Abouzied, Azza, and Jay Chen (2014). CommonTies: a context-aware nudge towards social interaction. CSCW Companion '14. Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing, Baltimore, Maryland, USA, 15–19 February 2014. New York: ACM Press, pp. 1–4.
Alavi, Hamed S.; and Pierre Dillenbourg (2012). An Ambient Awareness Tool for Supporting Supervised Collaborative Problem Solving. IEEE Transactions on Learning Technologies, vol. 5, no. 3, July–September 2012, pp. 264–274.
Allport, Gordon (1954). The Nature of Prejudice. Cambridge: Perseus Books.
Google Scholar
Aoki, Paul M.; Rebecca E. Grinter; Amy Hurst; Margaret H. Szymanski; James D. Thornton; and Allison Woodruff (2002). “Sotto Voce: exploring the interplay of conversation and mobile audio spaces”. CHI ‘02. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Minneapolis, Minnesota, USA, 20–25 April 2002. New York: ACM Press, pp. 431–438.
Argyle, Michael (1972). Non-Verbal Communication in Human Social Interaction. In: Hinde, R. A. (ed): Non-verbal communication. Oxford: Cambridge University Press, xiii, 443 p.
Google Scholar
Balestrini, Mara, Paul Marshall, Raymundo Cornejo, Monica Tentori, Jon Bird, and Yvonne Rogers (2016). Jokebox: Coordinating Shared Encounters in Public Spaces. CSCW '16. Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, San Francisco, California, USA, 27 February – 02 March, 2016. New York: ACM Press, pp. 38–49.
Google Scholar
Ballagas, Rafael, Thérèse E. Dugan, Glenda Revelle, Koichi Mori, Maria Sandberg, Janet Go, Emily Reardon, and Mirjana Spasojevic (2013). Electric Agents: Fostering Sibling Joint Media Engagement through Interactive Television and Augmented Reality. CSCW’13. Proceedings of the 2013 Conference on Computer Supported Cooperative Work, San Antonio, Texas, USA, 23–27 February 2013. New York: ACM Press, pp. 225–236.
Google Scholar
Ballendat, Till; Nicolai Marquardt; and Saul Greenberg (2010). Proxemic Interaction: designing for a proximity and orientation-aware environment. ITS’10. Proceedings of ACM International Conference on Interactive Tabletops and Surfaces, Saarbrücken, Germany, 07–10 November 2010. New York: ACM Press, pp. 121–130.
Google Scholar
Bardzell, Jeffrey, Shaowen Bardzell, and Lone Koefoed Hansen (2015). Immodest Proposals: Research Through Design and Knowledge. CHI '15. Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, Seoul, Republic of Korea, 18–23 April 2015. New York: ACM Press, pp. 2093–2102.
Google Scholar
Nancy K. Baym (2015). Personal Connections in the Digital Age. Cambridge: Polity Press.
Google Scholar
Benford, Steve, Benjamin B. Bederson, Karl-Petter Åkesson, Victor Bayon, Allison Druin, Pär Hansson, Juan Pablo Hourcade, Rob Ingram; Helen Neale, Claire O'Malley, Kristian T. Simsarian, Danaë Stanton, Yngve Sundblad, Gustav Taxén (2000). Designing Storytelling Technologies to Encouraging Collaboration Between Young Children. CHI’00. Proceedings of the SIGCHI conference on Human factors in computing systems, The Hague, The Netherlands, 01–06 April 2000. New York: ACM Press, pp. 556–563.
Google Scholar
Bergstrom, Tony, and Karrie Karahalios (2007). Conversation clock: visualizing audio patterns in co-located groups. HICSS’07. Proceedings of the 40th Annual Hawaii International Conference on System Sciences. Washington DC: IEEE Computer Society.
Google Scholar
Bilandzic, Mark; and Marcus Foth (2012). A review of locative media, mobile and embodied spatial interaction. International Journal of Human-Computer Studies, Vol. 70, No. 1, pp. 66–71.
Article
Google Scholar
Björk, Staffan; and Jussi Holopainen (2005). Patterns in Game Design. Charles River Media.
Bødker, Susanne and Christiansen, E (2006). Computer Support for Social Awareness in Flexible Work. Journal of Computer-Supported Cooperative Work, Vol. 15, no 1. Springer.
Bolton, Ruth N.; A. Parasuraman; Ankie Hoefnagels; Nanne Migchels; Sertan Kabadayi; Thorsten Gruber; Yuliya Komarova Loureiro; and David Solnet (2013) Understanding Generation Y and Their Use of Social Media: a Review and Research Agenda. Journal of Service Management, vol. 24, no. 3, pp. 245–267.
Article
Google Scholar
Bordia, Prashant (1997). Face-to-face versus computer-mediated communication: A synthesis of the experimental literature. Journal of Business Communication, vol. 34, pp. 99–120.
Article
Google Scholar
Borovoy, Richard, Fred Martin, Sunil Vemuri, Mitchel Resnick, Brian Silverman, and Chris Hancock (1998). Meme Tags and Community Mirrors: Moving from Conferences to Collaboration. CSCW’98. Proceedings of the 1998 ACM Conference on Computer Supported Cooperative Work, Seattle, Washington, USA, 14–18 November 1998. New York: ACM Press, pp. 159–168.
Google Scholar
Brignull, Harry, and Yvonne Rogers (2003). Enticing People to Interact with Large Public Displays in Public Spaces. Proceedings of Interact’03. IOS Press, IFIP, pp. 17–24.
Brooke, J. (1996). SUS: a "quick and dirty" usability scale. In: P. W. Jordan, B. Thomas, B. A. Weerdmeester, & A. L. McClelland (eds.) Usability Evaluation in Industry. Taylor and Francis.
Cacioppo, John T. (2009) Loneliness: Human Nature and the Need for Social Connection. New York: W.W. Norton.
Google Scholar
Cao, Xiang, Michael Massimi, and Ravin Balakrishnan (2008). Flashlight Jigsaw: An Exploratory Study of an Ad-Hoc Multi-Player Game on Public Displays. CSCW’08. Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, San Diego, CA, USA, 08–12 November 2008. New York: ACM Press, pp. 77–86.
Cao, Xiang, Siân E. Lindley, John Helmes, and Abigail Sellen (2010). Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable. CSCW '10. Proceedings of the 2010 ACM conference on Computer supported cooperative work, Savannah, Georgia, USA, 06–10 February 2010. New York: ACM Press, pp. 251–260.
Caplan, Scott E. (2003) Preference for Online Social Interaction. A Theory of Problematic Internet Use and Psychological Well-Being. Communication Research, Vol. 30, No. 6, December 2003, pp. 625–648.
Chan, Meng-Ying, Yi-Hsuan Lin; Long-Fei Lin, Ting-Wei Lin, Wei-Che Hsu, Chia-yu Chang, Rui Liu, Ko-Yu Chang, Min-hua Lin, and Jane Yung-jen Hsu. (2017). WAKEY: Assisting Parent-child Communication for Better Morning Routines. CSCW '17. Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, Portland, Oregon, USA, 25 February – 01 March 2017. New York: ACM Press, pp. 2287–2299.
Chen, Jay, and Azza Abouzied (2016). One LED Is Enough: Catalyzing Face-to-Face Interactions at Conferences with a Gentle Nudge. CSCW’16. Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, San Francisco, California, USA, 27 February – 02 March 2016. New York: ACM Press, pp. 172–183.
Choi, Yongsoon, Adrian David Cheok, Xavier Roman; The Anh Nguyen Kenichi Sugimoto and Veronica Halupka (2011). Sound Perfume: Designing a Wearable Sound and Fragrance Media for Face-to-Face Interpersonal Interaction. ACE’11. Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, Lisbon, Portugal, 08–11 November 2011. New York: ACM Press.
Chong, Ming Ki, Rene Mayrhofer, and Hans Gellersen (2014). A Survey of User Interaction for Spontaneous Device Association. ACM Computing Surveys, vol. 47, no. 1, Article 8, May 2014), 40 p.
Churchill, Elizabeth; Andreas Girgensohn; Les Nelson; and Alison Lee (2004). Blending digital and physical spaces for ubiquitous community participation. Communications of the ACM, Vol. 47, No. 2 (February 2004), pp. 38–44.
Clark, Herbert H.; and Susan E. Brennan (1991). Grounding in Communication. In Resnick, L. B. and Levine, J. M. (eds.) Perspectives on socially shared cognition. American Psychological Association.
Clawson, James; Amy Voida; Nirmal Patel; and Kent Lyons (2008). Mobiphos: a collocated-synchronous mobile photo sharing application. MobileHCI’08. Proceedings of the 10th international conference on Human computer interaction with mobile devices and services, Amsterdam, The Netherlands, 02–05 September 2008. New York: ACM Press, pp. 187–195.
Cowan, Lisa G.; William G. Griswold; and James D. Hollan (2010) Applications of Projector Phones for Social Computing. Proceedings of UbiProjection '10.
Cowan, Lisa G.; Nadir Weibel; William G. Griswold; Laura R. Pina; and James D. Hollan (2011). Projector Phone Use: Practices and Social Implications. Personal and Ubiquitous Computing, Vol. 16, No. 1. Springer-Verlag, pp. 53–63.
Davis, Brian and Karrie Karahalios (2005). Telelogs: a social communication space for urban environments. MobileHCI '05. Proceedings of the 7th international conference on Human computer interaction with mobile devices & services, Salzburg, Austria, 19–22 September 2005. New York: ACM Press, pp. 231–234.
Dickey-Kurdziolek, Margaret; Matthew Schaefer; Deborah Tatar; and Ian P. Renga (2010). Lessons from thoughtswap-ing: increasing participants' coordinative agency in facilitated discussions. CSCW’10. Proceedings of the 2010 ACM conference on Computer supported cooperative work, Savannah, Georgia, USA, 06–10 February 2010. New York: ACM Press, pp. 81–90.
Dillenbourg, Pierre (1999) What do you mean by collaborative learning? In P. Dillenbourg (Ed) Collaborative-learning: Cognitive and Computational Approaches. Oxford: Elsevier, pp.1–19.
DiMicco, Joan Morris; Katherine J. Hollenbach; Anna Pandolfo; and Walter Bender (2007). The Impact of Increased Awareness While Face-to-Face. Human-Computer Interaction, Vol. 22, Nos. 1-2, pp. 47–96.
Google Scholar
Du, Honglu; Mary Beth Rosson; and John M. Carroll (2012). Augmenting classroom participation through public digital backchannels. GROUP’12. Proceedings of the 17th ACM international conference on Supporting group work, Sanibel Island, Florida, USA, 27–31 October 2012. New York: ACM Press, pp.155–164.
Durrant, Abigail; Duncan Rowland; David S. Kirk; Steve Benford; Joel E. Fischer; and Derek McAuley (2011). Automics: souvenir generating photoware for theme parks. CHI’11. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Vancouver, BC, Canada, 07–12 May 2011. New York: ACM Press, pp. 1767–1776.
Eagle, Nathan; and Alex Pentland (2005). Social Serendipity: Mobilizing Social Software. IEEE Pervasive Computing, vol. 4, no. 2, Jan-Mar 2005, pp. 28–34.
Ellis, Clarence A.; Simon J. Gibbs; and Gail Rein (1991). Groupware: Some Issues and Experiences. Communications of the ACM, vol. 34, no. 1, January 1991, pp. 39–58.
Epstein, Nathan; Duane S. Bishop; and Sol Levin (1993). The McMaster Model View of Healthy Family Functioning. Journal of Marital and Family Therapy, Vol 4, Issue 4, pp. 19–31.
Article
Google Scholar
Esbjörnsson, Mattias; Oskar Juhlin; and Mattias Östergren (2004). Traffic encounters and Hocman: associating motorcycle ethnography with design. Personal Ubiquitous Computing, vol. 8, no. 2, May 2004, pp. 92–99.
Falk, Jennica; and Staffan Björk (1999). The BubbleBadge: a wearable public display. CHI EA '99. CHI '99 Extended Abstracts on Human Factors in Computing Systems. New York: ACM Press, pp. 318–319.
Fischer, Joel; Martin Porcheron; Andrés Lucero; Aaron Quigley; Stacey Scott; Luigina Ciolfi; John Rooksby; and Nemanja Memarovic (2016). Collocated Interaction: New Challenges in ‘Same Time, Same Place’ Research. CSCW’16 companion. Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing Companion. New York: ACM Press, pp. 465–472.
Fjeld, Morten; Paweł Woźniak; Josh Cowls; and Bonnie Nardi (2015). Ad hoc encounters with big data: Engaging citizens in conversations around tabletops. First Monday Open Journal on the Internet, vol. 20, no. 2, February 2015.
Fogg, B. J. (2002). Persuasive technology: using computers to change what we think and do. Ubiquity, Vol. 2002, Issue December, Article No. 5.
Fosh, Lesley; Steve Benford; and Boriana Koleva (2016). Supporting Group Coherence in a Museum Visit. CSCW’16. Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, San Francisco, California, USA, 27 February – 02 March 2016. New York: ACM Press, pp. 1–12.
Gallacher, Sarah; Jenny O’Connor; Jon Bird; Yvonne Rogers; Licia Capra; Daniel Harrison; and Paul Marshall (2015). Mood Squeezer: Lightening up the Workplace through Playful and Lightweight Interactions. CSCW’15. Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, Vancouver, BC, Canada, 14–18 March 2015. New York: ACM Press, pp. 891–902.
Goffman, Erving (1959). The Presentation of Self in Everyday Life. New York: Doubleday.
Google Scholar
Goffman, Erving (1963) Behavior in Public Places. New York: The Free Press.
Google Scholar
Goh, Wooi Boon; Ming Chen; Cuong Hong Trinh; Jacquelyn Tan; and Wei Shou (2014). The MOY framework for collaborative play design in integrated shared and private interactive spaces. CHI’14. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. New York: ACM Press, pp. 391–400.
Goode, William J. (1960) A Theory of Role Strain. American Sociological Review. Vol. 25, No. 4, Aug., 1960, pp. 483–496.
Grasso, Antonietta; and Jean-Luc Meunier (2002) Who can claim complete abstinence from peeking at print jobs? CSCW’02. Proceedings of the 2002 ACM conference on Computer supported cooperative work. New York: ACM Press, pp. 296–305.
Graves Petersen, Marianne; Peter Gall Krogh; Martin Ludvigsen; and Andreas Lykke-Olesen (2005). Floor interaction HCI reaching new ground. CHI EA '05. CHI '05 Extended Abstracts on Human Factors in Computing Systems. New York: ACM Press, pp. 1717–1720.
Grudin, Jonathan (2010). CSCW: Time Passed, Tempest, and Time Past. ACM Interactions, July 2010.
Grudin, Jonathan; and Steven Poltrock (2003) Computer-supported cooperative work and groupware. In: M. Zelkowitz (ed.). Advances in Computers. Academic Press.
Gugenheimer, Jan; Katrin Plaumann; Florian Schaub; Patrizia Di Campli San Vito; Saskia Duck; Melanie Rabus; and Enrico Rukzio (2017). The Impact of Assistive Technology on Communication Quality Between Deaf and Hearing Individuals. CSCW '17. Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing. New York: ACM Press, pp. 669–682.
Hall, Edvard (1963) A system for the notation of proxemic behavior. American anthropologist, Vol 65, No. 5, pp. 1003–1026.
Article
Google Scholar
Harry, Drew; Eric Gordon; and Chris Schmandt (2012). Setting the stage for interaction: a tablet application to augment group discussion in a seminar class. CSCW '12. Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work. New York: ACM Press, pp. 1071–1080.
Hart, S. G.; and L. E. Staveland (1988). Development of NASA-TLX (Task Load Index): Results of empirical and theoretical research. In P. A. Hancock and N. Meshkati (Eds.) Human Mental Workload. Amsterdam: North Holland Press.
Google Scholar
Hassenzahl, Marc; Stephanie Heidecker; Kai Eckoldt; Sarah Diefenbach; and Uwe Hillmann (2012). All You Need is Love: Current Strategies of Mediating Intimate Relationships through Technology. ACM Transactions of Computer-Human Interaction, Vol. 19, No. 4, article 30, 19p.
Heinemann, T; and Robb Mitchell (2014). Breaching barriers to collaboration in public spaces. TEI ‘14. Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction, Munich, Germany, 16–19 February 2014. New York: ACM press, pp. 213–220.
Hinckley, K. (2003). Synchronous gestures for multiple persons and computers. UIST’03. Proceedings of the 16th annual ACM symposium on User interface software and technology. New York: ACM Press, pp. 149–158.
Hinrichs, Uta; and Sheelagh Carpendale (2011). Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits. CHI’11. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. New York: ACM Press, pp. 3023–3032.
Holmquist, Lars Erik; Jennica Falk; and Joakim Wigström (1999). Supporting Group Collaboration with Interpersonal Awareness Devices. Personal Technologies, Vol. 3, Nos. 1–2. Springer-Verlag, pp. 13–21.
Hsiao, Joey Chiao-Yin; and Tawanna R. Dillahunt (2017). People-Nearby Applications: How Newcomers Move Their Relationships Offline and Develop Social and Cultural Capital. CSCW’17. Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing. New York: ACM Press, pp. 26–40.
Huggard, Amy; Anushka De Mel; Jayden Garner; Cagdas ‘chad’ Toprak; Alan Chatham; and Florian ‘floyd’ Mueller (2013). Musical Embrace: Exploring Social Awkwardness in Digital Games. Ubicomp’13. Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing. New York: ACM Press, pp. 725–728.
Iwatani, Yukari (1998). Love: Japanese style. Wired News, June 11th.
Jarusriboonchai, Pradthana; Thomas Olsson; and Kaisa Väänänen-Vainio-Mattila. (2014a). User experience of proactive audio-based social devices: a wizard-of-oz study. MUM’14. Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia. New York: ACM Press, pp. 98–106.
Google Scholar
Jarusriboonchai, Pradthana; Sus Lundgren; Thomas Olsson; Joel Fischer; Nemanja Memarovic; Stuart Reeves; Paweł Woźniak; Olof Torgersson (2014b). Personal or social? Designing Mobile Interactions for Co-located Interaction. NordiCHI ‘14. Proceedings of the 8th Nordic Conference on Human-Computer Interaction, Fun, Fast, Foundational. New York: ACM Press, pp. 829–832.
Jarusriboonchai, Pradthana; Thomas Olsson; Vikas Prabhu; and Kaisa Väänänen-Vainio-Mattila (2015a). CueSense: A Wearable Proximity-Aware Display Enhancing Encounters. CHI EA ‘15. The 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. New York: ACM Press, pp. 2127–2132.
Jarusriboonchai, Pradthana; Thomas Olsson; and Kaisa Väänänen-Vainio-Mattila (2015b). Social Displays on Mobile Devices: Increasing Collocated People's Awareness of the User's Activities. MobileHCI '15. Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, Copenhagen, Denmark, 24–27 August 2015. New York: ACM Press, pp. 254–263.
Jarusriboonchai, Pradthana; Aris Malapaschas; and Thomas Olsson. (2016a). Design and Evaluation of a Multi-Player Mobile Game for Icebreaking Activity. CHI’16. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, California, USA, 07–12 May 2016. New York: ACM Press, pp. 4366–4377.
Jarusriboonchai, Pradthana; Aris Malapaschas; Thomas Olsson; and Kaisa Väänänen (2016b). Increasing Collocated People's Awareness of the Mobile User's Activities: a Field Trial of Social Displays. CSCW’16. Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, San Francisco, California, USA, 27 February – 02 March 2016. New York: ACM Press, pp. 1691–1702.
Ju, Wendy; Brian A. Lee; and Scott R. Klemmer (2008). Range: exploring implicit interaction through electronic whiteboard design. CSCW '08. Proceedings of the 2008 ACM conference on Computer supported cooperative work, San Diego, CA, USA, 08–12 November 2008. New York: ACM Press, pp. 17–26.
Jumisko-Pyykkö, Satu; and Teija Vainio (2012). Framing the Context of Use for Mobile HCI. In J. Lumsden (Ed.) Social and Organizational Impacts of Emerging Mobile Devices: Evaluating Use. IGI Global, pp. 2012. 217–248.
Kan, Viirj; Katsuya Fujii; Judith Amores; Chang Long Zhu Jin; Pattie Maes; and Hiroshi Ishii (2015). Social Textiles: Social Affordances and Icebreaking Interactions Through Wearable Social Messaging. TEI ‘15. Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, Stanford, California, USA, 15–19 January 2015. New York: ACM Press, pp. 619–624.
Kao, Hsin-Liu; and Chris Schmandt (2015). MugShots: A Mug Display for Front and Back Stage Social Interaction in the Workplace. TEI ‘15. Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, Stanford, California, USA, 15–19 January 2015. New York: ACM Press, pp. 57–60.
Karahalios, K.; and J. Donath (2004). Telemurals: Linking Remote Spaces with Social Catalysts. CHI‘04. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Vienna, Austria, 24–29 April 2004. New York: ACM Press, pp. 615–622.
Kelly, Ryan; Daniel Gooch; Bhagyashree Patil; and Leon Watts (2017). Demanding by Design: Supporting Effortful Communication Practices in Close Personal Relationships. CSCW '17. Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, Portland, Oregon, USA, 25 February – 01 March 2017. New York: ACM Press, pp. 70–83.
Kiesler, Sara; Jane Siegel; Timothy W. McGuire (1984). Social psychological aspects of computer-mediated communication. American Psychologist, Vol. 39, No. 10, pp. 1123–1134.
Article
Google Scholar
Kirkham, Reuben; Sebastian Mellor; David Green; Jiun-Shian Lin; Karim, Ladha; Cassim Ladha; Daniel Jackson; Patrick Olivier; Peter Wright; and Thomas Ploetz (2013). The break-time barometer: an exploratory system for workplace break-time social awareness. UbiComp '13. Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing, Zurich, Switzerland, 08–12 September 2013. New York: ACM Press, pp. 73–82.
Kleinman, Lisa; Tad Hirsch; and Matt Yurdana (2015). Exploring Mobile Devices as Personal Public Displays. MobileHCI '15. Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, Copenhagen, Denmark, 24–27 August 2015. New York: ACM Press, pp. 233–243.
Ko, Minsam; Seungwoo Choi; Koji Yatani; and Uichin Lee (2016). Lock N’ LoL: Group-Based Limiting Assistance App to Mitigate Smartphone Distractions in Group Activities. CHI '16. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems San Jose, California, USA, 07–12 May 2016. New York: ACM Press, pp. 998–1010.
Kostakos, Vassilis; Eamonn O’Neill; Anuroop Shahi (2006). Building Common Ground for Face to Face Interactions by Sharing Mobile Device Context. In: Hazas M., Krumm J., Strang T. (eds) Location- and Context-Awareness (LoCA 2006). Lecture Notes in Computer Science, vol. 3987. Berlin, Heidelberg: Springer, pp. 222–238.
Krafft, Peter M.; Michael Macy; and Alex “Sandy” Pentland (2017). Bots as Virtual Confederates: Design and Ethics. CSCW '17. Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, Portland, Oregon, USA, 25 February – 01 March 2017. New York: ACM Press, pp. 183–190.
Kreitmayer, Stefan; Yvonne Rogers; Robin Laney; and Stephen Peake (2013). UniPad: Orchestrating Collaborative Activities through Shared Tablets and an Integrated Wall Display. UbiComp '13 Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing, Zurich, Switzerland, 08–12 September 2013. New York: ACM Press, pp. 801–810.
Krogh, Peter Gall; and Marianne Graves Petersen (2010). Designing for Collective Interaction: Toward Desirable Spaces in Homes and Libraries. In D. Randall and P. Salembier (eds.) From CSCW to Web 2.0: European Developments in Collaborative Design. London: Springer, pp. 97–113.
Krogh, Peter Gall; Martin Ludvigsen; and Andreas Lykke- Olesen (2004). Help Me Pull That Cursor A Collaborative Interactive Floor Enhancing Community Interaction. Australasian Journal of Information Systems, vol. 11, no. 2, May 2004.
Kytö, Mikko; and David McGookin (2017). Augmenting Multi-Party Face-to-Face Interactions Amongst Strangers with User Generated Content. Journal of Computer Supported Cooperative Work, Vol. 26. Springer, pp. 1–36
Lapinski, Maria Knight; and Rajiv N. Rimal (2005). An Expliecation of Social Norms. Communication Theory, May 2005, pp. 127–147.
Lopez, Gustavo; and Luis A. Guerrero (2017). Awareness Supporting Technologies used in Collaborative Systems: A Systematic Literature Review. CSCW ‘17. Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, Portland, Oregon, USA, 25 February −01 March 2017. New York: ACM Press, pp. 808–820.
Lucero, Andrés; Jussi Holopainen; and Tero Jokela (2011). Pass-them-around: collaborative use of mobile phones for photo sharing. CHI ‘11. Proceedings of the 2011 annual conference on Human factors in computing systems, Vancouver, BC, Canada, 07–12 May 2011. New York: ACM Press, pp. 1787–1796.
Lucero, Andrés; Jussi Holopainen; and Tero Jokela. (2012) MobiComics: Collaborative Use of Mobile Phones and Large Displays for Public Expression. MobileHCI ‘12. Proceedings of the 14th International Conference on Human-Computer Interaction with Mobile Devices and Services, San Francisco, California, USA, 21–24 September 2012. New York: ACM Press, pp. 383–392.
Ludvigsen, Martin (2005). Designing for Social Use in Public Places – a Conceptual Framework of Social Interaction. DPPI’05. Proceedings of Designing Pleasurable Products and Interfaces 2015.
Lukowicz, Paul; Sandy Pentland; and Alois Ferscha (2012). From Context Awareness to Socially Aware Computing. IEEE Pervasive Computing, Vol. 11, No. 1. IEEE, pp. 32–41.
Lundgren, Sus; and Olof Torgersson (2013). Bursting the Mobile Bubble. First International Workshop on Designing Mobile Face-to-Face Group Interactions, in conjunction with ECSCW 2013, European Conference on Computer Supported Cooperative Work.
Lundgren, Sus; Joel E. Fischer; Stuart Reeves; and Olof Torgersson (2015). Designing Mobile Experiences for Collocated Interaction. CSCW '15. Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, Vancouver, BC, Canada, 14–18 March 2015. New York: ACM Press, pp. 496–507.
Macskassy, Sofus A. (2012) On the Study of Social Interactions in Twitter. ICWSM’12. Proceedings of the Sixth International AAAI Conference on Weblogs and Social Media. Association for the Advancement of Artificial Intelligence, pp. 226–233.
Mantovani, Giuseppe (1996) Social Context in HCI: A New Framework for Mental Models, Cooperation, and Communication. Cognitive Science, Vol. 20, No. 2. pp. 237–269.
Article
Google Scholar
Marianne Graves Petersen; Peter Gall Krogh; Morten Boye Mortensen; Thomas Møller-Lassen; and Ditte Hvas Mortensen (2010). Collective interaction by design collective controllers for social navigation on digital photos. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries (NordiCHI '10). ACM, New York, NY, USA, 353–362. https://doi.org/10.1145/1868914.1868956.
Matsushita, Mitsunori; Makoto Iida; Takeshi Ohguro; Yoshinari Shirai; Yasuaki Kakehi; and Takeshi Naemura (2004). Lumisight table: a face-to-face collaboration support system that optimizes direction of projected information to each stakeholder. CSCW '04. Proceedings of the 2004 ACM conference on Computer supported cooperative work, Chicago, Illinois, USA, 06–10 November 2004. New York: ACM Press, pp. 274–283.
Mauriello, M.; M. Gubbels; and J. Frohlich (2014) Social fabric fitness: the design and evaluation of wearable E-textile displays to support group running. CHI ‘14. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Toronto, Ontario, Canada, 26 April −01 May 2014. New York: ACM Press, pp. 2833–2842.
Mayer, Julia M.; Roxanne Starr Hiltz; and Quentin Jones (2015). Making Social Matching Context-Aware - Design Concepts and Open Challenges. CHI ‘15. Proceedings of the ACM Conference on Human Factors in Computing Systems, Seoul, Republic of Korea, 18–23 April 2015. New York: ACM Press, pp. 545–554.
McCarthy, Joseph F.; David W. McDonald; Suzanne Soroczak; David H. Nguyen; and Al M. Rashid (2004). Augmenting the social space of an academic conference. CSCW '04. Proceedings of the 2004 ACM conference on Computer supported cooperative work, Chicago, Illinois, USA, 06–10 November 2004. New York: ACM Press, pp. 39–48.
McCarthy, Joseph F.; Ben Congleton; and F. Maxwell Harper (2008). The Context, Content & Community Collage: Sharing Personal Digital Media in the Physical Workplace. CSCW ‘08. Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, San Diego, CA, USA, 08–12 November 2008. New York: ACM Press, pp. 97–106.
Memarovic, Nemanja; Marc Langheinrich; Vassilis Kostakos; Geraldine Fitzpatrick; Elaine M. Huang (2012a). Workshop on Computer Mediated Social Offline Interactions (SOFTec 2012). UbiComp ‘12. Proceedings of the 2012 ACM Conference on Ubiquitous Computing, Pittsburgh, Pennsylvania, 05–08 September 2012. New York: ACM Press, p. 790.
Memarovic, Nemanja; Marc Langheinrich; Florian Alt; Ivan Elhart; Simo Hosio; and Elisa Rubegni (2012b). Using Public Displays to Stimulate Passive Engagement, Active Engagement, and Discovery in Public Spaces. MAB ‘12. Proceedings of the 4th Media Architecture Biennale Conference on Participation, Aarhus, Denmark, 15–17 November 2012. New York: ACM Press, pp. 55–64.
Memarovic, N.; Fatah gen. Schieck, A.; Schnädelbach, H.; Kostopoulou, E.; North, S.; and Ye, L. (2015). Capture the Moment – “In the Wild” Longitudinal Case Study of Situated Snapshots Captured Through an Urban Screen in a Community Setting. In Proceedings of the International Conference on Computer-Supported Cooperative Work & Social Computing (CSCW’15) pp. 242–253. ACM. https://doi.org/10.1145/2675133.2675165.
Mencarini, Eleonora; Leonardo Giusti; and Massimo Zancanaro (2012). An investigation on acceptance and rejection of public displays in a knowledge company. PerDis '12. Proceedings of the 2012 International Symposium on Pervasive Displays, Porto, Portugal, 04–05 June 2012. New York: ACM Press, Article 16, 6p.
Milgram, Stanley (1972). The Familiar Stranger: An Aspect of Urban Anonymity. The Division 8 Newsletter, Division of Personality and Social Psychology. American Psychological Association.
Mireya Silva, G.F.; A. Raposo; and M. Suplino (2015) Exploring Collaboration Patterns in a Multitouch Game to Encourage Social Interaction and Collaboration Among Users with Autism Spectrum Disorder. Journal of Computer Supported Cooperative Work, Vol. 24, Nos. 2-3, pp. 149–175.
Misra, Shalini; Lulu Cheng; Jamie Genevie; and Miao Yuan (2014) The iPhone Effect: The Quality of In-Person Social Interactions in the Presence of Mobile Devices. Environment and Behavior, Vol. 48, No. 2. SAGE, pp. 275–298.
Muralidhar, Skanda; Jean M. R. Costa; Laurent Son Nguyen; and Daniel Gatica-Perez (2016). Dites-moi: wearable feedback on conversational behavior. MUM '16. Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, Rovaniemi, Finland, 12–15 December 2016. New York: ACM Press, pp. 261–265.
Nazzi, Elena; and Tomas Sokoler (2011). Walky for Embodied Microblogging: Sharing Mundane Activities through Augmented veryday Objects. MobileHCI ‘11. Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services, Stockholm, Sweden, 30 August – 02 September 2011. New York: ACM Press, pp. 563–568.
Nelimarkka, Matti; Kai Kuikkaniemi; and Giulio Jacucci (2014). A Field Trial of an Anonymous Backchannel Among Primary School Pupils. GROUP '14. Proceedings of the 18th International Conference on Supporting Group Work, Sanibel Island, Florida, USA, 09–12 November 2014. New York: ACM Press, pp. 238–242.
Nguyen, Tien T.; Duyen T. Nguyen; Shamsi T. Iqbal; and Eyal Ofek (2015). The Known Stranger: Supporting Conversations between Strangers with Personalized Topic Suggestions. CHI ‘15. Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems Seoul, Republic of Korea, 18–23 April 2015. New York: ACM Press, pp. 555–564.
Oduor, Erick; Carman Neustaedter; William Odom; Anthony Tang; Niala Moallem; Melanie Tory; and Pourang Irani (2016). The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family Members. DIS '16. Proceedings of the 2016 ACM Conference on Designing Interactive Systems, Brisbane, QLD, Australia, 04–08 June 2016. New York: ACM Press, pp. 1315–1327.
Paasovaara, Susanna; Ekaterina Olshannikova; Pradthana Jarusriboonchai; Aris Malapaschas; and Thomas Olsson (2016). Next2You: a proximity-based social application aiming to encourage interaction between nearby people. MUM '16. Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, Rovaniemi, Finland, 12–15 December 2016. New York: ACM Press, pp. 81–90.
Paasovaara, Susanna; Pradthana Jarusriboonchai; and Thomas Olsson (2017). Understanding collocated social interaction between Pokémon GO players. MUM '17. Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, Stuttgart, Germany, 26–29 November 2017. New York: ACM Press, pp. 151–163.
Paay, Jeni; and Jesper Kjeldskov (2008). Understanding Situated Social Interactions: A Case Study of Public Places in the City. Journal of Computer Supported Cooperative Work, Vol. 17, Nos. 2-3, pp. 275–290.
Google Scholar
Park, Chunjong; Junsung Lim; Juho Kim; Sung-Ju Lee; and Dongman Lee (2017). Don't Bother Me. I'm Socializing!: A Breakpoint-Based Smartphone Notification System. CSCW '17. Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, Portland, Oregon, USA, 25 February – 01 March 2017. New York: ACM Press, pp. 541–554.
Paulos, Eric; and Elizabeth Goodman (2004). The Familiar Stranger: Anxiety, Comfort, and Play in Public Places. CHI ‘04. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Vienna, Austria, 24–29 April 2004. New York: ACM Press, pp. 223–230.
Pearson, Jennifer; Simon Robinson; and Matt Jones (2015). It's About Time: Smartwatches as Public Displays. CHI '15. Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, Seoul, Republic of Korea, 18–23 April 2015. New York: ACM Press, pp. 1257–1266.
Persson, Per; Jan Blom; and Younghee Jung (2005). DigiDress: A Field Trial of an Expressive SocialProximity Application. UbiComp 2005. 7th International Conference of Ubiquitous Computing, Tokyo, Japan, 11–14 September 2005. Springer Berlin Heidelberg, pp. 195–212.
Piper, Anne Marie; Nadir Weibel; and James Hollan (2013). Audio-Enhanced Paper Photos: Encouraging Social Interaction at Age 105. CSCW ‘13. Proceedings of the 2013 Conference on Computer Supported Cooperative Work, San Antonio, Texas, USA, 23–27 February 2013. New York: ACM Press, pp. 215–224.
Porcheron, Martin; Joel E. Fischer; and Sarah Sharples (2016). Using Mobile Phones in Pub Talk. CSCW '16. Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, San Francisco, California, USA, 27 February −02 March 2016. New York: ACM Press, pp. 1649–1661.
Porcheron, Martin; Joel E. Fischer; and Sarah Sharples (2017). "Do Animals Have Accents?": Talking with Agents in Multi-Party Conversation. CSCW '17. Proceedings of the 2017 ACMcConference on Computer Supported Cooperative Work and Social Computing, Portland, Oregon, USA, 25 February – 01 March 2017. New York: ACM Press, pp. 207–219.
Powell, Evie; Rachel Brinkman; Tiffany Barnes; and Veronica Catete (2012). Table Tilt: Making Friends Fast. FDG '12. Proceedings of the International Conference on the Foundations of Digital Games. New York: ACM Press, pp. 242–245.
Putnam, Robert D. (2000). Bowling Alone: The Collapse and Revival of American Community. New York: Simon & Schuster.
Google Scholar
Ramaswamy, Venkat; and Francis Gouillart (2010). Building the Co-Creative Enterprise. Harvard Business Review, Vol. 88, No. 10.
Reeves, Stuart; Scott Sherwood; and Barry Brown (2010). Designing for crowds. NordiCHI '10. Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, Reykjavik, Iceland, 16–20 October 2010. New York: ACM Press, pp. 393–402.
Reitmaier, Thomas; Pierre Benz; and Gary Marsden (2013). Designing and Theorizing Co-located Interactions. CHI '13. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Paris, France, 27 April – 02 May 2013. New York: ACM Press, pp. 381–390.
Robinson, Simon; Matt Jones; Elina Vartiainen; and Gary Marsden (2012). PicoTales: Collaborative Authoring of Animated Stories Using Handheld Projectors. CSCW ‘12. Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work, Seattle, Washington, USA, 11–15 February 2012. New York: ACM Press, pp. 671–680.
Roughton, Adam; John Downs; Beryl Plimmer; and Ian Warren (2011). The crowd in the cloud: moving beyond traditional boundaries for large scale experiences in the cloud. AUIC '11. Proceedings of the Twelfth Australasian User Interface Conference, Vol. 117. Darlinghurst, Australia: Australian Computer Society, pp. 29–38.
Rubin, Victoria L.; Jacquelyn Burkell; and Anabel Quan-Haase (2011). Facets of serendipity in everyday chance encounters: a grounded theory approach to blog analysis. Information Research, Vol. 16, No. 3.
Ryan, Richard M.; Edward L. Deci (2000). Self-determination Theory and the Facilitation of Intrinsic Motivation, Social Development, and Well-being. American Psychologist, Vol. 55, No. 1, Jan 2000, pp. 68–78.
Sacco, Donald F.; and Mohamed M. Ismail (2014). Social Belongingness Satisfaction as a Function of Interaction Medium: Face-to-face Interactions Facilitate Greater Social Belonging and Interaction Enjoyment Compared to Instant Messaging. Computers in Human Behavior, Vol. 36, Jul 2014, pp. 359–364.
Sacks, Harvey (1992). Lectures on Conversation: Volumes I and II. Oxford: Blackwell.
Google Scholar
Salen, Katie; and Eric Zimmerman (2004). Rules of Play: Game Design Fundamentals. MIT Press.
Sanneblad, Johan; and Lars Erik Holmquist (2004). “Why Is Everyone Inside Me?!” Using Shared Displays in Mobile Computer Games. ICEC 2004. Proceedings of International Conference on Entertainment Computing 200, LNCS 3166. Springer, pp. 487–498.
Schildt, Emily; Martin Leinfors; and Louise Barkhuus (2016). Communication, Coordination and Awareness around Continuous Location Sharing. GROUP '16. Proceedings of the 19th International Conference on Supporting Group Work, Sanibel Island, Florida, USA, 13–16 November 2016. New York: ACM Press, pp. 257–265.
Schroeder, Ralph (2002). Social Interaction in Virtual Environments: Key Issues, Common Themes, and a Framework for Research. In R. Schroeder (Ed.) The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments. London: Springer.
Chapter
Google Scholar
Seeburger, Jan; Marcus Foth; and Dian Tjondronegoro (2012). The Sound of Music: Sharing Song Selections Between Collocated Strangers in Public Urban Places. MUM '12. Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, Ulm, Germany, 04–06 December 2012. New York: ACM Press, Article 34, 10p.
Snyder, Jaime; Mark Matthews; Jacqueline Chien; Pamara F. Chang; Emily Sun; Saeed Abdullah; and Geri Gay (2015). MoodLight: Exploring Personal and Social Implications of Ambient Display of Biosensor Data. CSCW '15. Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, Vancouver, BC, Canada, 14–18 March 2015. New York: ACM Press, pp. 143–153.
Soute, Iris; Panos Markopoulos; and Remco Magielse (2010). Head Up Games: combining the best of both worlds by merging traditional and digital play. Personal Ubiquitous Computing, Vol. 14, No. 5, July 2010, pp. 435–444.
Stefik, Mark; Gregg Foster; Daniel G. Bobrow; Kenneth Kahn; Stan Lanning; and Lucy Suchman (1987). Beyond the Chalkboard: Computer Support for Collaboration and Problem Solving in Meetings. Communications of the ACM, Vol. 30, No. 1, pp. 32–47.
Article
Google Scholar
Stewart, Jason; Benjamin B. Bederson; and Allison Druin (1999). Single Display Groupware: A Model for Co-Present Collaboration. CHI ‘99. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Pittsburgh, Pennsylvania, USA, 15–20 May 1999. New York: ACM Press, pp. 286–293.
Stromer-Galley, J. (2004) Interactivity-as-Product and Interactivity-as-Process. Journal of The Information Society, Vol. 20, No. 5.
Struppek, Mirjam (2006) The social potential of Urban Screens. Visual Communication, Vol. 5, No. 2. SAGE Publications, pp. 173–188.
Sumi, Yasuyuki; and Kenji Mase; (2001). AgentSalon: Facilitating Face-to-Face Knowledge Exchange through Conversations among Personal Agents. AGENTS ‘01. Proceedings of the Fifth International Conference on Autonomous Agents, Montreal, Quebec, Canada. New York: ACM Press, pp. 393–400.
Sumi, Yasuyuki; and Kenji Mase (2002) Supporting the awareness of shared interests and experiences in communities. International Journal of Human-Computer Studies, Vol. 56, No. 1, 2002, pp. 127–146.
Szentgyorgyi, Christine; Michael Terry; and Edward Lank (2008). Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming system. CHI '08. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Florence, Italy, 05–10 April 2008. New York: ACM Press, pp. 1463–1472.
Szymanski, Margaret H.; Paul M. Aoki; Rebecca E. Grinter; Amy Hurst; James D. Thornton; and Allison Woodruff (2008). Sotto Voce: Facilitating Social Learning in a Historic House. Computer Supported Cooperative Work, Vol. 17, No. 5, February 2008, pp. 5–34.
Tang, John C (1991). Findings from Observational Studies of Collaborative Work. International Journal of Man-Machine Studies, Vol. 34, No. 2, pp. 143–160.
MathSciNet
Article
Google Scholar
Taylor, Alex S.; Laurel Swan; Abigail Durrant (2007) Designing Family Photo Displays. ECSCW’07. Proceedings of the Tenth European Conference on Computer Supported Cooperative Work, Limerick, Ireland, 24–28 September 2007. Springer, pp. Tenenberg, J.; WM. Roth; and D. Socha (2016) From I-Awareness to We-Awareness in CSCW. Computer Supported Cooperative Work, Vol. 25, Nos. 4–5, pp. 235–278.
Tenenberg, J.; WM. Roth; and D. Socha (2016) From I-Awareness to We-Awareness in CSCW. Computer Supported Cooperative Work, Vol. 25, Nos. 4–5, pp. 235–278.
Tennenhouse, David (2000). Proactive computing. Communications of the ACM, Vol. 43, No. 5, May 2000, pp. 43–50.
Terrenghi, Lucia; Aaron Quigley; Alan Dix (2009). A taxonomy for and analysis of multi-person-display ecosystems. Personal and Ubiquitous Computing, Vol. 13, Issue 8, November 2009, pp. 583–598.
Turkle, Sherry (2011). Alone Together: Why We Expect More from Technology and Less from Each Other. New York: Basic Books, Inc.
Google Scholar
Väänänen-Vainio-Mattila, Kaisa ; Thomas Olsson; and Jonna Häkkilä (2015). Towards Deeper Understanding of User Experience with Ubiquitous Computing Systems: Systematic Literature Review and Design Framework. Human-Computer Interaction – INTERACT 2015: 15th IFIP TC 13 International Conference, Bamberg, Germany, September 14-18, 2015, Proceedings, Part III. Springer Verlag, 2015. pp. 384–401 (Lecture Notes in Computer Science).
Van House, Nancy A. (2009). Collocated Photo Sharing, Story-telling, and the Performance of Self. International Journal of Human-Computer Studies, Vol. 67, No. 12, December 2009, pp. 1073–1086.
Vyas, Dhaval; Alan Dix; and Gerrit van der Veer (2015) Reflections and Encounters: Exploring Awareness in an Academic Environment. Computer Supported Cooperative Work, Vol. 24, No. 4, pp 277–317.
Article
Google Scholar
West, Edie (1999). The Big Book of Icebreakers: Quick, Fun Activities for Energizing Meetings and Workshops. McGraw Hill Professional.
Google Scholar
Whyte, William H. (2001). The Social Life of Small Urban Spaces. Ingram, 125p.
Woźniak, Paweł; Kristina Knaving; Staffan Björk; and Morten Fjeld (2015). RUFUS: Remote Supporter Feedback for Long-Distance Runners. MobileHCI '15. Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, Copenhagen, Denmark, 24–27 August 2015. New York: ACM Press, pp. 115–124.
Yee, Susan; and Kat S. Park (2005). StudioBRIDGE: using group, location, and event information to bridge online and offline encounters for co-located learning groups. CHI '05. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Portland, Oregon, USA, 02–07 April 2005. New York: ACM Press, pp. 551–560.
Yee, Edmond; Josh Joiner; Tai An; and Andrew Dang (2012). Combiform: beyond co-attentive play, a combinable social gaming platform. CHI '12 Extended Abstracts on Human Factors in Computing Systems, Austin, Texas, USA, 05–10 May 2012. New York: ACM Press, pp. 1357–1362.
Yoon, Jennifer; Jun Oishi; Jason Nawyn; Kazue Kobayashi; and Neeti Gupta (2004). FishPong: Encouraging Human-to-Human Interaction in Informal Social Environments. CSCW ‘04. Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, Chicago, Illinois, USA, 06–10 November 2004. New York: ACM Press, pp. 374–77.
Yuill, Nicola; and Yvonne Rogers (2012). Mechanisms for Collaboration: A Design and Evaluation Framework for Multi-User Interfaces. ACM Transactions on Computer-Human Interaction, Vol. 19, No. 1, article 1.
Yuill Nicola; Yvonne Rogers; and Jochen Rick (2013). Pass the iPad: collaborative creating and sharing in family groups. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, New York, NY, USA, 941–950. https://doi.org/10.1145/2470654.2466120.