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Exploring the effect of stress arousal on the positive emotional design of multimedia learning

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Abstract

Positive emotional design has been shown to have an important impact on multimedia learning. However, before learning multimedia materials, students may inevitably be stressed by external factors such as learning uncertainties brought about by COVID-19, that can affect their final performance. Moreover, whether the principles of emotional design are still valid with the consideration of stress arousal is still unexplored and deserves further investigation. Therefore, this study explored the mixed influence of stress arousal and positive emotional design on learning outcomes (e.g., physiological signals, subjective perception, learning performance measured by test scores). 103 college students were divided into four experimental groups in this study: the SAPE group—stress arousal tasks and positive design (25 students), the SANE group—stress arousal tasks and neutral emotional design (25 students), the NSPE group—not stress arousal and positive emotional design (26 students), and the NSNE group—not stress arousal tasks and neutral emotional design (27 students). Employing an electrocardiogram (ECG) apparatus, questionnaires for data collection, and rigorous statistical techniques for analysis, this research investigates the impact of positive emotional design on students’ learning outcomes when subjected to stress arousal. The findings indicated that under conditions of stress arousal, the effect of the positive emotion design on learning outcomes was enhanced. Specifically, analysis of variance was performed on students’ physiological signals, regarding the high-frequency (HF) value, and spectral power (SP)value within the [2.2, 2.3] and [3.7, 3.8] ranges, which showed significant interactions between stress and emotional design factors. The spectral power was negatively related to positive emotions. Besides, the analysis suggests that there is a significant interplay between stress and emotional design factors in shaping subjective perception (e.g., learning motivation, experienced satisfaction, and perceived learning). Additionally, compared with the other three groups, the SAPE group performed better on recall and transfer tests. The research results could provide valuable references for the follow-up study of multimedia emotional design.

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Data availability

The datasets produced and examined in the course of this study are not openly accessible, honoring the commitment made to participants that their information would remain confidential and would not be disclosed publicly without their explicit consent. In this study, participants were protected in such a way that all data were collected anonymously and no personal identifiers could be tracked to the participants. Note that we followed ethical principles during the research process.

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Acknowledgements

I am very grateful to Xiaojing Niu, Su Fang, Zhenkai Zhu and others for their help in this study. During the experiment, Su Fang and Zhenkai Zhu helped me contact the subjects to determine the experimental time, and helped us collect the relevant data of the subjects during the experiment. At the same time, Xiaojing Niu helped us process the ECG data after the experiment. Overall, it is with their help that this study can be carried out smoothly and completed.

Funding

This work was supported by the Research Funds from National Natural Science Foundation of China (Grant No. 62107016, 62207018, 62293555), Humanities and Social Sciences Foundation of the Ministry of Education (Grant No. 21YJC880057, 22YJC880117), Hubei Provincial Natural Science Foundation of China (Grant No. 2022CFB414, 2021CFB157), Fundamental Research Funds for the Central Universities (Grant No. CCNU22LJ005).

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Correspondence to Jianwen Sun or Liang Zhao.

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The author has no competing interests directly or indirectly related to the work submitted for publication. We followed ethical principles in conducting the study of human subjects.

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Peng, X., Jin, Y., Sun, J. et al. Exploring the effect of stress arousal on the positive emotional design of multimedia learning. Educ Inf Technol (2024). https://doi.org/10.1007/s10639-024-12676-1

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  • DOI: https://doi.org/10.1007/s10639-024-12676-1

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