Abstract
What if living in a relatively trustworthy society was sufficient to blindly trust strangers? In this paper we interpret generalized trust as a learning process and analyse the trust game paradox in light of the replicator dynamics. Given that trust inevitably implies doubts about others, we assume incomplete information and study the dynamics of trust in buyer-supplier purchase transactions. Considering a world made of “good” and “bad” suppliers, we show that the trust game admits a unique evolutionarily stable strategy: buyers may trust strangers if it is not too risky to do so. Examining the situation where some players may play either as trustor or as trustee we show that this result is robust.
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Notes
Note that many contributions study determinants of generalized trust by focusing on the correlation between generalized trust and variables such as democracy (e.g., Bjornskov 2006), political participation (e.g., Montoro and Puchades 2010), professional associations (e.g., Sabatini 2009), economic growth (e.g., Knack and Keefer 1997), income inequality (e.g., Uslaner 2002; Yamamura 2008), education (e.g., Knack and Zak 2002), ethnicity (e.g., Holm and Danielson 2005) or religions (e.g., La Porta et al. 1997). They offer detailed and precise estimates of possible determinants of trust and should not be envisioned as competing but complementing our approach.
Fehr (2009), in a synthesis of leading achievements in neuro-economics and behavioural economics, shows that trust may be explained as the conjunction of three elements: beliefs about other people’s trustworthiness, risk preferences, and social preferences (in particular, betrayal aversion).
To justify this modelling choice, recall that Schlag (1998) argues that the limiting case of a learning process that depends on imitation yields the replicator dynamics. Erev and Roth (1998) show that some of the learning models in the psychology literature are approximations of the replicator dynamics model.
We are not interested in this paper on the evolution of trustworthiness. Trustworthiness could spread in a population as a result of learning or of evolutionary pressure. This question will be analysed later in this research project.
For readability purpose we assume supplier is a he and buyer is a she.
From an evolutionary perspective, agents are identified with a strategy, and the relative frequency of a strategy within the population is the proportion of agents that adopt it.
Note that this setting is more general than the usual repeated games because updating belief is not exogenous.
Several authors define alternative learning models, but alternative adaptation rules lead inexorably towards the replicator dynamics (see among others Gale et al. 1995; Björnested and Weibull 1996). The axiomatic of the learning rules follows this trend by determining the conditions that induce the replicator dynamics (Börgers and Sarin 1997); the axioms that are introduced define the functional form of a desirable learning rule. Schlag (1998) is the only one that proposes a derivation of the replicator dynamics on the basis of an individual behaviour chosen optimally.
Note that for asymmetric games, Selten (1983, 1988) proposed the more general concept of limit evolutionarily stable strategy (LESS). The LESS reflects the idea that the equilibrium strategy may be seen as the limit of ESS for close perturbed games. In these perturbed games, admissible strategies may be required to play some actions with arbitrarily small probability. We use to study the LESS of a game when there is no ESS. This is not the case in our model.
See also the discussion of Fehr (2009) on the self-reinforcing aspect of trust and trustworthiness. According to this author “the empirical evidence suggests that trust can be self-reinforcing” (p. 261).
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Appendix
Appendix
Proof of Proposition 1
The Jacobian of the replicator dynamics at any point r = (p1, p2G, p2B) can be expressed as follows:
and therefore:
According to definition (1), in order to characterize the ESS we should study the eigenvalues of the matrix J in each of the 8 points that are candidates.
Let r* = (1,1,1). The Jacobian is:
The eigenvalues are: –c1, –(c2 + ε – b2), –(c2 + β – b2). They are all negative (which shows that (1,1,1) is hyperbolically stable) if:
The condition on the gains of 2B (i.e. (c2 + β – b2) > 0) contradicts one of the assumption of the trust game and we deduce that (1,1,1) is not an ESS. In the same manner, we show that (1,0,1) and (1,0,0) are also not ESS.
We focus now on (1,1,0), (0,1,1), (0,1,0), (0,0,1) and (0,0,0). For (1,1,0), we have:
and this point is an ESS because conditions on the gains of the two types of player 2 do not contradict the assumptions of the model. We have: c2 + ε − b2 > 0 and c2 + β − b2 < 0 and these conditions are verified for:
Regarding (0,1,1), (0,1,0), (0,0,1) and (0,0,0), we obtain respectively:
For each of those cases, 0 is an eigenvalue and they are not ESS which concludes the proof.□
Proof of Proposition 2
We proceed as in proposition 1, the difference being that now there is a third type of player that may both play as buyer or seller. We denote by p3G (respectively p3B) the proportion of players 3G (respectively 3B) choosing T when buying and choosing H when selling. The complement 1 − p3G (respectively 1 − p3B) is the proportion of players 3G (respectively 3B) choosing M when buying and E when selling.
We start determine the replication equation associated to the behaviour of player 1. If she matches a player 2, her expected payoff is pp2Gc1 + p(1 − p2G)b1 + (1 − p)p2Bc1 + (1 − p)(1 − p2B)b1 and if she matches a player 3, her expected payoff is pp3Gc1 + p(1 − p3G)b1 + (1 − p)p3Bc1 + (1 − p)(1 − p3B)b1. Since player 1 matches a player 2 with probability 1/2 and a player 3 with a probability 1/2, her expected payoff is:
The average gain of all 1-players is \(\pi_1^{\rm m} ={\rm p}_1\pi_1 +(1-{\rm p}_1 )0\) and the growth rate of p1 is \(\dot{\rm p}_1 ={\rm p}_1 (1-{\rm p}_1 )\pi_1 ={\rm p}_1 (1-{\rm p}_1 )\frac{1}{2}[{\rm p}({\rm p}_{2{\rm G}} +{\rm p}_{3{\rm G}} ){\rm c}_1 +{\rm p}(2-{\rm p}_{2{\rm G}} -{\rm p}_{3{\rm G}} )\mbox{b}_1 +(1-{\rm p})({\rm p}_{2{\rm B}} +{\rm p}_{3{\rm B}}){\rm c}_1 +(1-{\rm p})(2-{\rm p}_{2{\rm B}} +{\rm p}_{3{\rm B}} ){\rm b}_1 ]\).
Consider now player 2G. If he matches with a player 1, his expected payoff is p1 (c1 + ε). If he matches with a player 3, his expected payoff is pp3G (c2 + ε) + (1 − p)p3B(c2 + ε). Again, given player 2G matches with a player 1 with a probability 1/2 and with a player 3 with a probability 1/2, his expected gain is:
The average gain of all 2G-players is:
and the growth rate of p2G is:
Similarly, we deduce that:
Finally, consider a hybrid player 3G. If acting as a buyer, his expected payoff is pp2Gc1 + p(1 − p2G)b1 + (1 − p)p2Bc1 + (1 − p)(1 − p2B)b1 and if acting as a supplier, his expected payoff is p1 (c2 + ε). Total expected gain is then:
and we deduce:
The growth rate of p3G is:
Similarly, we obtain:
The Jacobian of the coefficient matrix of the above dynamics is the following:
For point r ∗ = (1,1,0,1,1), we obtain:
And we deduce that the eigenvalues are negatives if:
By assumption, Eqs. 3 and 4 are always true and Eqs. 2, 5 and 6 lead to the following inequality:
Given the assumption of the model, we deduce that (1,1,0,1,1) is an ESS when:
For point r* = (1,1,0,1,0), the Jacobian is:
and we deduce that the eigenvalues are negatives if:
Inequalities (8) and (9) are always true and we deduce from Eqs. 7, 10 and 11 that:
Given − b1 > b2 − c2 − ε − b1, we deduce:
which is the condition for (1,1,0,1,0) to be an ESS. End of the proof. □
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Courtois, P., Tazdaït, T. Learning to trust strangers: an evolutionary perspective. J Evol Econ 22, 367–383 (2012). https://doi.org/10.1007/s00191-011-0247-z
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DOI: https://doi.org/10.1007/s00191-011-0247-z