Abstract
Most of the numerical simulation methods regarding cloth draping are based on mechanical models. Graphically, the representation of this model is likely to be a uniform grid. Fabrics being a very flexible material, a number of wrinkles appear on its surface when submitted to free or constrained motion (collision/applied load, supports). The problem regarding the simulation run is to represent realistically the mechanical system surface and its associated motion which are strongly related to mesh discretization. We propose a new method based on adaptive meshing allowing the mechanical system to behave without any constraint related to a uniform mesh. Numerical examples are given to show the efficiency of the method.
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Villard, J., Borouchaki, H. Adaptive meshing for cloth animation. Engineering with Computers 20, 333–341 (2005). https://doi.org/10.1007/s00366-005-0302-1
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DOI: https://doi.org/10.1007/s00366-005-0302-1