the lottery that picks one of three outcomes \(\pounds 2 \), \(\pounds 3\) and \(\pounds 5\) each with probability \(\frac{1}{3}\) and the sure (with probability 1) outcome of \(\pounds 3\). We have designed two very similar individual choice problems that mirror the outcomes chosen by the device in the game \(G_{0}\) for two players; the only difference between these two choice problems used is the framing (the order) of the outcomes in the lottery (\(\pounds 2\), \(\pounds 3\) and \(\pounds 5\) as opposed to \( \pounds 5\), \(\pounds 3\) and \(\pounds 2\)). Note that those who do accept the lottery (over the sure outcome of \(\pounds 3\)) are not necessarily risk-averse or risk-seeking; conversely, risk-neutral or risk-seeking individuals and even some risk-averse individuals (for whom the certainty equivalent is between \(\pounds 3\) and \(\pounds \frac{10}{3}\)) would accept the lottery. It is thus not designed to measure subjects’ risk preferences. Indeed, choosing the lottery for an individual in our individual lottery treatment can be viewed as similar to accepting the device for a player in the coarse correlated treatment, whatever be their risk-attitude. The choices for the subjects in our lottery treatments and in the coarse correlated treatment are the same; moreover, the paired lottery treatment takes into consideration the interactive nature of payoffs. Therefore, one may assume ex-ante the following hypothesis.
Hypothesis 4
The level of accepting the lottery and committing to the device in (two) lottery treatments and (three) coarse correlated treatments are similar.
Design
In the Nash, correlated, coarse correlated, fixed-match coarse correlated and multi-game coarse correlated treatments involving the game(s), each subject was first assigned to a role of either a row or a column player, as the game(s) under investigation is (are) not symmetric. These roles were held fixed throughout the experiment. We labelled the row and column players as Red and Blue individuals respectively. In the paired lottery treatment, subjects were also split in two groups: Red and Blue and formed pairs; both individuals submitted their choices and the choice of one of the two was implemented; the subjects knew that for every round there was a \(50\%\) chance that their choice would be implemented. In the individual lottery treatment as well, subjects were split in two groups: Red and Blue. Red individuals could see the outcomes of the lottery in the order \(\pounds 3\), \( \pounds 5\), \(\pounds 2\) while Blue individuals could see it in the form \( \pounds 3\), \(\pounds 2\), \(\pounds 5\). In both these lottery treatments, the subjects’ type (Blue or Red) was fixed between rounds.
In all our treatments, subjects interacted for a total of 20 rounds. In every treatment, except obviously in the fixed-match coarse correlated treatment, there was a new random matching of pairs in every round; participants interacted in groups of 6 (6 are assigned as Blue individuals and 6 as Red individuals). This was implemented, following the common practice, in order to create an environment as close as possible to a one-shot interaction between subjects. In addition, there was no way for a participant to identify the opponent with whom they were matched. In the multi-game coarse correlated treatment, each game was played for 5 rounds and the games appeared in random order in an effort to mitigate potential order effects. In our study, we have collected data from several sessions, with one matching group consisting of 12 subjects in each session. Each subject participated in only one treatment. As the groups remain fixed during the experiment, each matching group represents an independent observation, except of course in the fixed-match coarse correlated treatment in which there are in total 12 independent observations.
Table 5 Experimental design
The overview of the experimental sessions is summarised in Table 5 above.
Procedure
The experiment was conducted at the Lancaster Experimental Economics Lab (LExEL). In total, 264 subjects (out of which \(53\%\) were females) participated in seven treatments. The participants were mostly undergraduate students from the Lancaster University, from various fields of studies and were invited using the ORSEE recruitment system (Greiner 2015). The experiment was computerised and the experimental software was developed in Python.
All sessions followed identical protocol. Upon arrival at the lab, participants were randomly allocated to computer terminals. At the beginning of a session, subjects were seated and given a set of printed experimental instructions (see the Online Appendix) which were also read aloud so as to ensure common knowledge. After the instructions phase, the participants were asked to complete a brief questionnaire (see the Online Appendix) to confirm that there were no misunderstandings regarding the game, the matching procedure, the correlation device and the payoffs. When the subjects had completed the questionnaire, we made sure that they had all the answers correct. The experiment did not proceed until every subject had the correct answers to these questions. Subjects could not communicate with each other, neither could they observe the choices of other participants during the experiment.
Effort was made to use neutral language in the instructions for the experiment, to avoid any potential connotations. The actions in the games were represented as choices A, B and C (X, Y and Z) for the row (column) player; the opponent player was labelled as the counterpart. Any recommendation in the correlated treatment was given in a format so that the subjects are not influenced (to follow the recommendations). Similarly, in the coarse correlated, fixed-match coarse correlated and the multi-game coarse correlated treatments, the commitment choice was framed as whether a participant would like the computer to choose according to the device; it was made clear that the choice is entirely up to the participants.
For each round, subjects had 1.5 min (2.5 min in the coarse correlated, fixed-match coarse correlated and the multi-game coarse correlated treatments) for the first 10 rounds to confirm their choices and 1 min (1.5 min in coarse correlated, fixed-match coarse correlated and the multi-game coarse correlated treatments) for the remaining 10 rounds. If no decision was made by that time, the software was programmed to randomly pick one of the choices in the corresponding treatment.Footnote 4
In the individual lottery, paired lottery and Nash treatments, subjects simply clicked on their preferred choice and when ready, they could confirm their choice by clicking the “OK” button. The framework in the correlated treatment was the same as in the Nash treatment with the difference that now an individual recommendation was made to the pair on what action to choose. The software was programmed to generate i.i.d. recommendations for each pair, based on a uniform distribution over the three possible outcomes. The recommendations were uniquely generated for each session in the correlated treatment. In the correlated, coarse correlated, fixed-match coarse correlated and the multi-game coarse correlated treatments, the device was commonly known to the players and was implemented using a random number generator programmed to create recommendations or actions based on the probability distribution of the device.
In the coarse correlated, fixed-match coarse correlated and the multi-game coarse correlated treatments, the choice was made in one or two stages, depending on whether subjects were willing to commit to the correlation device or not. During the first stage, the subjects could see the correlation device and were asked whether they would like to allow the computer to make a choice for them (equivalent to committing to the device). There are three possible cases: (1) if both members of the pair did not want to commit, then the second stage appeared on their screens, identical to the framework of the Nash treatment (the corresponding game without any correlation device or recommendations), in which the subjects could choose their preferred action; (2) in the case where both members of the pair were willing to commit to the device, there was no second stage, the computer was randomly choosing one of the possible three outcomes and the subjects were receiving the corresponding payoff; (3) finally, if a member of the pair wanted to commit and the other did not, then the latter could see the second stage of the game and indicate her choice while for the former, the choice was randomly made by the computer based on the correlation device; the payoff was then determined by the combination of the randomly chosen action by the computer and the action that the other individual picked. Note that in the various coarse correlated treatments, when a subject chooses to reject the device, the subject is not informed (before own action choice) whether or not the opponent chose also to reject the device.
At the end of each round, after the subjects have made and confirmed their choices, they were given the relevant feedback. In the individual and paired lottery treatments, the subjects were informed about their payoffs in that round; in the paired lottery treatment, the pair was also informed of whose choice was implemented by the computer. In the Nash, correlated, coarse correlated, fixed-match coarse correlated and the multi-game coarse correlated treatments, the subjects were informed of own and opponent’s choice, own and opponent’s payoff, plus, own and opponent’s recommendation (in the correlated treatment), own and opponent’s commitment choice (in the coarse correlated, fixed-match coarse correlated and the multi-game coarse correlated treatments).
After 20 rounds, the experimental session ended and the subjects were privately paid, according to their point earnings. In all the treatments, we used an exchange rate of 1 : 1 (\(\pounds 1\) per point).Footnote 5 For the payment, the random incentive mechanism was implemented; two rounds out of the total 20 were randomly selected for all the participants. The payments were made in private and in cash, directly after the end of the experiment. The average payment was \(\pounds 9.94\) including a show-up fee of \(\pounds 3.00\) and the experimental sessions lasted less than 45 min that correspond to an approximate hourly rate of \(\pounds 13.25\) ($17.23) which is considerably higher than usual student-jobs in the UK that offer about \( \pounds 8.00\) ($10.40) per hour.