Summary
This paper considers the Γ-component additive games which take into account the possibilities of communications among agents located in the nodes of a tree graph Γ. Gains from cooperation are derived from agents who are directly connected in the tree. We introduce a new procedure to compute the nucleolus for these games. This procedure is quick and it does not use linear programming techniques. We finally present a numerical example of a sequencing game to illustrate the procedure.
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References
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This research has been supported partially by UPV-EHU research projects: 035.321-HA 130/93 and GV research proyects: 035.321-0046/93.
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Grafe, F., Mauleon, A. & Iñarra, E. A simple procedure to compute the nucleolus of Γ-component additive games. Top 3, 235–245 (1995). https://doi.org/10.1007/BF02568587
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DOI: https://doi.org/10.1007/BF02568587